gmaharriet1.1

scoutsout

Minstrel Boy
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This is a spinoff game... and the roster is mostly spoken for... but not completely closed (yet). The idea for this game was first posted in gmaharriet01.

Revised Regular Roster:
Admiral Kutzov, gmaharriet, Whomp, fe3333au... and oh yeah... me!

Invited De-Lurkers, who stepped up and joined the team in gma01:
madviking, Tim Bentley, classical_hero, Bede, SimpleMonkey

Please let me know if I omitted anyone.

These are the team members and de-lurkers who joined us in gmaharriet01...which has now been played to a 100k kulcha victory.

From here... we can either split up into two teams (if everybody wants to play) or adjust the roster to suit the players. I'd like to see the "lurkers" from the "main" game get a little more involved with this one.
 
History of the world:

In the early going I beat France to the Ivory, and Built the Statue of Zeus. Wars came early and often, as I had a tendency to refuse to pay tribute. First came war with Germany, and I dogpiled Hittites and Egypt on Japan when Tokugawa demanded tribute. Next came war with Japan, as I wanted the luxuries Tokugawa had. While I was fighting Japan, Egypt sent a stack of archers against a recently captured city...so I dogpiled Egypt.

As part of this military alliance I traded horses and iron to Arabia...to make sure he had his GA against someone other than me.

While I was in the process of finishing off Japan - and in a Military Alliance with Hittites v. Egypt, the Hittites declared war and sneak attacked a worker who was standing on my only source of saltpeter.

So far the Hittites paid dearly for this transgression. Unfortunately I was forced to abandon one of their cities - I didn't want them to re-claim satlpeter when they already had Cavalry. That's how France managed to sneak a settler in there among all of the former Hittite towns.

The next post will contain a bit of tactical analysis...the save... and maybe a screenshot or two.
 
This is a personal epic that I have played as Aztec to 1140 AD and the early Industrial Era. Please don't expect anything stellar in here... aside from the fact that I'm not <insert name of stronger player here> this hasn't been the most tightly focused game I've ever played... just something I played over the course of some evenings and a weekend or three.

The game:

gma1-1_minimap.jpg

Level: Emperor
World: Standard, Continents, 60% Water, Normal & Temperate climate.
Opponents: Persia, France, Arabia, Egypt, Hittites, Japan (gone) and Germany (gone).

In a departure from "formulaic play"... we should be able to consolidate "The Other Continent" before consolidating "our own".

The strategic situation:

We're 751 tiles from domination. I would prefer to win this by Conquest... but that's not a strong preference.

Wonders Built: Copernicus' Observatory, Newton's University, and the Statue of Zeus (expired) are all located in Tenochtitlan.

Wonders Captured: Pyramids (Kyoto), Hanging Gardens (Ugarit, expired), The Oracle (Kyoto, expired), The Great Wall (Hattusas, expired), Sun Tzu's Art of War (Aleppo), Sistine Chapel (Tarsus).

Strategic Resources: We've got all known. Native. :devil:

Luxuries: We've got 'em all. Native. :D

Tech: We're 7 turns from Electricity. We just traded some lux and a lump sum payment to Persia for Nationalism. We need three things from Replaceable Parts:
  • Faster workers, as I've neglected to build and/or "acquire" enough.
  • Civil Engineers, to hurry along courthouses and culture in towns that are currently corrupt.
  • Infantry and Artillery.
We're generally at tech parity with France and Persia, though they've got Economics and are working on Smith's Trading Company. Everybody else is down something to us.

The tactical situation:

Hittites are Gassed. They retain none of their original cities, and are down to 3 recently captured Egyptian towns. I've got 3 Cavalry Armies within striking distance of Heliopolis.

Egypt can wait until after we deal with Arabia.

Arabia is down Theory of Gravity and Magnetism. They do not have a source of Horses. An Embargo and a Cavalry charge should make short work of Arabia. They'll have a lot of Longbows in the west, as that's what they used to take a couple of Egyptian towns. A decent sized skirmising force should be maintained in Byblos to counter whatever comes at us from that direction until the longbows have been dealt with.

Here's a look at Arabia. Imagine Cavalry converging on Mecca. :devil:

gma1-1_Arabia.jpg


On going commie: We're going to need courthouses all over the place, especially in the core. We can use a combination of cash rushing and civil engineers to accomplish this. Kyoto looks like a good spot for the Secret Police Headquarters.

Now here's where I plan to step "outside the box" a bit. :mischief:

Typically, the human player bee-lines for Industrialization after Steam power...starts buiding factories, and goes for Theory of Evolution-->Hoover Dam.

My thinking in this game: Beeline for Replaceable Parts, and then research Communism. Use Civil Engineers to build courthouses all over the place...and some kulcha where we need it. When we need the extra shields to take on France and Persia... we simply mobilize the economy. We get a shield boost all over the empire, and every single city is set to beat plowshares into swords.

Note that with Sun Tzu's located on The Other Continent, there is potential there for some real military power in those lands. Though none of those towns will be 3-turn infantry pumps...they'll all be steadily building our military.

So without further ado, here's >>> The Save <<<.

Edit: Note that we also have The Pyramids on The Other Continent. The combination of Sun Tzu's, Pyramids, and a Communist government will make the captured continent very powerful.
 
Just checking in and reporting for duty. :wavey:
 
Checking in as well. :D
 
Save a good battle for me!.
 
I just posted the game in the 3rd post.

@Bede: Would you consider playing the first turnset? I'd love it if you could play "set up" for Harriet...as I'd like her to lead the cavalry charge into Arabia. That would entail
  • Finishing off Hittites.
  • Positioning some Cavalry for the charge.
Then maybe Admiral K could come in after Harriet and continue the campaign versus Arabia...

But let's not play just yet. I'd like for everyone on the team to get a chance to download the save and see what a sloppy game I've played to this point. :crazyeye:

Edit: @SimpleMonkey: You're in. I dunno where just yet, but you're in.
 
Just an FYI to the team... Harriet and I already talked about this... and we decided that we'd rather have an expanded roster (up to 8) before spinning off a second game.

...and... though we may have a "lurker slot" in this game, those of you who are on the de-lurk list are in the regular rota for this one... even if we go to 8 players and have to shorten the sets a bit.

So far the roster looks like this:
gmaharriet
Whomp
Bede <---in for a penny, or in for a pound?
SimpleMonkey
Admiral Kutzov
madviking
classical_hero
and... me! :D
 
@classical hero: I hope Tim does show up... but dangit... I like all of you guys... I'd hate to split this crew up.
 
scoutsout said:
@classical hero: I hope Tim does show up... but dangit... I like all of you guys... I'd hate to split this crew up.
Well, a typical team is 5 or 6 people playing 10 turns each. We could go with 10 to 12 playing 5 each and stay together.

IIRC, the main idea was to give some of us (like me) experience at using a Commie government. Any of us could, at any point, continue on for a few "unposted" turns for learning purposes. I think there are only 10 players eligible anyway if everyone joins.

Let's see how many we get and then decide. :)
 
In for a pound(ing). And running turnsets of 5 or so is probably not a bad idea....if the setup is typical scoutsout the micromanaging will be frightening (for the first turnsets or so)

Item: If we are aiming for Communism forget the courthouses, they are definitely not needed, as the NKVD and using CE's takes care of that little problem. That is an ancient shibboleth that I should have thought scout would have forgotten by now.

I would be more than happy to set up for the Ancient Crone. <goes looking for rusty sabre and moldy boots>
 
Bede said:
I would be more than happy to set up for the Ancient Crone. <goes looking for rusty sabre and moldy boots>
Oh, what a delight to be back in a game with you, Bede!!! :bounce: :dance: :clap:
 
Reporting for duty :wavey:
... but hanging around the sickbay ... hope the nurses are ... ummmm .... accomadating ;)

... So I guess I'll be the 'orange boy' for the moment :lol:

Looks mighty interesting and fun :D


Query ... about not needing courthouses, if they are built in the interim ... would their benefits not be good for the pre-Comrade stage and then later with Communism, selling the courts when cash needed?

I must admit I only sell buildings if I am in dire need of cash, do other players follow this play style or is the anal micro economist approach better?
 
I am glad to be instructed by Bede in the matter of courts of law. My monkey understanding was that courthouses helped with the total level of corruption in the godless commie empire. I can certainly live with employing a CE or two instead.
 
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