FramedArchitect
Reluctant Modder
Global Warming
This mod creates the possibility that Global Warming will affect the game world. Once any Civilization has entered the Industrial Era, there is a chance that a Global Warming Event will strike a tile. As the world grows warmer, Global Warming Events will happen more frequently and will tend to be more destructive. Both Map Size and Game Speed are taken into account when calculating event probability.
Global Warming is affected by the world's population and some buildings (e.g. Factories), technologies (e.g. Combustion), and improvements (e.g. Manufactories). Global Warming is mitigated by certain map elements including Forests, Jungles, Ice, Snow, Tundra and Fallout.
Includes a graphical Global Warming Meter (available via the Diplo Corner pulldown menu).
Download
Global Warming (v.7)
Global Warming Events
* Melting Snow and Ice
* Desertification: Land tiles may become drier, which may lead to lost features and resources.
* Warming Seas: Coastal waters may gain or lose resources
* Flooding: Flat tiles near coasts and rivers may lose improvements.
* Hurricanes: Affected city will lose population and lose many improvements.
* Jungle Expansion: A region will be overrun by jungle and marsh, destroying previous improvements and resources.
Compatibility
* Vanilla, GnK, BNW
* Any map type.
* Any saved game.
* Any mod, as long as it includes the Industrial Era.
Global Warming Congress
Adds two new Resolutions to the World Congress that support Global Warming.
Download
Global Warming Congress (v.2)
Resolutions
*Biofuel Subsidies: Pastures and Plantations yield +1 Gold and Science, but -1 Food. Requires Biology. Reduces Global Warming Index by 10% (Requires Global Warming Mod).
*Greenhouse Gas Regulation: +1 Happiness per City. Global Production reduced by 10%. Requires Combustion. Reduces Global Warming Index by 25% (Requires Global Warming Mod).
Compatibility
* Requires BNW