Gengis Khan
Deity
Infoman:
Some points to consider:
Since were expansionist we dont have to worry about popping barbs, also we get 2 contents plus a lux next door. I wouldnt have built the warrior, and if I did hed be exploring not forted yet.
Worker actions- Mining the BG was good, not roading it was a preference, then moving to a normal grassland and irrigating is shooting yourself in the foot. Theres another BG, that should be worked before you get around to the grasslands, plus the wine & cow which will be under our border in 2(city goes to 2 pop in 3). Youre looking at about 7 population before that tile ever gets used.
Not to mention that in Despotism there is a tile penalty, anything that produces 3 or more food, shields, or commerce loses one. Grasslands produce 2 food normally/3 irrigated, once you take out the penalty youre back at 2. In that same amount of time you could have roaded the BG.
Last thing: Your scouts both headed indirectly south. The end result of this was having 2 scouts to the south within 3 tiles of each other, but not knowing what was 2 tiles to the north of our city. I would have taken them in opposite directions so you can maximize your expansion.
Not trying to come across to critical, but these are things that are probably normally hurting your opening game. The opening 50 turns or so are (IMHO) the single most important phase of the game, because they set the foundation for your empire.
Please chime in with your views on these questions, and then well continue.
1. Which save do you guys want to use? Why?
2. Whats your research plan? Min/max? Does knowing whos in the game change this for you? Keep in mind that cultural starts arent necessarily on due to the custom start.
3. Plans for the city?
4. Any idea for future cities?
Some points to consider:
Since were expansionist we dont have to worry about popping barbs, also we get 2 contents plus a lux next door. I wouldnt have built the warrior, and if I did hed be exploring not forted yet.
Worker actions- Mining the BG was good, not roading it was a preference, then moving to a normal grassland and irrigating is shooting yourself in the foot. Theres another BG, that should be worked before you get around to the grasslands, plus the wine & cow which will be under our border in 2(city goes to 2 pop in 3). Youre looking at about 7 population before that tile ever gets used.
Not to mention that in Despotism there is a tile penalty, anything that produces 3 or more food, shields, or commerce loses one. Grasslands produce 2 food normally/3 irrigated, once you take out the penalty youre back at 2. In that same amount of time you could have roaded the BG.
Last thing: Your scouts both headed indirectly south. The end result of this was having 2 scouts to the south within 3 tiles of each other, but not knowing what was 2 tiles to the north of our city. I would have taken them in opposite directions so you can maximize your expansion.
Not trying to come across to critical, but these are things that are probably normally hurting your opening game. The opening 50 turns or so are (IMHO) the single most important phase of the game, because they set the foundation for your empire.
Please chime in with your views on these questions, and then well continue.
1. Which save do you guys want to use? Why?
2. Whats your research plan? Min/max? Does knowing whos in the game change this for you? Keep in mind that cultural starts arent necessarily on due to the custom start.
3. Plans for the city?
4. Any idea for future cities?
Two different instructors have posed the question "what would be a good spot for a second city?" Shogun gave an answer. In two subsequent posts, I said I'd like to discuss that site. (This is the red square on my earlier dotmap.) Nobody has seen fit to discuss that suggestion. At all. The next thing I know, I'm seeing an ICS looking dotmap ...
I currently play C3C (negates RCP) at Monarch level, and win. I may not win pretty, or cleanly, but I win. I know my weaknesses. My 2 biggest ones are: I'm a builder, and tend to build unnecesary city improvements. Ask the Cunning Celt, he's seen a well-developed savegame of mine. My other biggest weakness: I don't know what to do with a high-food, low shield city. Which is why I wanted to discuss Shogun's suggestion for a second city in the first place.

In this situation I will set up my second city as a worker factory. IMHO, the worker is the single most important unit in the game. The more you have, the better off you will be. They make it possible to produce more shields, commerce and food in your cities. If you have any doubts read either of the FRFR (Finally Ready for Regent) games where workers are only allowed to plant forests and cut jungles.