Yea, I'm about to quote myself, leave me alone!
Here's what I was looking for/what I would do.
Originally posted by Gengis Khan
Questions for the group:
1. Selencana grows, border expands, and produces next turn. Worker will be finished roading the cow in 2 turns, what are you going to do with him after that? Mine the BG? Head over & road the wines/head over & road/irrigate the wines? Why?
Wanted to see if you were prioritizing production, growth, or happiness. Personally I'd go mine, road wine, irragate wine, then move onto the other BG.
2. Scout in 1, you going to let the scout be produced or change it? Why?
Seeing if you were prioritizing growth through the granery or expansion through scouting. I'd let the scout complete.
3. What are your plans with the forted warrior? Leave him forted? Scout with him(Where?)? Why??
Seeing if you were worried about barbs, happiness, and using multiple units for a single goal. This question is linked to the first(depending on what you did with the wines, you might NEED him in the capitol). I'd explore the NE corner with him, then maybe even the SW. Due to me hooking up the wines in 6 turns he wouldn't be needed in the capital for awhile.
4. What are you going to do with the scouts?
Pretty self explanitory & obvious, I was more looking to see if you'd remember that 3rd scout(if you were planning on producing him), and which way he'd go North or South. Mine would go South.
5. Looking at the map, what can you assume about the land to the NW(that's not been uncovered yet)??
I was looking for someone to point out(which noone either saw, or thought to mention) that directly to the West you can spot the tip of land in 2 squares through the fog. This leads me to beleive that the land to the NW bows around and continues SW.?
6. Research is set to 0% on BW, you going to leave this? Start researching something else, or start a 40 turn gambit on something? Why & what?
Not really what I wanted, but I wanted to see what techs you were prioritizing. I'd go with a 40 turn gambit on Poly, and not trade away Myst until I was getting close, I could get 2 techs for it, or my monopoly was broken.
For Solar, good luck! If you run into a situation, or trade that you're not too sure about it's ok to stop your turn early & ask the group, especially if it's a game changing decision. You'll still get to finish your turns.
[edit- Stop talking about marrige!! You guys are making me feel like a teenager again.

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