xxhe
Prince
As title suggests. Has anyone seen anything related to golden ages in any gameplays?
It's wrong game design approach to get some real-world concept and think how to fit into game, the right approach is to identify problem, decide which mechanic could solve it and find which real world game mechanic could solve this.
Really, I mean Culture, Religion, Espionage, Great people... pretty much any new addition to the civ franchise ever.. All were added to the game not to solve any previous game's "problems" but to take a real-world concept and turn it into an interesting gameplay element.
That's pretty much the entire idea of game design in the first place - Take an idea and make a game out of it.
They first appear in III. Unfortunately I don't have enough experience with III to comment on how well I think they were implemented therein
I think the main point of all projects are the great people points as trading production for a 15% return in another resource is not worth it.
I figure, all the excess amenities do are help growth a little in that city for the duration of the project. It would be nice if it were also throwing points into a Golden Age pool.
Yeah, but the Brazilian unique project just gives temporary amenities as its unique part? Those must provide some other bonus...unless its a LOT of amenities![]()
The Project itself is the unique bonus, Entertainment complexes don't appear to have a project associated with them. The First Look doesn't have an explanation of the GP points associated with it so I'd need to find a tooltip, but it's entirely possible you can pick which GPs you want.
Edit: Found the tooltip
Spoiler :![]()
So yea, you either earn points toward all of those GPs, or you get to pick when the project is done. Either way it seems really strong.
I wouldn't be surprised if it's not in Civ6.