Thanks, Bede! Seems like I'd read or heard that about whipping before, and then promptly forgot it. I appreciate the reminder of how it works.
Preturn 1000bc - Swap Fumble from rax to reg archer. Whip temple in Kazan. Swap some temples to granaries.
IT - Capitol Crone settler -> archer, Kazan temple -> spear.
1. 975bc - Fort EagleEye in HeadedThatWay to heal. Send archers in general direction of Bonampak. worker moves.
IT - Lurkerborough worker -> rax.
Oracle built in Kyoto.
2. 950bc - Pretty Boy kills barb near IronGold. Archers heading toward Bonampak...trying to get them into a single stack. worker movements.
We get peace and Poly for 492g and 6gpt.
IT - Rumble Teddy spear -> granary.
Maya start the Pyramids for us.
3. 925bc - with peace here send archers in search of barbs, but keeping them westward in case of need. Reg archer sent N. workers sent to do chops. Settler W for new town.
IT - Capitol Crone archer -> settler (removed citizen from forest)
4. 900bc - not much...archers look for barbs and workers move and chop.
IT - Borders expand at Kazan. Ironic Marsh worker -> worker, HeadedThatWay worker -> worker.
5. 875bc - archer and worker moves. Get MP's at Capitol Crone and IronGold to lower lux to 10%
IT - IronGold arch -> worker
6. 850bc -
Mayans have Monarchy but will not trade. Barb headed for HeadedThatWay, so moved workers to safety. Archers either MP or barbhunting.
IT - Fumbaleah archer -> granary
7. 825bc - Capitol Crone unhappy until settler is hatched...up lux to 20%. Archer kills barb at HeadedThatway.
IT - Capitol Crone settler -> settler, Academy Idiotechnica granary -> worker
8. 800bc -
Found MadVikingsHome N of WhomperRoom. -> worker.
IT - BananaRama worker -> worker
Maya start the Hanging Gardens for us. Lots of JavThrowers moving around, but hope they're just searching for barbs.
9. 775bc - Lux down to 0%. Settler almost to spot next to iron in the east with workers roading that direction.
IT - Oooooh, Foreign Advisor informs us that
the Dutch have been destroyed!!!
First barb horse appears several tiles N/W of MadVikingsHome. IronGold worker -> archer
10. 750bc - Elite archer forts in prep to attack barb horse. Settler moves into place to settle near iron. archers barb hunting and workers working. Capitol Crone grows and lux back to 10%.
After-turn report:
We have a settler in place to settle, a worker ready to chop for granary at Fumbaliyeah. Barb horse is N/w of MadVikingsHome. Several builds are set to workers or granaries...next player can veto. Treasury is at 524g and +24gpt. We have peace with the Mayans for another 12 turns and their gold has gone from about 1,100 down to 851. They've either met someone to trade with or have been upgrading.
Note: Capitol Crone is MM'd to growth in 3 and settler in 3. It can be changed to settler in 2, but the pop would drop back to size 3. I'll leave that to the next player to decide.
Here's the save and pics to follow: