Gone Gold

Whatever that means in the age of digital delivery, Firaxis announced that Civ7 has "gone gold."

A Major release needs to be cleared by each of the PlayStation, Xbox, Nintendo stores to ensure it won't brick any machines. Not sure what Steam's cert. process is as they seem to allow random time waster infinite clicker games on there, so maybe it is only "Major" releases that they bother with.
 
A Major release needs to be cleared by each of the PlayStation, Xbox, Nintendo stores to ensure it won't brick any machines. Not sure what Steam's cert. process is as they seem to allow random time waster infinite clicker games on there, so maybe it is only "Major" releases that they bother with.
Steam has no certification process that I'm aware of.
 
I've published a game on Steam, and there was no certification process.
Huh. My good friend did too and there was a whole thing that took about a day for them to get back to him on.

I wonder if there’s some threshold or something. I have a hard time there isn’t even a topline cursory review of every application to make sure something isn’t malware or just crashes and doesn’t open.
 
Huh. My good friend did too and there was a whole thing that took about a day for them to get back to him on.

I wonder if there’s some threshold or something. I have a hard time there isn’t even a topline cursory review of every application to make sure something isn’t malware or just crashes and doesn’t open.
Before release, all games have the same threshold... 0 users. AAA titles are different in that they are allowed to sell preorders, but Steam doesn't have the resources to test people's games for them.

Games today are patched constantly... it would be completely untenable for Steam to have to do some kind of testing or validation on all of them. In the publishing of my game, there was never any interaction with a human being at Steam... everything was completely automated. We had to submit the title for being listed on Steam in the first place, which involved some kind of user poll which I think was also automated, and that was before the game was anywhere near finished; there was nothing to test.
 
Steam doesnt care in the slightest about patches. Which is great for me since it allows us after release or start of a demo/playtest period to quickly patch stuff as things come up. They did have to approve our demo for Nextfest.(they give a date it has to be submitted by) By tested/approve, i mean does the game launch. They are fairly fast at it, since its not thorough. If it fails, they do let you know.
 
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