Goldfool's Graphics

Civ 4 Style Goody Huts

Here are some Goody Huts. Download on post #81

I put several on this preview, not sure if I got all 8 of them, most should be there.

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Those goody huts are going straight into the Final Fantasy mod! :goodjob:
 
Could you explain how one uses the city template thing a ma jigger? Whenever I try it, the cities show up in editor with the pink around them....:(
 
Could you explain how one uses the city template thing a ma jigger? Whenever I try it, the cities show up in editor with the pink around them....:(

What you are describing is a problem with your palette, without knowing the series of cuts and pastes you have done and the files that you copied to and from and how you saved the file.

You probably have more than one pink and green colours in your palette or they are not in the right location (they are in the right location on my upload).

Make sure that the pink and green are only in the two highest numbered palette locations (on the 256 colour palette).
 
What you are describing is a problem with your palette, without knowing the series of cuts and pastes you have done and the files that you copied to and from and how you saved the file.

You probably have more than one pink and green colours in your palette or they are not in the right location (they are in the right location on my upload).

Make sure that the pink and green are only in the two highest numbered palette locations (on the 256 colour palette).

How do you make it 256 palette?


I'm sorry I'm such a noob :(
 
The upload already is. The problem would be if your cut 'n pastes are not. Look for an option to "index" (or "reduce colors to 256" depending on the various programs). Its illustrated for Photoshop in this recently bumped thread. If that doesn't help consider starting a new thread in C&C giving a little more info about your situation. :)

edit: there are also tutorials available for this kind of thing
 
How do you make it 256 palette?


I'm sorry I'm such a noob :(

It's good to start modding, everybody starts off slow.

Huayna, there are some good tutorials, but if you are still having problems, post one of your problem files on the Civ3 - Creation & Customization forum and I or someone will be sure to take a look at it and tell you where you have gone wrong.

Btw, Here is an updated preview, since I'm posting.

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May I make a request ?
I am delighted to see that Balthasar got the PCX Maker of the Month award for July 2008.
Given the renewed interest in Rome , following the release of the new Sandris units , could we produce a Roman/Ancients version of the Medieval Terrain Buildings ?
Perhaps it would start with a basic WOODEN FORT , then a better WOODEN FORT with Towers , and then a Stone Fort , that could somehow LINK to build "Hadrians Wall" etc.
(I downloaded the ANCIENT WALLS unit , but my feeble brain found this concept very complicated , and it needs "preplacement" to work ,although the graphics were very nice )

My history knowledge is not that good , but I suppose the Barricades should be some sort of earthworks/palisades and not moats.

The early Medieval Colony is fine , as are the Goody hut and Mine.

Please do not be offended but I find the large fortress type walls a wee bit on the large side and as they are open ended, they only really work well in Mountains , and facing the enemy.
The Graphics are very nice and perhaps could form the basis for the "Stone Fort" that somehow links to make "Hadrians wall" etc
I hope this is not a load of twaddle and will inspire gifted creators to produce something that will enhance our Rome mods.
 
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