This is a personal epic that I have played as Aztec to 1140 AD and the early Industrial Era. Please don't expect anything stellar in here... aside from the fact that I'm not
<insert name of stronger player here> this hasn't been the most tightly focused game I've ever played... just something I played over the course of some evenings and a weekend or three.
The game:
Level: Emperor
World: Standard, Continents, 60% Water, Normal & Temperate climate.
Opponents: Persia, France, Arabia, Egypt, Hittites, Japan (gone) and Germany (gone).
In a departure from "formulaic play"... we should be able to consolidate "The Other Continent" before consolidating "our own".
The strategic situation:
We're 751 tiles from domination. I would prefer to win this by Conquest... but that's not a strong preference.
Wonders Built: Copernicus' Observatory, Newton's University, and the Statue of Zeus (expired) are all located in Tenochtitlan.
Wonders Captured: Pyramids (Kyoto), Hanging Gardens (Ugarit, expired), The Oracle (Kyoto, expired), The Great Wall (Hattusas, expired), Sun Tzu's Art of War (Aleppo), Sistine Chapel (Tarsus).
Strategic Resources: We've got all known. Native.
Luxuries: We've got 'em all. Native.
Tech: We're 7 turns from Electricity. We just traded some lux and a lump sum payment to Persia for Nationalism. We need three things from Replaceable Parts:
- Faster workers, as I've neglected to build and/or "acquire" enough.
- Civil Engineers, to hurry along courthouses and culture in towns that are currently corrupt.
- Infantry and Artillery.
We're generally at tech parity with France and Persia, though they've got Economics and are working on Smith's Trading Company. Everybody else is down something to us.
The tactical situation:
Hittites are Gassed. They retain none of their original cities, and are down to 3 recently captured Egyptian towns. I've got 3 Cavalry Armies within striking distance of Heliopolis.
Egypt can wait until after we deal with Arabia.
Arabia is down Theory of Gravity and Magnetism. They do not have a source of Horses. An Embargo and a Cavalry charge should make short work of Arabia. They'll have a lot of Longbows in the west, as that's what they used to take a couple of Egyptian towns. A decent sized skirmising force should be maintained in Byblos to counter whatever comes at us from that direction until the longbows have been dealt with.
Here's a look at Arabia. Imagine Cavalry converging on Mecca.
On going commie: We're going to need courthouses all over the place, especially in the core. We can use a combination of cash rushing and civil engineers to accomplish this. Kyoto looks like a good spot for the Secret Police Headquarters.
Now here's where I plan to step "outside the box" a bit.
Typically, the human player bee-lines for Industrialization after Steam power...starts buiding factories, and goes for Theory of Evolution-->Hoover Dam.
My thinking in this game: Beeline for Replaceable Parts, and then research Communism. Use Civil Engineers to build courthouses all over the place...and some kulcha where we need it. When we need the extra shields to take on France and Persia... we simply mobilize the economy. We get a shield boost all over the empire, and every single city is set to beat plowshares into swords.
Note that with Sun Tzu's located on The Other Continent, there is potential there for some real military power in those lands. Though none of those towns will be 3-turn infantry pumps...they'll
all be steadily building our military.
So without further ado, here's
>>> The Save <<<.
Edit: Note that we also have The Pyramids on The Other Continent. The combination of Sun Tzu's, Pyramids, and a Communist government will make the captured continent very powerful.