k, here comes the crap:
0 (550 AD)
I look at the islands there and see that what I tought was a brownish civ, are mayan cities.
1 (560 AD)
Barcelona: court -> cathedral
Seville: market -> barracks
Corihu... : court -> pike
Vilcabam...: wealth -> barracks
2 (570 AD)
Madrid: Aequduct -> barracks
Corihu/Barca: riots, i really have to be more up to the thing
A NORSE GALLEY APPEARS FROM THE SOUTH, I thought, the AI would not jump over risky sea?
they have monarchy, republic and construction, which we don't have, 1 bonus iron and 5 silks +15 gold. they have 17 cities, of which some are: Utrecht, Eindhoven, Groningen.
Are the dutch still alive?) They are angry at us.
3 (580 AD)
Norse gally goes away
Santiago: court -> temple
Vitcos: court -> galley
Vilcas: court -> temple
4 (590 AD)
Vilcabam...: baracks -> wealth
Andahuaylas: court -> barracks
Ica: barracks -> library
5 (600 AD)
Seville: barracks -> university
Yes, We got Education this turn

Vilcas: temple -> barracks
Vitcos: galley -> university
in madrid the first knight from the wonder appears
6 (610 AD)
I move our units
7 (620 AD)
Santiago: temple -> barracks
Vilcas: barracks -> 'prebuild for pikeman'
Andahu..: barracks -> market
2 workers settle down in Ica (because we have way too much

). I see that I've made a mistake (because they starve) and I apologise very much, sorry. production is changed to temple
8 (630 AD)
change production in Macchu Picchu to settler (want to settle the tobacco place)
9 (640 AD)
Barca: Cathedral -> barracks
Toledo: court -> barracks
Santiago: barracks -> spearman
We'll discover Astronomy this turn, so the spears will automatically change to pikes.
mfG mitsho