GGF4: French

I'll grab and play in the next few days.

The vacation went very well. My health has been a matter of concern for a few days shy of a year now but this week off has demonstrated that I appear to be on the mend. We built huge sand castles and caught about 60 sea bass and red snapper. I was wiped out but it felt good. It will be good to report this to my doctor tomorrow.

The only downside is that I'm going to have 150 email messages to sort through tomorrow. :)
 
Have fun with your emails... I know how this feels, when I come back after a week and first have to do my company email, and then the private ones...
But good to hear, that you're doing better. So, just relay, keep it easy and recover even more!
Don't feel under pressure - just take your time. We will manage somehow to get us all in a row, and switching always is easy.
Once again, good to have you back and take care!
 
ok jb, glad to hear your back and your vacation was nice :)

i'm gonna post the team roster so we can get organized here:

Roster
Gogf <-just played
jb1964 <-UP
grahamiam <- on deck
Commander Bello
<open>

i probably only need 1 night before the weekend jb so you can take your time. just try to finish by Thursday and I'll get done before cb gets back. good luck :thumbsup:
 
OK, My goals for these set of turns will be to
1. settle territory to rid us of the barbs
2. get a galley out looking for the cets, etc.
3. make tech trades if possible
 
jb1964 said:
OK, My goals for these set of turns will be to
1. settle territory to rid us of the barbs
2. get a galley out looking for the cets, etc.
3. make tech trades if possible
looks good. try to improve the core towns too with libraries and markets. we really could use those improvements now that we're trying to research/buy things. once the barbs are gone we're gonna want to launch a war on the Inca so we need troops as well.

we should also discuss were to build the FP. the sooner it's done the better off we will be. Tours or Victos would probably be good canidates.
 
Still comtemplating because I got called into officiate a swim meet last night.

I would like to rush a galley in city on our East coast. Any objections.

Use of workers... Most of the cities have enough improved tiles for their population. I would like to start drifting the workers south to road into that expansion.

Settlers... We have a settler in the NE. Any input as to where to settle? We could put him on the hill on the coast or send him out onto the peninsula to get the whale and fill in the gap later. There is space in the NW between us and the Inca for about one more city. We could fill it in as a buffer against out iron town in that region or concentrate on sending settlers to the south. I can go either way.

We have a temple building on the NW coast (sorry, doing this from memory so I don't remember the city names) and I'm contemplating turning that build into a settler. Objections?

My in-laws are in town so I'll play out my turns this evening and post by tomorrow morning. I probably won't take detailed notes but just record major events.
 
i think the changes look fine. however, I ran into 5 barb galleys on our SE coast so you may need to build more than 1 to survive. since we can't flip in this game, i think the temple can be changed unless we're trying to pinch a resourse.

as for settling, best to try to fill our eastern flank. lots of desert there so pick carefully.
 
lurker's comment:
Interesting game all. After reading through all of it, I'm glad to see that you guys finally got to talking through your different styles. It still looks to be fairly early, with lots left to do.

I'll remain a lurker, but I do have C3C on order, and would like to join once I get it up and running. That should be ~July 5th, depending on Amazon & UPS. Of course, this game may be over by then...

 
No pre-flight
Turn 1, 370AD...Turn 10, 460AD <Awaiting a <CR>>

We have a trade agreement w/ the Inca (2 lux for 40g and 1 lux). I thought it would be prudent as the Inca have more than a few troops all over our territory. There was never a tech to be had. The good side, as noted earlier, we can trade techs to the Arabs and Iriquois when it comes time to war with the Inca.

We have 4 galleys. Didn't loose (thanks for the tip that more than a few were lurking the waters) any but didn't get them into contact with any other civs. Barb galleys like to chase 'em. A nice way to lure them away from other locations. Picked off three and saw the Inca sink 4 more.

The Inca have about a half dozen settlers trying to make it to our south. I put up a wall of units in the NE to frustrate settlers and escorts. It's not much in the way of territory but it was fun to see them running around.

We have more of everything: libraries, markets, workers, settlers, etc. We founded 4 cities, laid roads, irrigated, mined and chopped.


Save

french.jpg
 
RowAndLive said:
lurker's comment:
Interesting game all. After reading through all of it, I'm glad to see that you guys finally got to talking through your different styles. It still looks to be fairly early, with lots left to do.

I'll remain a lurker, but I do have C3C on order, and would like to join once I get it up and running. That should be ~July 5th, depending on Amazon & UPS. Of course, this game may be over by then...


The game will not be over that quickly.
 
Additional thoughts...

Research
Even though the Inca continue to lead us by a couple of techs they are not pulling away that's transparent to us. Would the AI make a dash to MilTrad? We could assume this is a worst case scenario and plan our war accordingly.

[Edit: If the Incas are going for MT then :lol: ! They don't have horses.]

Both the Iriquois and Arabs continue to lag us in research and manage to stay dirt poor. As the libraries come on line, coupled with our commercial trait, we'll do just fine. :cool:

Territory
The more I look at the map the more please I am with our expansion phase. We have some very nice territory and will own the bulk of this landmass in the next 20-30 turns. In contrast to us are the Inca. They seem to have been blessed with a good portion of swamp, mountains and desert. Maybe they'll find some hobbits treking about. :lol:

Military
The Inca are building some pikes but I'm not seeing any MI. They don't have horses! :D

We have a good mixture of forces and the AC's are a blessing. Congrats to the rest of the team for seeing the value in SoZ. :goodjob: The one thing we are missing is arty. We'll be at war with the Inca prior to Invention so we should settle for catapults rather than to look and build trebuchets directly. If I had to pay to upgrade any units I would look to upgrade our horses to knights before going warrior to MI. Once Fuedalism is done we'll need pikes (and cats) in the boarder cities to repulse the Inca counter-attack.

The Inca have forces all over our territory that have been barb hunting. It would be nice to jump the Inca now while their troops are divided and far from home but I don't think we are ready. Our forces should start shepparding them out. At the very least we can escort them with a reaction force should they decide to backstab us.

I left the forces rather scattered. Sorry about that one.

Culture
I'm too much of a warmonger to care.

I'll post more random thoughts after some more coffee.
 
re: research... do we have chivalry yet? what exactly are we researching at this time? did we miss an opportunity to trade for Fuedalism and/or engineering? i did not see any notes from gogf or jb in the logs about trades or tech's.

re: war... if we have enough knights, we don't need cat's. cat's will slow us down and pikes aren't really that scary. first MGL makes a knight army, then we pop the pike on top with it and the rest kills the spears or swords under it. we really should start on them as soon as we get 8-10 knights online.
 
grahamiam said:
re: research... do we have chivalry yet? what exactly are we researching at this time? did we miss an opportunity to trade for Fuedalism and/or engineering? i did not see any notes from gogf or jb in the logs about trades or tech's.

re: war... if we have enough knights, we don't need cat's. cat's will slow us down and pikes aren't really that scary. first MGL makes a knight army, then we pop the pike on top with it and the rest kills the spears or swords under it. we really should start on them as soon as we get 8-10 knights online.

We just finished Monothesim and we're researching Fuedalism now. Chivalry could be (should be :) ) next. The only tech trade options for some time have been with the Inca. And they have been unwilling to part with any tech (Republic, Fued, Mono). I experimented with gold, horses and luxes and they just wouldn't budge. The other two Civs are stupid and broke (and ugly IMO). Our Science Advisor says we're advanced.

Knights could make up one attacking force with cats, pike, MI, swords, archers, etc. making up the other(s). If we don't have enough to support another front in the war, which we should, then I would like to have cats on the boarder cities with fortified pikes. The arches and swords can kill the redlined units.
 
OK, after Chivalry we make/upgrade 8+ knights ASAP. The Inca do not have horses so we are at a distinct advantage. We might want to reinforce our horse territories to make sure the Inca stay horse-less.

3-5 Pairs of AC can be placed in the E, S and W to react to any landings. There are too many cities to protect individually. And if we leave a coastal city weak, which we'll almost have to do, the AI will know it and send one or two lame units over at a time to be appropriately dispatched. We wouldn't want to disasspoint.

The Inca are likely to keep sending settlers across our land so we can demand they leave and goad them into declaring. If they don't then we declare outright and attack.

Someone propose a goal and attack route for the knights. I do want a second force lumbering through thier territory chewing up units and pillaging.

Are we going to capture or raze the cities? With flip turned off capture seems like a no brainer.
 
jb1964 said:
The Inca are likely to keep sending settlers across our land so we can demand they leave and goad them into declaring. If they don't then we declare outright and attack.

Someone propose a goal and attack route for the knights. I do want a second force lumbering through thier territory chewing up units and pillaging.

Are we going to capture or raze the cities? With flip turned off capture seems like a no brainer.
pillaging is only necessary if we are outclassed. otherwise, it just slows down the fast units once cities are captured by removing the roads.

i'll look at the save tonight and maybe propose the route. i have a feeling CB will have strong opinions on how this should go down :)
 
grahamiam said:
pillaging is only necessary if we are outclassed. otherwise, it just slows down the fast units once cities are captured by removing the roads.

i'll look at the save tonight and maybe propose the route. i have a feeling CB will have strong opinions on how this should go down :)

I agree completely. I'm not proposing that the fast movers be teamed with the rest. I'm proposing two forces. The knights (pronounced ka-nig-its) and the rest (a slow moving SoD).

Aside:
This "back and forth" is exactly why I got involved in SG's. Building off of other's execution and ideas has been great fun and very helpful. And again, I think the expansion phase of this game was executed brilliantly. I played a solo game over the past few weeks and won my earliest domination victory to date. My sons think I'm a genius. I'll let them figure out the truth for themselves. :p
 
jb1964 said:
I agree completely. I'm not proposing that the fast movers be teamed with the rest. I'm proposing two forces. The knights (pronounced ka-nig-its) and the rest (a slow moving SoD).
i understood that 2 seperate forces were proposed, i just don't like to pillage unless i'm outclassed and right now we are by no means outclassed :) maybe disconnect the iron quickly or something like that but to try to pillage squares to bring the Inca to thier knees in unnecessary as our units will do that quickly enough. even a stack of swords can do ok against pikes.

any chance meeting someone else or are all the galleys getting chewed up via barb's?
 
Ok, scratch the pillaging and go for the cities.

We didn't loose a galley because I'm a chicken. I got them to chase the ships into port and then we attacked the stacks from there and healed in shelter. The Inca did the world a favor and took out at least 4 barb galleys.

I would keep playing cat and mouse with the barb stacks until we can pick them off and circumnavigate our continent looking for a passage and more contacts. At minimum we can find an agreeable site from which to launch a suicide galley.
 
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