Goldflash's Altered tech Tree Mod

You can't.Wait for 1.3 and start a new game.
 
No ****, Rhye. I haven't updated the mod yet.
 
Hey gold, I was wondering, have you made any tweaks to the AI? I'm noticing that the computer builds a much better navy and airforce then before.
 
Its probably because The navy and Ariforce is better, making them more appealing to the AI.
 
This is one of the best mods i played so far!

Why is it great? Because it tries to focus on important and really needed points which fit perfectly into the original game!

Many mods make the mistake to integrate too much units (also bad looking units or bad animations), too much stupid recources, too much wonders and so on which dont have a real task.

This mod is somehow different and makes the game much more fun to play!

BUGS:

- I found a bug for the sailing tech, it has wrong connections in the civilopedia. It connects directly to mapmaking...

Missing things:

- a government like the Social democracy. Its more social and less capitalism, has high pop health and high production, high costs for social maintanance...



"Additions pack" to make the gameplay much better:
I downloaded many additional graphics and made some additions by myself for it like:

- many terrainmods and mixed them together...
- better borders
- kal els colours
- better mines
- better irrigation
- better hills
- better wonder splashes known out of kal els DYP, updated for this mod
- recources with little shields, commerce etc. to see the effect much better
- popheads with smilies for better understanding (but with smilies which fit into the game)
- buildingsqeue with usabilitymod for units, but with commerce and culture icons for buildings (i have to update it yet)
- connectionlinks for the techscreens between the techs
- many more i cant remember!

I am very proud of the new additions and want to thank everyone who has done some of these mods, updates and whatever...
I cant remember them all, but i will try to credit everyone...

If someone is interested, i will upload it.
 
I read it. Now stop whining.
 
Tons. Leave me Alone.
 
Added arrow paths for the Ancient Tech Tree for this great Mod.
 

Attachments

  • Ancient Tech Tree.jpg
    Ancient Tech Tree.jpg
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  • science_ancient.zip
    science_ancient.zip
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Added arrow paths for the Industrial Age Tech Tree for this great Mod. Just unzip the .pcx file & replace the original in the \Art\advisors directory of this scenario.
 

Attachments

  • Industrial Age Tech Tree.jpg
    Industrial Age Tech Tree.jpg
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Thank you a ton, Dragon!
 
Added arrow paths for the Modern Age Tech Tree for this great Mod.
You are quite welcome Goldflash. Thanks for making this Mod.
 

Attachments

  • Modern Age Tech Tree.jpg
    Modern Age Tech Tree.jpg
    305.8 KB · Views: 139
  • science_modern.zip
    science_modern.zip
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I might take a break from the 40K mod and fix GATTM.. update it.. make it work...
 
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