ElliotS
Warmonger
Wouldn't demolishing the benefit of faith-buying Archaeologists hurt it quite a bit?KtD hardly needs the buff.
Wouldn't demolishing the benefit of faith-buying Archaeologists hurt it quite a bit?KtD hardly needs the buff.
Wouldn't demolishing the benefit of faith-buying Archaeologists hurt it quite a bit?
Can confirm; it's probably my favorite general-purpose belief (now that the WC votes rely on Holy Sites rather than number of CS). I've chosen it a LOT in the past, and I almost always forget that the Archaelogist-purchasing is even part of it until I go to select it.KtD is a solid reformation without the archaeologist stuff anyways - that's just icing.
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Can confirm; it's probably my favorite general-purpose belief (now that the WC votes rely on Holy Sites rather than number of CS). I've chosen it a LOT in the past, and I almost always forget that the Archaelogist-purchasing is even part of it until I go to select it.
On-topic: Are Chariot Archers fulfilling their intended role? Playing as Mongolia combined with reading discussions elsewhere on the have made me realize how pointless the unit feels to me. Even playing as the (ranged) Horse Lord himself, I'm generally not building any ranged mounted units until Skirmishers unless I happen to get a huge tract of open land with lots of barbarians to train them on. I think I've probably built more War Elephants than Chariot Archers over my time playing VP, and the Elephants aren't even possible to build in ~75% of games.
Not even convinced that's a problem, but possibly worth discussing.
I think chariot archers are for epic and marathon players. For standard it’s not that chariots are bad, it’s simply that by the time you have built your initial stuff and are ready to field and army you have moved on to stronger units.
I don’t think any reasonable buff would change thst, and the buff that would make them truly important to standard players would make them OP.
But when the ancient era is stretched out they have a niche, so best to leave them be.
Can confirm; it's probably my favorite general-purpose belief (now that the WC votes rely on Holy Sites rather than number of CS). I've chosen it a LOT in the past, and I almost always forget that the Archaelogist-purchasing is even part of it until I go to select it.
On-topic: Are Chariot Archers fulfilling their intended role? Playing as Mongolia combined with reading discussions elsewhere on the have made me realize how pointless the unit feels to me. Even playing as the (ranged) Horse Lord himself, I'm generally not building any ranged mounted units until Skirmishers unless I happen to get a huge tract of open land with lots of barbarians to train them on. I think I've probably built more War Elephants than Chariot Archers over my time playing VP, and the Elephants aren't even possible to build in ~75% of games.
Not even convinced that's a problem, but possibly worth discussing.
They are interesting as an experiment to see which movement and attack system is better, the archer's 2 move 2 range or 4 move, 1 range. However from my guys the answer has had a clear answer of archers. I find them weaker than an archer, but with a horse requirement, so unless I just really don't want to discover trapping or military theory I'm not using them.Yeah the fact that they now only require 1 tech means they have utility in PvP even on standard, as well as plenty of relevance in epic and marathon. They're a strong unit, but timing does make them hard to use in standard speed games.
Yeah, the "end movement on rough terrain" debuff makes them uselessWhat drives me back most of the time is that the terrain is rarely favorable to chariots, so I end up building spearsmen or archers.
That said it would be strange not to have that penalty as I find skirmisher-type units work best when stationed behind rough terrain and it would be pretty strange to see chariots do the same.Yeah, the "end movement on rough terrain" debuff makes them useless
The opposing argument: late obsoletions open up the game for some civs in ways that would otherwise make the game unplayable.I'm going to drop the Nerf Bomb here: don't you think UUs obsolete too slow? It's fun for the player to build masses of UUs and then upgrade them even a couple eras later, but I think the AI doesn't get it, and it feels like a cheap player friendly tool.
It also makes players with a early UU being way too good at warmongering long after they unlocked it: when I see Persian pikemen without the healing promotion, or Indonesian longswordmen without special trait, I feel bad for the AI knowing that in their pants I'd be still producing the old-but-not-obsolete UU and upgrading it. Civs with a medieval UU don't really have an edge over player-controlled Civs with an ancient/classical UU until past renaissance (when most UUs finally obsolete at gunpowder, but the player upgraded - and hopefully kept alive - masses of those already).
This swordsmen suggestion comes up pretty frequently, I really think you break the Aztec if you do this, at least in human hands. I would consider a sword with jaguar promotions stronger than a legion or mohawk warrior.Jaguars are (probably?) the only UU that'd obsolete too quick, and I'd just make them upgradeable into swordmen, or bypass the nerf altogether. For every other civ the path to obsolescency lasts quite a while.
What if we removed their vulnerability to Spearmen? Chariots were used against Infantry in the Ancient Era and often had warriors aboard them.in order to stay safe chariots have to skip attacking too often.