I like the idea of moving chariots to husbandry. I don’t think much else needs to be done to buff the chariots; it’s just that they can’t be deployed fast enough.
You need to unlock horses with animal husbandry
Then you need to settle on a source of horses if you don’t have them in your capital
Then you need a worker
Then you need to improve the pasture to get those horses.
Then you need to unlock chariots with wheel.
By the time you can get chariots fielded, you might have researched 4 techs, when you only really needed 2. By the time you have the infrastructure for chariots, skirmishers aren’t far off, so you may as well make do with archers until then. You’ll just be eating upgrade costs otherwise.
It’s funny that egypt’s Unique unit is the ability to field chariots faster and better than others, when chariots were something introduced to Egypt by Indo-European/Semitic invaders. Since Egypt doesn’t need horses, they don’t need to unlock horses, they don’t need to improve horses. It almost feels like a unitclass that is entirely locked to Egypt, and other cubs don’t have access to it