Giant Earth Map - Version 4

A version of this with say 18 civs would be nice. Tried editing some civs out on my own but it kept crashing with illegal operations. It's a fantastic map the pace is just a bit too slow even on my mid-high end pc (AMD X2 Black Ed. 6400+ at 3.4GHz, 4GB GeIL Ultra RAM & a 8800 GTS 640MB on XP SP2).

There is one. Play the vanilla file which has only the 18 orignial civs. It should be compatible with BTS as well.
 
Are you sure you not playing at Chieftain difficulties?:)

I haven't touch the AI, so no reason why the AI would behave different to the standard games.

nope, noble difficulty.

maybe its because cottaging all of europe gets you a fast tech pace.

played up to 730 AD now. Pericles is, of course, gone.
 
Hey Genghis Kai, first off, great map, I was just wondering if it would be easy to cut off the Americas from the map to improve game speed. If so, could you tell me how to do it, or point me to a link? Thanks
 
Blue, I'm not Genghis, but here you go. The packet that I attached includes:

- one clean GEM (units and teamreveal deleted, so when you change a civs start coords, its place its truly changed)

- old world (americas chopped off, 126x90)

- eurafrica (everything eastwards of the Ural chopped off, 61x90)

Currently I'm trying to get a europe map working, though cutting on the y gradient is a bit tricky.
 
Just (finally!) tried out the Dutch on the 33civmap; looking great!:)

PS: Although there aren't any whales around the Dutch coast; there is clam. Plus I got 2 pigs for zero cow (the Civ-cow pic actually depicts a Dutch type of breed, so...):mischief:
 
Just (finally!) tried out the Dutch on the 33civmap; looking great!:)

PS: Although there aren't any whales around the Dutch coast; there is clam. Plus I got 2 pigs for zero cow (the Civ-cow pic actually depicts a Dutch type of breed, so...):mischief:

Are you talking about GEM v4.1 here? it has 36 civ, not 33. Also, just checked the statistics for Dutch. It actually has a whale not clam.
 
Are you talking about GEM v4.1 here? it has 36 civ, not 33. Also, just checked the statistics for Dutch. It actually has a whale not clam.

I didn't try the 36civmap. I know the map has whale; it should have clam (+ 1 cow, not 2 pig). We don't (and didn't) do a lot of whalefishing on our coast; a lot of other fish though.

Sending you warm greetings from Holland,;)
 
Really lovely map, works flawlessy for me. It's the only mod which still keeps me playing civ4. Thanks!
 
Thanks for cutting it down for me Bastian-Bux. I started an immortal marathon game with the Romans and I too noticed the research going very fast. I had Liberalism before 200 B.C.! I am crushing pretty much everybody, grenadiers and cannons vs. longbows is pretty fun.
 
I want to include custom civ(modular) in this mod but I don't know how?? Can someone help me out?
Thanks
 
I would like to report Flood Plains on coast water tile near Dutch

Thanks:goodjob: I have found and removed some more flood plains on plains/grassland. I also change those tundra flood plains to becomes hill tarrain, such that each tile only has 4 breads.

So after the changes, the maximum number of breads is 4 on an unworked tile. If any one see any more 5 bread tiles, please report it!

I will release a minor revision soon.
 
IMO pigs on flood plains aren't fair, there should be no resources on flood plains, but it's just my opinion...

there is also oasis on hills tundra in alpes
 
IMO pigs on flood plains aren't fair, there should be no resources on flood plains, but it's just my opinion...

there is also oasis on hills tundra in alpes

Well, those are intended.
 
Actually I thought that rather cool, as it's on the site of an actual lake - isn't it, Genghis?;)

That's it ;) the oasis represents the beautiful lakes near Geneva :D
 
great map. Is there a way to play with less civilizations so the turns happen faster?

play the warlords (24 civs) or vanilla version (18 civs).
 
Hey Genghis, awesome map! Glad to play it again on BTS. Really nice and neat. The only thing is that I believe ships should get extra movement bonuses. With such a big map it takes ages to cross the ocean, even on modern times.

Do you plan on adding any events? Or even better... making a scenario using the map? :D
 
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