UncivilizedGuy
King of the Universe
- Joined
- May 24, 2012
- Messages
- 1,106
Ara's maps support up to 36 players at release. Fans of multiplayer may want to look into it
We have a subforum for discussing Ara. Please take Ara discussion there. Thanks.Ara's maps support up to 36 players at release. Fans of multiplayer may want to look into it
I think that some people are picking apart words to create an alternate reality that they want to exist instead of just accepting the one we have.This seems like a big misunderstanding over what belongs to “design,” what belongs to “product,” and what belongs to “business.” This is like an argument at my work!But I don’t work at Firaxis or 2K so I have no idea how they divide responsibilities there.
Agree.The fact is that Ed specifically said that the player count and map size limitations are in place because they want everyone to have the same experience at launch and because of limitations arising from console hardware (i.e. Switch).
Disagree.It's all well and good to say that the game wasn't designed to have these limitations, but it doesn't matter.
They're worth as much as you put stock in the developers' ability and intention to fulfill them after release. This isn't the first time a requested feature has been absent on launch and added later.Vague promises to eventually increase player count and map size aren't worth much.
I think there's good reason to put a lot of stock in what they say. Firaxis is fairly tight-lipped and the developers are basically always careful to never make promises they can't keep. And there are a number of examples of promises they've made that came to fruition in relation to fan feedback.They're worth as much as you put stock in the developers' ability and intention to fulfill them after release. This isn't the first time a requested feature has been absent on launch and added later.
[...] to create an alternate reality that they want to exist instead of just accepting the one we have.
Thanks, that must be the most flattering description of modding I've ever read !![]()
Then the story could become “The devs are lazy and expect modders to do their work.”The fact tha Ed Beach didn't simply say "oh yeah but don't worry PC fans, you can easily play multiplayer mods that will allow larger map sizes and player counts" leaves me a bit worried in that regard
It's not always up to the developers and what they want, though. Perhaps the console versions outsell the PC version and 2K doesn't want Firaxis wasting time on PC-only features like larger map sizes. Who knows?They're worth as much as you put stock in the developers' ability and intention to fulfill them after release. This isn't the first time a requested feature has been absent on launch and added later.
Then the story could become “The devs are lazy and expect modders to do their work.”
Mod users are a small minority of players. I’m glad they presented this as something they themselves will address.
That's what I heard reading between the lines."hey guys, sorry we had to make some concessions, we're going to work on increasing limits within a few months but hey don't worry in the mean time there will be easy solutions for these limitations using the modding tools we discussed earlier"
Additionally, they struggled for over a year to fulfill the promise of cross-platform multiplayer in Civ 6. They could have backed away from it, but they didn't.I think there's good reason to put a lot of stock in what they say. Firaxis is fairly tight-lipped and the developers are basically always careful to never make promises they can't keep. And there are a number of examples of promises they've made that came to fruition in relation to fan feedback.
For instance, when jerseys were first introduced in Civ 6, the player actually had no control over them and couldn't pick them. We asked for this customization to be added, they said they'd do it, and sure enough it happened.
Yes, but fact is that this feature seems to be absent on launch - and the rest is only hope.This isn't the first time a requested feature has been absent on launch and added later.
Almost like the questions were pre-arranged so they had a response to them...It's interesting to me how aware the dev teams seems to be of what questions the online community has about the game.
I haven't seen people here talking about this (probably because it is obvious for most) but on the new commander type per age:
Most likely a naval commander for exploration and air commander for modern. As far as we saw of upgrades for army commander, doesn't seems like they have specific naval bonuses so a naval commander seems very likely to me. Air commander also seems a natural option, depending on how air combat works on this game. If it is pretty much like land units but with a different type of movement, then it would be unlikely. But considering their whole adding new mechanics for each age, I think there is a good chance air combat will be considerably different and important, and which may result in the addition of an air commander unit.
I haven't seen people here talking about this (probably because it is obvious for most) but on the new commander type per age:
Most likely a naval commander for exploration and air commander for modern. As far as we saw of upgrades for army commander, doesn't seems like they have specific naval bonuses so a naval commander seems very likely to me. Air commander also seems a natural option, depending on how air combat works on this game. If it is pretty much like land units but with a different type of movement, then it would be unlikely. But considering their whole adding new mechanics for each age, I think there is a good chance air combat will be considerably different and important, and which may result in the addition of an air commander unit.