Ghandi (The Unreal Walkthrough Part II…)

1936 AD

Alright, got Saladin down to his last 4 cities, and THEN he decides to talk about vassaling. Hmmm, maybe he could have done this many cities ago and have kept his empire much more intact? (That’s what any decent human would do!) But it’s the AI, it’s SO SMART.. SO GENIUS…. That how can a low level human thinker even comprehend the advanced logic to its behaviour. Let’s just accept the fact that maybe its decision making is superior to ours.

…. O_o

And BTW, we got the 4’th last city from the capitulation because we took a city behind it, which tricked Saladin into thinking he would have culture problems (but he wouldn’t). Stupid.. stupid.. stupid!!!!

Take a look here, and this is the rest of his Empire.

Oh but wait, I was wrong. Just noticed in the mini-map he has a tiny little colony right beside another little colony on a tiny little island. LOL

He can keep it!


And all this fighting with three nations at war… over one lousy piece of coal? Saladin had an extra source the whole time even! ffs

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1938

Another GE arrives from ALL THOSE ENGINEERS we are running.
No Pink or Purple lightbulbs please!!!

-ni

1941 AD

Ok, I decided to turn on tech spending again. Lets take a last rush towards the end of the techs here. Unfortunately we were forced to run under UN a long time ago, and that removes rep bonus, but we are still getting full hammer use out of those specialists. Convert all hammers now into science in the city when you run out of space ship parts.

Spoiler :
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1948

Another Engineer!

-ni

1956 AD

One last look into our fortress. Look at all the contributing hammers from our specialists. Also note the beakers we are getting without Rep… and all this passes through all the wonders and other buildings listed on the left.

Now that is power. Even our piss poor costal city without even one mine… can out-perform a deity level capital.

I honestly don’t understand how much else I can prove things to the doubters…. But then again, this walkthrough is impossible. So what you’re seeing isn’t real, it is impossible!

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1960 AD

Well the year before this turn it really didn’t matter because already our ship was in the air lol.

And look at that bastard Churchhill! Trying to sneak a dirty UN Diplo vote past me as a last stretch effort to save his botched up game.

Even with his three vassals he’s short by quite a bit. Actually he’s lucky I even gave him techs to prevent himself from gettings his ass kicked by Hannibal. Then he was able to vassal Hannibal, and Hannibal’s vassal under him because Churchill’s vassal too.

In any case, the white text says it all… Space Victory Again!


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P.S. I know some people find it hard to accept ‘impossible’ strategies that don’t conform to their age-old traditions & beliefs of Civ IV doctrine. I can not help it if there is more than one way to skin-a-cat…and while that reality may offend some, that’s just part of the game.
 
Another very good game, thanks for writing these. Very good use of divide and conquer there coupled with a good understanding of the ai. This was the best of your games so far as things went wrong and you adapted well.
 
Obsolete, I like your way to do things, and you made a point that your strat is viable ( maybe not optimal, but until now no one found AFAIK The optimal strategy for Civ IV ( if there is one ;) ), so no big deal ). But I find your strat too much dependant of cav rush. I don't need to mention that BTS nerfed severely the cav rush, but even in warlords you could be in real big sh|t if you couldn't ( by some reason ) get horses. I'll not ask you to do another "(whatever) Walkthrough , now with no horses " :lol: , but I would really like to know how would you proceed in that situation.
 
I do believe the main problem is for each religion one gains, is one less religious feud between members on another continent.
 
Great game Obsolete! Very entertaining despite only having 2 cities for the large chunk of the game.
I have a question: Would you still use this strategy if you played as Cathy (Cre/Imp)? Or would you try to expoit her traits instead: early wars to get GG etc? I'm not doubting your strategy, just want to know your opinion.
 
@ Obsolete:


First: Impressive play again!

But I also would like to hear why you don´t like religions...

...

@ All:

I played around with the priest specialist also some time ago in my games, an from my experience religions were a superb addition to Obsoletes "wonder grabbing and production powerhouse capital" strat, because:

Every religion allows to build a temple. On emperor, you easily can found 3 religions and with a food rich capital (like Obsoletes here) 3 priests can be run extremely early... ...this gives more GPP´s, more producition and more GP´s VERY early, so I still think that some religions are a good synergy...

...

Concerning cavalry rush:

Not beeing able to cavalry rush (no horses) does change strategy significally, but you can adapt by going the chemistry-steel route and rushing with grens/cannons. This will delay your attack about 5-10 turns, but cannons usually make up for it, so I don´t see too much problems with Obsolete´s strat in BtS

...

AI-behaviour:

Off course the AI acts stupid sometimes, but I don´t understand Obsoletes ciritics fully. But then again, AI behaviour may be patch and level dependent, because with the patched warlords, I have made the experience, that the AI in fact DOES quite some good things (at least on immortal/deity):

- trying to farm over ALL his cottages when you declare war on him (which is VERY annoying... ...you expect to get some ripe cottages and... ...NOPE, most farmed over...)
- civic switches (slavery and nationalism)
- research changes (beelining to military technologies, even when it means to cancel some almost finished techs)
- whipping and drafting like mad (don´t make the mistake of accepting a city the AI will gift you for peace... ... -12 happy due to drafting and additionall -3 due to whipping is what you can expect)

...

Due to this fact, I had to change my warfare tactics form vanilla/early warlords quite considerably, because inflicting wars among AI´s before you actually attack (like shown by Obsolete in this game here) doens´t work any more... ...the AI may easily doulbe his troops within 10 turns and not much cottages to be pillaged/used left are left when you finally engage

...

Only my 2 cents

Snaaty
 
Very well played. I didn't think it could be done with a low-production capital, but you proved me wrong again :goodjob:

edit: now try your strategy on BtS (with aggressive AI)! :lol:
 
Very interesting. In EVERY one of your walkthroughs, you were able to beat the AIs to GW and Henge, and get a GE from Stone Henge/GW (sometimes with Oracle too) combo to rush Pyramid. I guess you are just a very lucky player.
 
Very interesting. In EVERY one of your walkthroughs, you were able to beat the AIs to GW and Henge, and get a GE from Stone Henge/GW (sometimes with Oracle too) combo to rush Pyramid. I guess you are just a very lucky player.

It's not that difficult to beat the AI to GW and SH, especially since in his early game all he ever builds are wonders.
It is however lucky that he gets GE often, although since he builds the GW first the chances of GE are usually greater.
 
It is however lucky that he gets GE often, although since he builds the GW first the chances of GE are usually greater.

I though he was lucky because GW gives 1 GE gpp, but Henge and Oracle both give 2 Great Prophet gpps.
 
I though he was lucky because GW gives 1 GE gpp, but Henge and Oracle both give 2 Great Prophet gpps.

Your chances only depend on the ratio of sources not on the ratio of points. So if you modded it so that Stonehenge gave 99 points towards a great prophet, and the GW gave 1 GE point, you'd still have a 50/50 chance of each (assuming you didn't have the GW earlier, which would tilt it even more towards a GE).
 
Your chances only depend on the ratio of sources not on the ratio of points. So if you modded it so that Stonehenge gave 99 points towards a great prophet, and the GW gave 1 GE point, you'd still have a 50/50 chance of each (assuming you didn't have the GW earlier, which would tilt it even more towards a GE).

My understanding is that if you build stonehenge and gw at the same time you'd have a 2:1 chance of popping a prophet instead of a ge.

The thing is obsolete builds the gw first (iirc) and stonehenge and oracle later so a number of GE points are accumulated meaning the odds probably even out closer to 50-50. It IS fortunate that he got a GE for the pyramids, but he claims that the pyramids are not necessary and he loves settled prophets, so I don't think he would be too disappointed although surely he would tech slower.
 
My understanding is that if you build stonehenge and gw at the same time you'd have a 2:1 chance of popping a prophet instead of a ge.

The thing is obsolete builds the gw first (iirc) and stonehenge and oracle later so a number of GE points are accumulated meaning the odds probably even out closer to 50-50. It IS fortunate that he got a GE for the pyramids, but he claims that the pyramids are not necessary and he loves settled prophets, so I don't think he would be too disappointed although surely he would tech slower.

No, it's based on the ratio of sources. Go ahead and use Worldbuilder to add both wonders at the start of the game. You'll see a 50/50 split after the first turn. (may have changed in BTS, but I doubt it).
 
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