Chariot/War Chariot now the same production cost as an archer, Chariot moved to Animal Husbandry (War Chariot remains at Wheel) I personally hate this, but vox populi I guess...
I don't know though...would you use Chariots even if they don't require the Wheel? You still need to connect the Horses and in the time it takes to connect them you'd have the Science to be able to research the Wheel anyway.
If we want to discuss this let's move this discussion to the "Going For Gold: Units" thread.
Thematically, it makes sense that chariots require both animal husbandry and the wheel, and also some connected horses to produce a few. But in practice it makes this unit to appear to late. Moving it to animal husbandry and requiring horses is better than being at the wheel from a gameplay point of view, if less thematic.
Other alternatives.
1. Leave chariots in wheel, remove horse requirement.
2. Leave chariots in wheel, but require animal husbandry, not horses.
3. Moving chariots to Animal Husbadry. Move something else to Wheel (those early roads are not super useful).
4. Improving chariots. Losing all action points in rough terrain is a big drawback for hit and run tactics.
Commentaries.
Wheel is a tech that currently I only use for getting to other techs. So leaving chariots in Wheel, but improved in some way will increase the appeal of this tech.
Current movement mechanic makes chariots useless in rough/river terrains. It would be ok to only be able to use this unit in a very specific terrain if it could be produced and abused fast (meaning not requiring horses), not as it is now.
Removing horse requirement can be useful in ancient, but it can also be problematic in classical when upgrading to skirmishers. The horse requirement makes chariots compete with horsemen, and since horsemen are all terrain and more resilient, guess who is not going to be produced.