GMG - video playing Japan - Tech tree!!

As MadDjinn says, Stirrups are both quite important and also a technology in a strict sense. Astrology, by contrast, is certainly not.

Astrology was a dominant way of understanding the world in pre-modern times, and would eventually lead to the beginnings of more advanced astronomy. It was considered to be a valid science by most societies in the Middle Ages and before. It's an important tech, even if it was eventually found to be false.
 
I noticed some Eurekas say "build 3 UnitX," while others say "own 3 UnitX." So at least we'll get credit for the latter when we upgrade from outdated units.
 
I love that extracting an artifact is the eureka for combustion. Like some archaeologist is digging around in the desert and strikes oil...
 
Looking at the tech tree it appears that civ VI will be the first in the franchise to differentiate between fusion, and fission nuclear bombs. It also appears that a fusion reactor will be possible this makes me wonder if tech tree is meant to end in 2016 or maybe a bit later like 2025? At least no giant robot of death!
 
Those are some incredibly cheap techs. 91 turns to Future Tech @ 13.2 :c5science: per turn means the tech costs 1200 :c5science: or so. The rate of tech cost scaling is a LOT more gentle than it was in CiV.

In a sense, that's more or less necessary if we can't bulb our way out of the back end of the tree any more. However, it does make me worry a bit that we're going to be forced to bull-rush the top end :c5science: building (looks like it hits at Scientific Theory since there's nothing at Computers) every game in order to be competitive on science.

I'm surprised "military tactics" are a technology. I would've expected them to be a cultural achievement.

I felt like they missed the boat on Banking there as well. I wouldn't really classify double-entry bookkeeping as a scientific achievement so much as a cultural one.
 
Those are some incredibly cheap techs. 91 turns to Future Tech @ 13.2 :c5science: per turn means the tech costs 1200 :c5science: or so. The rate of tech cost scaling is a LOT more gentle than it was in CiV.

In a sense, that's more or less necessary if we can't bulb our way out of the back end of the tree any more. However, it does make me worry a bit that we're going to be forced to bull-rush the top end :c5science: building (looks like it hits at Scientific Theory since there's nothing at Computers) every game in order to be competitive on science.



I felt like they missed the boat on Banking there as well. I wouldn't really classify double-entry bookkeeping as a scientific achievement so much as a cultural one.

I believe they are playing quick speed.
 
Hmmm, interesting to see the lack of anything resembling the Renaissance era and the jump from Medieval directly to Industrial.

While I get that many Renaissance themed techs are now in the cultural tree, it still feels weird unless there's something adding some delay between Medieval and Industrial, otherwise, we'll get some odd leapfrogging moments (more so than usual beelines).
 
Hmmm, interesting to see the lack of anything resembling the Renaissance era and the jump from Medieval directly to Industrial.

While I get that many Renaissance themed techs are now in the cultural tree, it still feels weird unless there's something adding some delay between Medieval and Industrial, otherwise, we'll get some odd leapfrogging moments (more so than usual beelines).

There is Renaissance, I am sure of it.Look at the bottom of the screenshots are you will see a bar for the window. The screenshot with medieval has the bar pretty far off from where it is in Industrial. Just looks like he missed taking a screenshot in the middle.
 
There is Renaissance, I am sure of it.Look at the bottom of the screenshots are you will see a bar for the window. The screenshot with medieval has the bar pretty far off from where it is in Industrial. Just looks like he missed taking a screenshot in the middle.

Also, Renaissance has been mentioned on the GP screen.
 
Astrology was a dominant way of understanding the world in pre-modern times, and would eventually lead to the beginnings of more advanced astronomy. It was considered to be a valid science by most societies in the Middle Ages and before. It's an important tech, even if it was eventually found to be false.

I am not saying that Astrology wasn't. I am pointing out that it isn't technology. Even if you consider a science, which it was at the time.
 
There is Renaissance, I am sure of it.Look at the bottom of the screenshots are you will see a bar for the window. The screenshot with medieval has the bar pretty far off from where it is in Industrial. Just looks like he missed taking a screenshot in the middle.
Ooh, good catch. That makes sense and sounds a lot more sensible.
 
Video has been removed from YouTube, apparently. :(
 
I am not saying that Astrology wasn't. I am pointing out that it isn't technology. Even if you consider a science, which it was at the time.

If you think of it as 'primitive astronomy' it makes sense. It required organized observation and recording of celestial phenomena, discovering and recording the relationships in the movement (and the mathematics to calculate future movements): all mental and physical disciplines still useful in scientific study. The fact that the motivation for these disciplines was bogus doesn't make the disciplines so. Also, it resulted in some serious astronomical data being collected by the Babylonians, Chinese, and Mesoamericans that was applied to things like calendar making and solar/lunar eclipse predicting.

What is far more troubling is the Placeholder type titles and misplacement for some of the 'technologies':
Military Tactics in Medieval Era? That will come as a real surprise to all the armies practicing tactics a thousand years or so earlier: like Romans, Macedonians, Chinese, Persians, etc.
Stirrups as an important technology? Sorry folks, it Just Ain't So. They are required to use a couched lance as in a medieval knight, but you might look up the US Army evaluations of the Native American horsemen they fought in the 1800s - none of whom used stirrups. You'll find the phrase "finest light cavalry in the world' shows up a LOT!
Apprenticeship as a Technology? Now THAT is an example of a Social System, not a 'technology' - youngsters were being apprenticed to artisans within or without the family since the Bronze Age: the Medieval Guild system formalized the system, but it didn't require any new technology, just a different social system.
Castles as a technology? Here we go again. All the various 'castles' in different societies all had the same basis: an Aristocrat (or 'thief with an army') whose wealth was based on land, wanted to be able to sit on that land and guard it, rather than loaf around in the nearest city. So he built a fort, used it to protect the land and the wealth he got from it. That the castles eventually developed into elaborate stone fortifications was a side effect of a peculiar social and economic situation - the same fortification techniques were applied to cities even more elaborately...
Neither Flight nor Advanced Flight require Combustion. Advanced Flight does require Radio, which requires Steam Power - which was tried to power flying machines, and in numerous spectacular and frequently fatal incidents, failed to work...

I could go on, but this Tech Tree makes my head hurt almost as much as the Civ V tree did... :sad:
 
A lot of empty space in that tech tree. Not too thrilled about that, but I guess vanilla Civ5 was much the same.

Also ... Chemistry is a modern era technology and comes after flight? :crazyeye:
 
The whole tech tree:goodjob:





I think we are missing a bit between the medieval era and late renaissance/industrial. I do not see the tech for musketeers. Also I'm a bit disappointed we are not getting riflemen after musketmen.
 
renaissance
Spoiler :
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Modern Era Tech looks pathetically empty. Why can't we for once get a fleshed out near-future era with all kinds of interesting toys and technologies that really shake up the game at that stage?
 
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