Faustmouse
Deity
- Joined
- Jan 31, 2012
- Messages
- 3,524
I know this was mentioned before, but I like to give in input of new aspects here.
Hydro, I know you want to have almost exclusively
on buildings, and no
at all. I can understand that; one can argue that a Market or Bank is generating
and has nothing to do with
or
.
But the way it is now, there is waaaay to few
in the game and the slider makes not that much of a difference.
I think
can be seen as taxes you collect: If a Bank makes money, you get taxes. Same for Market or Sculpturer's Workshop. You as a Leader can choose what to spend these taxes on:
or
. This way, the slider becomes usefull again (and I see people complaining that they can't run at 100%
) as it can really make a difference. Even on deity the only thing I do is pushing
down a few % in the early game to get more
- beside this I never bother with it.
Converting
to
(in most cases) would have another positive effect: We can't add "+1
with Wool." But we CAN have "+1 :Commerce: with Wool". This would allow much more freedom on bonus
at certain buildings!
The downsites would be A LOT of boring work on buildings to convert this, and also some balance issues since the current system is in for such a long time that everthing was balanced for that. If you do want to keep it "the old way", I'd strongly recommend that you add -
not only to
buildings, but to
as well!
Hydro, I know you want to have almost exclusively





But the way it is now, there is waaaay to few

I think








Converting




The downsites would be A LOT of boring work on buildings to convert this, and also some balance issues since the current system is in for such a long time that everthing was balanced for that. If you do want to keep it "the old way", I'd strongly recommend that you add -


