GMG - video playing Japan - Tech tree!!

That's sort of besides the point. The tech research and the civic progress are parallel tracks. It's like comparing one person running 10 kms with two persons running 5 kms each - the distance covered is the same, certainly, but it'll still take half the time in the latter case.

That is a bit of a different issue. You are talking about the rate at which a player will get through the tech tree now that it has fewer techs in it. I am explaining why the tech tree has fewer techs in the first place. The reason is that the devs took half the techs and moved them to the civics tree. If I have a basket with 50 apples in it and I take half of them and put them in a different basket, the reason why there are fewer apples in the first basket is because I emptied half the basket.
 
That is a bit of a different issue. You are talking about the rate at which a player will get through the tech tree now that it has fewer techs in it. I am explaining why the tech tree has fewer techs in the first place. The reason is that the devs took half the techs and moved them to the civics tree. If I have a basket with 50 apples in it and I take half of them and put them in a different basket, the reason why there are fewer apples in the first basket is because I emptied half the basket.


Except he said they added more apples then split the basket.
 
Except he said they added more apples then split the basket.

Ok but when they split the baskets, the number of techs in the tech tree will still be less than the old tech tree. To continue my analogy. If I add 10 more apples so that I have 60 now and then split the basket 50/50, the new basket will have 30 apples which is still less than the 50 I had in the beginning.
 
It is also very likely that future expansion packs will add more techs and civics. What we are seeing now is the vanilla tech and civics tree.
 
Ok but when they split the baskets, the number of techs in the tech tree will still be less than the old tech tree. To continue my analogy. If I add 10 more apples so that I have 60 now and then split the basket 50/50, the new basket will have 30 apples which is still less than the 50 I had in the beginning.


I do agree the number will be smaller. So make research time take longer?

Add a bunch of useless filler techs?

Not sure if this is an issue or not. Could be.
 
I do agree the number will be smaller. So make research time take longer?

Add a bunch of useless filler techs?

Not sure if this is an issue or not. Could be.

Also remember that, with Culture and Science now being more defined by the District system, there might be more of a trade off between cultural and scientific progression.

Just a thought.
 
I never really thought about the tech rate before with fewer techs per tree, and working two trees at once. I really, really hope we are not looking at another Beyond Earth scenario with games ending in 180-220 turns for the average player...
 
If you are playing QUICK speed then these teching/policy times may be accurate, otherwise they will be slower. Epic speed (or marathon) is my preference so I won't have such problems. :)
 
I never really thought about the tech rate before with fewer techs per tree, and working two trees at once. I really, really hope we are not looking at another Beyond Earth scenario with games ending in 180-220 turns for the average player...
For those victory times, assuming the player will complete almost all the techs/civics, that would be 3 or 4 turns per tech/civic (since there are about 60 in each tree). Even on quick speed and Prince level, times were higher than that in the videos we've seen. Of course, the press people were probably playing pretty inefficiently and things will be different in final release anyway, but those times seem unlikely unless there's some broken beelining or people are winning in earlier eras (or research speed ramps way up due to later mechanics like RAs and tech stealing).
 
For those victory times, assuming the player will complete almost all the techs/civics, that would be 3 or 4 turns per tech/civic (since there are about 60 in each tree). Even on quick speed and Prince level, times were higher than that in the videos we've seen. Of course, the press people were probably playing pretty inefficiently and things will be different in final release anyway, but those times seem unlikely unless there's some broken beelining or people are winning in earlier eras (or research speed ramps way up due to later mechanics like RAs and tech stealing).

Yes, era timings were much slower than civ 5 even given lack of player knowledge/efficiency. Barely into Medieval at turn 100. So I don't think it's anything to worry about just yet.
 
Guys... civ5 release had just over 70 techs.

Currently, the latest build that we've seen has 68 techs.

The Tech tree is fine.
 
Looks like someone probably got into big trouble by releasing information they weren't supposed to. :(

Anyway, the tech tree looks fine. :)
 
Looks like someone probably got into big trouble by releasing information they weren't supposed to. :(

Well, is this true?

Source?
 
according to quill in his videos at least, part of the nda was not revealing end-game techs. i think that means the screenshots of the tech tree should get taken down here because it seems pretty similar to when byzantium was leaked for ciV. or was that because byzantium wasn't verified?
 
Guys... civ5 release had just over 70 techs.

Currently, the latest build that we've seen has 68 techs.

The Tech tree is fine.

I think the devs said if you combine both tech and civics tree you have around 118 research items. I agree we are fine. The burden of information is there and we have room to expand as needed in expansions.
 
I have the feeling that the tech tree is not finished yet. The number of buildings + wonders is 61 (without districts and worship buildings) in the tech tree and civic tree together while vanilla civ 5 had 68 (excluding national wonders and unique buildings). Ok they could have reduced the number of buildings, but for civ 6 based on logic the number of buildings+wonders can be deduced to be at least a certain number.
  • There are 3 buildings for each districts (some have even more, like encampent as with barracks or stable thing). There are 12 districts making up 36 buildings in districts alone.
  • The city center has at least the following buildings: granary, monument, 3 types of walls, water mill making up a total of 6 buildings.
  • The number of wonders in the confirmed features thread is 23 wonders, while in Ariochs site I counted 25 wonders.
Summing these up makes a total of 67 buildings + wonders, while there are 61 in the current tech tree and civic tree together. I can imagine that the wonders listed on ariochs site ( or the features thread) are all of them. So I have the feeling and hopes that there are still things missing from the current trees as it is.
 
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