Gengis Khan
Deity
Alright guys, posting the answers to my questions now & then will be shadowing. Logs will be up in an hour or two.
Scouts: I'd like about 8-10 Swords. I think we've got 4 Warriors up there, Allegheny and Oil Springs will produce 1 next turn (6), once Grand River is connected to our road network that will free up one Vet Warrior to go north (7). There is a Vet warrior escorting the settler on the NE Peninsula... move the settler first, if no barbs, return that Vet Warrior to Oil Springs... that will take 6-7 turns. By that time, Oil Springs and Allegheny should have produced 2 more Warriors, and our Iron should be hooked up.Q1: Toku has 6 cities, how many units do you plan to have sitting on his border when we declare war(and what kind?)? Sub question, ETA to invasion?
Scouts: I already answered this.Q2: The settler 3 tiles NW of Salamanca- Where's he going, and why?
Scouts: SW of the incense, and NE NE of the fish.Q3: From the last dotmap(or opening the last save), where do you want cities to the S & SW(desert lands)? Also where are they in your list of priorities?
Scouts: Pros: grabbing land, monopolizing Dyes. Military Pro: if we can settle beyond the jungle we would get to more open terrain that favors our Mounted Warrior. Military Con: Those cities will be much to unproductive to defend themselves. The units to defend them will need to come from somewhere else.Q4: What are the pros/cons of us starting to settle towards Persia shortly?
Scouts: The scouts have served their purpose. The one in Japan, disband him where he stands. I was quite tempted to do this on my turns; I'm 100% in agreement with Sir Bugsy on the rep hit thing. The one north of Persia, disband him in one of our cities for the shields.Q5: What you doing with the 2 scouts?? (Ones in Jap territory & ones south of the Dye Jungles.)
Scouts: I would back research down to 10-20%. At +13 gpt, we need a little more gold for warrior upgrades. I was thinking we'd hold on to Polytheism until X-man gets another tech. OTOH, we could probably use the gold to establish an embassy w/ Shaka, and get him into a MA v. Japan for Poly... which would probably eat up some of Shaka's GA before we have to fight him....Q6: Research at 50%, Monarchy due in 12, with +13gpt & 342g. What do you do/why? Follow up: Xerx now has 482g of which you can get 365 of it for Poly, do you deal? Why or why not?
Scouts: After Monarchy, trade for Map Making, beeline for Currency. Markets are Good Things, and Currency is a tech the AI usually neglect. Once we get 3 luxuries hooked up, marketplaces will be powerful for happiness and gold. We should try to get a market in any city capable of growing past size 6.Q7: "The pure speculation/in a perfect world question"- What tech you gunning for next after Monarchy? What techs do you think each other Civ will have by the time we finish Monarchy?(depends on your answer to Q6, of course) How would you be going for it? (all out, min research, or somewhere in the middle)
Like the switch in Niagara. Although I would defiantly build a worker after that, Niagara is growing faster then building workers. So until we can get 1 every 2 turn, one every 3 or 4 will work.Control Freak pointed out that Niagara Falls could be 3-turns worker factory if it grows to size 6. So I switched its production to warrior for MP purpose.
Mauch Chunk switched to wall from worker, it's growing slowly, and we don't know when/if the Persians might attack us :O
Instead of over-expanding and building more corrupted cities, we need to connect our cities together, so I switched settler at Salamanca to worker. It can be 2-turns worker factory. Grand Rivers can do the settler-building.
I decided we should keep researching on Monarchy, since we're religious and as soon we get it, we can switched to it and enjoy the full benefit of FP surrounded by mined hills.
Im not getting the temple. We dont need culture in it, all the best tiles to work are already in its radius, and well never have an unhappiness problem with it if it keeps pumping out much needed workers.[IBT]:The Japanese is trying to sneak a settler through us.
A Persian warrior is escorting a settler.
[1]:
Niagra Falls: warrior -> temple, it'll be a large city soon.
Allegheny: warrior -> warrior
Oil Springs: warrior -> spearmen (it's producing at 3spt)
St. Regis: warrior -> warrior
Moved a warrior to block the sneaking settler/warrior pair.
Not much to comment on.[IBT]:
Japanese settler trying to find a hole to get in.
[2]
Salamanca: worker -> worker
Settled Tyendenaga at #1, near the whale
Japanse warrior (inside our land) is blocking the other settler's route to site number 2, so I skipped its turn, waiting for the warrior to move out.
Like the switched direction of the settler.[IBT]:
Trespassing Japanese warrior moved north, still blocking the route...
[3]
Allengheny: warrior -> yet another veteran warrior (very productive city, indeed)
I decided to change the direction of the waiting settler to site number 5 (Scoutsout's dotmap).
Youre not giving me much to work with here.[IBT]:
Japanese settler gave up and moved west, they completed Oracle at Kyoto and they started building the Colossus.
Zulu started building the Pyramids.
Saw a barbarian horseman near Mauch Chunk
[4]:
Salamanca: worker -> worker
Bah! The dreaded walls again. With the invasion we have planned Japan could only dream of counterattacking our cities. Well lose some units, but none of our cities will be under attack.[5]:
Allengheny: warrior -> warrior
Cattaragus: Temple -> wall (it has over 50% corruption, bah!)
We have only 13 workers. With 12 cities, 2 settlers headed out, 3 unconnected cities & a ton of tiles unimproved. We dont have enough workers.[IBT]
Barbarian horseman attacked Mauch Chunk and lost
[6]:
Salamanca: worker -> barracks (I think we have enough worker for now, plus Niagara Falls will be 3-turns worker-factory in the near future).
Grand Rivers: settler -> settler
Finally hooked up the horse using 3 workers, we can now build the Mounted Warior... But, however, Scoutsout and others doesn't want early GA, so...
Settled Khanawake (nifty name) at spot number 5.
You predicted it correctly, The Persians now knows Map-Mapking, and still haven't contacted Japan or Zululand. I tried to see how much they value their Map-Making:
Their Map-making for our Polythesis + 60 gold sum.
But I didn't trade for it.
Looking good.[7]:
Allengheny: warrior -> spearmen (thanks for Allengheny productive ability, we're growing militaristically stronger than other nations! Now, we need more spearmen to protect our future swordmen...)
I decided it's time to hook up the Iron, so I sent three workers to road the mountain, and it'll take 3 turns to complete it.
Settled Caughnawaga at site number 4.
Rule #1 Never, ever put a city on wealth unless you have a very good reason.[8]:
Oil Springs: spearmen -> warrior
Ordering workers around.
[9]:
Nothing much.
[10]:
Niagra Falls: temple -> wealth (give it one more turn to grow, and then you can start buiding worker).
Oil Springs: warrior -> warrior (probably the last warrior it'll produce).
Both Japan and Zulu knows know Map-Making, and the Persians still do not know Polythesis. Good trading here for next player (SolarKnight, I think). Monarchy discovery is due in 2 turns as well.
We'll have both the dye and iron hooked within two turns, and we have excessive gold to pay for the upgrade for the warriors, and I suppose we can invade Japan very soon.
Originally posted by Gengis Khan
[0]:
Like the switch in Niagara. Although I would defiantly build a worker after that, Niagara is growing faster then building workers. So until we can get 1 every 2 turn, one every 3 or 4 will work.
Not a big fan of the Mauch Chunk Switch. IMHO walls are almost as worthless as coastal fortresses. I very very rarely build walls, and when I do its only under the most drastic circumstances. We could use the scout to block the pass, and then well know way ahead of time if theyre coming.
Not digging the Salamanca switch either, its set up as the perfect hassle free settler factory why tempt fate? Were going to need settlers, and you always want an extra settler or two around just incase.
And the 3 builds I detest(no offense scouts) were left. Towanda, Akawasana & Centraila are all building barracks with 1 sh/pt, they should be kicking out warriors or workers until we get some terrain improvements down. The idea of wasting 40 turns in 1 city for a barracks.*shudder*
Im not getting the temple. We dont need culture in it, all the best tiles to work are already in its radius, and well never have an unhappiness problem with it if it keeps pumping out much needed workers.
Other builds I like, even the spearman.
Like the switched direction of the settler.
Bah! The dreaded walls again. With the invasion we have planned Japan could only dream of counterattacking our cities. Well lose some units, but none of our cities will be under attack.
We have only 13 workers. With 12 cities, 2 settlers headed out, 3 unconnected cities & a ton of tiles unimproved. We dont have enough workers.
So you halted the worker & settler factory we had to set up other ones.
Rule #1 Never, ever put a city on wealth unless you have a very good reason.
Hmm, my review sounds really negitive. Don't take offence. I promise to stop reviewing the turns at 6am when I'm grumpy if you guys will promise to start putting more details in there.[/i]] [/B]
Originally posted by scoutsout
Fellow teammates: Have a look at this, and tell me how many Zulu cities you see.
Please elaborate. I might see 3 but I'm not sure.
Originally posted by DJMGator13
Well...backing it off a bit, how might you see more than one?Please elaborate. I might see 3 but I'm not sure.