GMG - video playing Japan - Tech tree!!

That is something to keep in mind, this will be a new vanilla game.

For reference the vanilla Tech Tree after few patches : http://well-of-souls.com/civ/images/vexing_332techs_original.jpg

I am surprised by the lack of things like Composite Bowmen and what not, but I'm sure whatever is lacking in the base game will be expanded upon in the first expansion pack.

I do presume that the tech costs might get bumped up if people get through the tech tree too quickly.
 
Castles as a technology? Here we go again. All the various 'castles' in different societies all had the same basis: an Aristocrat (or 'thief with an army') whose wealth was based on land, wanted to be able to sit on that land and guard it, rather than loaf around in the nearest city. So he built a fort, used it to protect the land and the wealth he got from it. That the castles eventually developed into elaborate stone fortifications was a side effect of a peculiar social and economic situation - the same fortification techniques were applied to cities even more elaborately...

The Castle itself required some intense engineering, which certainly falls under technology.

The Eureka moment for "Castles" tech is "have a government with 6 card slots", which certainly indicates that cultural advancement and social structure of your civ helps with the development of Castles because it creates a demand.

Which is exactly what you are describing. So they did it right for that one (at least).
 
renaissance
Spoiler :
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Thank you very much, I missed one column inbetween education and Astronomy:goodjob:
 
I love that extracting an artifact is the eureka for combustion. Like some archaeologist is digging around in the desert and strikes oil...

He was out in his field, shooting at his food, and up from the ground came a bubblin' crude (oil, that is. Texas Tea)
 
He was out in his field, shooting at his food, and up from the ground came a bubblin' crude (oil, that is. Texas Tea)

You guys see that old show down under?

Interesting on the double resourse Arioch mentioned. I think encampments aren't gonna be completely optional. I didn't see too many you tubers building them but I think that might be my 1st or 2nd district.
 
A note to everybody

I became rather concerned about the lack of items in both trees, only to realise that the old bonuses are missing from the UI (i.e +1 Food on all Farms a la Fertilizer)

For example, I noticed that Mathematics seems rather weak (unlocks just the Petra?).. it also gives +1 Movement to Naval units.
 
As MadDjinn says, Stirrups are both quite important and also a technology in a strict sense. Astrology, by contrast, is certainly not.

Astrology in this case doesn't mean horoscopes, it means pre-telescopic study of the heavens. Yes, it was still used for divination, but that doesn't mean no one learned anything scientific from it, and naked-eye observations of the heavens were a cornerstone of early navigation even before the astrolabe. Don't forget that ancient astronomers accurately predicted solar and lunar eclipses, seasons, planetary motions, and even the size of the earth and moon within reasonable margins of error.
 
# marshmallowsbear

Ah that explains it!
I also reacted to math tech only giving one thing, this means the whole tech tree isn't that desolute as it looks. Good catch.
 
A note to everybody

I became rather concerned about the lack of items in both trees, only to realise that the old bonuses are missing from the UI (i.e +1 Food on all Farms a la Fertilizer)

For example, I noticed that Mathematics seems rather weak (unlocks just the Petra?).. it also gives +1 Movement to Naval units.

Computer and Future Tech are even empty. So "+1" icons are missing for sure.

I would imagine a national wonder unlocked by Computer, which might suggest that icons for national wonders were missing too.
 
Anybody have the full culture tree?
If you think of it as 'primitive astronomy' it makes sense. It required organized observation and recording of celestial phenomena, discovering and recording the relationships in the movement (and the mathematics to calculate future movements): all mental and physical disciplines still useful in scientific study. The fact that the motivation for these disciplines was bogus doesn't make the disciplines so. Also, it resulted in some serious astronomical data being collected by the Babylonians, Chinese, and Mesoamericans that was applied to things like calendar making and solar/lunar eclipse predicting.

What is far more troubling is the Placeholder type titles and misplacement for some of the 'technologies':
Military Tactics in Medieval Era? That will come as a real surprise to all the armies practicing tactics a thousand years or so earlier: like Romans, Macedonians, Chinese, Persians, etc.
Stirrups as an important technology? Sorry folks, it Just Ain't So. They are required to use a couched lance as in a medieval knight, but you might look up the US Army evaluations of the Native American horsemen they fought in the 1800s - none of whom used stirrups. You'll find the phrase "finest light cavalry in the world' shows up a LOT!
Apprenticeship as a Technology? Now THAT is an example of a Social System, not a 'technology' - youngsters were being apprenticed to artisans within or without the family since the Bronze Age: the Medieval Guild system formalized the system, but it didn't require any new technology, just a different social system.
Castles as a technology? Here we go again. All the various 'castles' in different societies all had the same basis: an Aristocrat (or 'thief with an army') whose wealth was based on land, wanted to be able to sit on that land and guard it, rather than loaf around in the nearest city. So he built a fort, used it to protect the land and the wealth he got from it. That the castles eventually developed into elaborate stone fortifications was a side effect of a peculiar social and economic situation - the same fortification techniques were applied to cities even more elaborately...
Neither Flight nor Advanced Flight require Combustion. Advanced Flight does require Radio, which requires Steam Power - which was tried to power flying machines, and in numerous spectacular and frequently fatal incidents, failed to work...

I could go on, but this Tech Tree makes my head hurt almost as much as the Civ V tree did... :sad:

I agree. Why don't they implement Civ4 mechanics, where one technology depends on the other tech even if it's not in the same path.

Stirrups, while it's considered important invention, is not a science nor technology. Why don't they use some technology or science that made stirrups possible. That's what i was trying to say. Didn't mean to say stirrups wasn't important, but it's not a technology, nor Castles.

It's better if... for example, building castle requires engineering (or other tech, i'm not savvy in medieval tech) AND a certain culture policy/tech/tree. That way, it also doesn't need a newer tech to abolish castle. You simply can't do it anymore when you switch policy to a more modern policy. I know this probably will spawn more issue or whatsoever. What i'm saying is there are a lot of ways in doing this. But instead they do one tech (which is not a tech) to unlock only one building or unit.
 
You do realize that a lot of the civ5 techs were moved to the new civics tree.
That's sort of besides the point. The tech research and the civic progress are parallel tracks. It's like comparing one person running 10 kms with two persons running 5 kms each - the distance covered is the same, certainly, but it'll still take half the time in the latter case.

Sure, if they had increased research time significantly, it might add up, but with Eurekas being so bland and trivial to earn in most cases, that will cancel out.
 
Stirrups as an important technology? Sorry folks, it Just Ain't So. They are required to use a couched lance as in a medieval knight, but you might look up the US Army evaluations of the Native American horsemen they fought in the 1800s - none of whom used stirrups. You'll find the phrase "finest light cavalry in the world' shows up a LOT!

You can obviously have fine horsemanship without stirrups, but historians are in pretty much universal agreement that the European Christians stopped the spread of Islam into Europe thanks to the stirrup. I'd say that qualifies as a pretty significant invention.
 
I would imagine a national wonder unlocked by Computer, which might suggest that icons for national wonders were missing too.

Do national wonders even still exist? I don't think I've seen them mentioned, or in a screenshot, or referenced anywhere... honestly I assumed they were gone, since their function in super-specializing cities has largely been supplanted by districts.
 
Is it just me or are there not a lot of techs? a lot less then in civ 5 and 4.. Wont you just spam through the time?
 
With a full screenshot of the tech trees, has there been a dedicated thread that discuss each technology, what unlocked, what can be build from etc?
 
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