That's right, but it is way harder to combine now, i mean before you could take Evangelism and Churches at the same time, now you need to wait for Boro and enhance afterYou can get the +1 spread back with Boruto's dad's house
That's right, but it is way harder to combine now, i mean before you could take Evangelism and Churches at the same time, now you need to wait for Boro and enhance afterYou can get the +1 spread back with Boruto's dad's house
Actually they do because of culture into tourism conversion.I don't think two or three extra holy sites matches in tourism, culture, or faith output.
Thats why i play Pangea only heheIf you pick sainthood/glory of god and find a continent without a religion, congradulations you win.
Yea but so is the glory of god great person loop with sainthood. That is a historic event every 5 turns all game long, and you can pick up writers/artists/musicians to help with themeing bonuses. I don't think two or three extra holy sites matches in tourism, culture, or faith output.
Also, often when picking beliefs you still don't know the whole world. If you pick sainthood/glory of god and find a continent without a religion, congradulations you win. An extra 30 of every yield per great person is enormous.
In fact i remember maybe 2 years ago oor so founder did not scale based on followers and i have to say that it was a pretty good model in terms of balance and playstyle. Like the old WoT that was a very heavy boost early on but absolutely useless later, and some others that were useless early and very strong later.A cap on the scaling founders and enhancers is feasible. Should it be natural (I.e. tied to a game attribute) or fixed? I could have it limited to the number of owned cities, for example. A fixed one would probably be easier to explain.
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I would do "Max 15 Foreign Cities" or whatever the correct number is. AKA You can always use all your cities.A cap on the scaling founders and enhancers is feasible. Should it be natural (I.e. tied to a game attribute) or fixed? I could have it limited to the number of owned cities, for example. A fixed one would probably be easier to explain.
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In fact i remember maybe 2 years ago oor so founder did not scale based on followers and i have to say that it was a pretty good model in terms of balance and playstyle. Like the old WoT that was a very heavy boost early on but absolutely useless later, and some others that were useless early and very strong later.
I think balance-wise it might be a very good idea
Not having a scaler at all had its own balance issues, as it often resulted in a power spike for religious founders (if the bonuses were too low, they fell off too early - if too high they spiked too much).
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It could even be different for different beliefs. For example, I think Elders could cap at like 15 and include controlled or foreign cities. I think it should be 15 for any map size, Divine Inheritance doesn't get stronger on larger maps, so these shouldn't get a direct buff either.A cap on the scaling founders and enhancers is feasible. Should it be natural (I.e. tied to a game attribute) or fixed? I could have it limited to the number of owned cities, for example. A fixed one would probably be easier to explain.
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Yea but so is the glory of god great person loop with sainthood. That is a historic event every 5 turns all game long, and you can pick up writers/artists/musicians to help with themeing bonuses. I don't think two or three extra holy sites matches in tourism, culture, or faith output.
Also, often when picking beliefs you still don't know the whole world. If you pick sainthood/glory of god and find a continent without a religion, congradulations you win. An extra 30 of every yield per great person is enormous.
If you are unsatisfied with Scripture - you are probably doing it wrong. It IS obvious that it do it better, MUCH better. Scripture should be taken when you want to spread your religion as much as possible. Scripture has amazing synergy with Holy Law for example.My thought on Pacifism, Ritual, and Scripture: Pacifism seems the strongest of the three as it gives a side-bonus of happiness - but the others have the sole purpose of spreading religion faster, and it is not at all obvious that they do it better than any of the other choices (which also generate Faith that can be used for Missionaries), and have no side-bonus.
If they are combined that will by crazy OP.My thought: If you combine Ritual and Scripture together into one belief, you might have a belief that's competent for something.
Can't say about Ritual, it never felt appealing to me, but you should take into accounts that 20% further away actually increases area of your pressure (amount of cities that you can reach) by 44%. This means that more of your cities will generate pressure on every city of your neighbours.
Well it has the trade route bonus as well... What if it gave a free trade route at industrial era?The main issue is that spreading via natural city pressure is so awful in the first place that extending the range of something awful is a help to nothing. Hence the reason why I'm not sure why I'd pick it.
Agree. Pressure can convert a few of pagan cities, but its main use is resilience. You can let other religions in, build anything that religion has to offer, and let pressure recover your city.I don't think it needs it. It's easy to underestimate how hard religious pressure can stack once you convert another empire to your religion, or once you stack Fealty + 2 building beliefs.
Natural city pressure isn't just there to convert other cities, it's also your defence against opposing conversions. These two beliefs do a good job at protecting you when dealing with multiple religious rivals.