GOOD NEWS! EA’s future games will all feature microtransactions!

Maniacal

the green Napoleon
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Said Jorgensen, “We are building into all of our games the ability to pay for things along the way; to get to a higher level. And consumers are enjoying and embracing that way of business.”

EA’s chief technology officer Rajat Taneja is overseeing the move. Jorgensen added that Taneja’s team views microtransactions as a key feature moving forward, and they have decided to take payment models in-house, instead of outsourcing them as they used to.

Added Jorgensen, “If you’re doing microtransactions and you’re processing credit cards for every one of those microtransactions you’ll get eaten alive. And so Rajat’s team has built an amazing backend to manage that and manage that much more profitably. We’ve outsourced a lot of that stuff historically; we’re bringing that all in-house now.”

Full article at:
http://www.vg247.com/2013/02/27/eas-future-games-will-all-feature-micro-transaction/

I think its safe to say that Blake Jorgensen is a complete idiot, and that we can all save a lot of money from not buying EA games in the future!

Unless this is VG247 posting stuff that is factually inaccurate again, they aren't exactly an example of journalistic integrity or fact checking.

EDIT: RPS link
http://www.rockpapershotgun.com/201...f-eas-future-there-are-only-iaps/#more-143678

UPDATE


ACTUAL GOOD NEWS! (Or EA is lying again, who knows)

The original quote of his:
"We're building into all of our games the ability to pay for things along the way, either to get to a higher level to buy a new character, to buy a truck, a gun, whatever it might be".

Apparently the only games that will definitely have microtransactions are mobile games, the rest will just have the typical DLC and so on that is already par for the course and may or may not have microtransactions.

http://www.gamesindustry.biz/articl...-off-microtransactions-in-all-games-statement
 
I can see it now. Your simcity has reached its population limit of 500, pay $5 now and expand the limit to 1000!
 
*diesinside*

Unless of course they do it like ME3's MP where real money just speeds up in-game progress for those that are impatient. I actually think that was done well, as far as microtransactions go.
 
This is good news indeed. For my wallet.

At this point, we should just have a "Look at what EAxis is doing" thread and toss all these threads into it.
 
Sounds like a bad business model, but consumers have power. If it's annoying and expensive overall consumers won't buy the stuff and the model will fail. No one is forcing us to buy EA games.
 
The Evil Axis continues its march of tyranny.
 
Micro transactions don't really bother me all that much to be honest (if I enjoy it I'd happily spend money on in game stuff), as long as the core product is either free or cheap. Obviously, this being EA, they're still going to charge full price. :rolleyes:
 
Micro transactions don't really bother me all that much to be honest (if I enjoy it I'd happily spend money on in game stuff), as long as the core product is either free or cheap. Obviously, this being EA, they're still going to charge full price. :rolleyes:

On Origin, I see a version of SimCity coming out that is going to be $70.00 in USD. If that game will have micro-transactions, count me out (which is a bummer; I played SimEarth, SimAnt, and even bought SimCity 3000 when I was a lot younger!)
 
Sounds like a bad business model, but consumers have power. If it's annoying and expensive overall consumers won't buy the stuff and the model will fail. No one is forcing us to buy EA games.

The problem is that a large segment of the people who buy EA games aren't aware of stuff like this or its implications, so they keep on buying. It's the "lowest common denominator" effect.

Passionate gamers like ourselves can vote with our wallets, but we only make a small subset of people who game.
 
That's not good news! That's not good news at all!
 
Micro transactions don't really bother me all that much to be honest (if I enjoy it I'd happily spend money on in game stuff), as long as the core product is either free or cheap. Obviously, this being EA, they're still going to charge full price. :rolleyes:

The problem is that this crap almost always comes at the expense of the game and especially modding. Its also a great excuse for them to cram multiplayer into a game or make it MP/online only. They are okay if its cosmetic items like in a silly game like TF2 or the cosmetic and minor boost items in Guild Wars 2 (which can be bought with in-game currency), but the likely good of EA applying microtransactions appropriate is incredibly unlikely. They never price these things reasonably either.

The problem is that a large segment of the people who buy EA games aren't aware of stuff like this or its implications, so they keep on buying. It's the "lowest common denominator" effect.

Passionate gamers like ourselves can vote with our wallets, but we only make a small subset of people who game.

Exactly this too.
 
That and EA games tend to be the most visible/numerous on the Wal-Mart shelf.
 
That and EA games tend to be the most visible/numerous on the Wal-Mart shelf.

Fry told me he was not sure if you are complementing, or slyly disbarraging.



As long as the consumer is sure of what they are buying, then I think there's nothing wrong, because then it's basically a pay-for-what you want kind of model of consumption. But if game designers will use DLC/micro-transactions as a slippery slope to sell the consumer the video-game equivalent of snake-oil, then I don't wish them well.
 
Personally I think this is a great opportunity for gaming companies to inject some creativity into the mainstream gaming scene. There's some, but.. A lot of the big hitters are starting to feel very stale and unimaginative.. not to mention restrictive and shallow.

In the end I think we should be all pushing for business models where the gamers are in charge or at least have a voice. Imagine if 10 guys in a basement somewhere were building the next amazing city building game. It's going to take them 5 years, but they're already in year 2 of their project. They're getting money, ideas, testers, and feedback from the gaming community - people who want that sort of game built and made awesome. They release updates that you can play. Wouldn't that be awesome? Super custom multiregional, planet-spanning city building.. with unlimited mods.. How could that not be amazing? All we need is those 10 city planning programmer geeks to sit down and start planning. I'm far too busy and/or lazy to get something like that started, but as soon as someone does, I would order a copy of the game right away, probably by contributing to their kickstarter campaign.

I try to buy all my games from companies that seem to care about me as a gamer. Blatant exploitation just rubs me the wrong way.. Sometimes I'll cave in and get a game just because I like that franchise or whatever.. My last 2 great gaming experiences have been indie games though: Terraria and Kerbal Space Program. I would get so incredibly into these games, the only other recent comparison for me would be Football Manager and CIV4BTS, maybe the original AOE and Star Control II.

There are other, not necessarily indie, but smaller gaming studios making all sorts of games, so there is some creativity and gamer-awareness in the gaming industry, but a lot of the bigger franchises are owned by douchebags. Glorious gaming franchises have perished :( Some of them need to really be brought back, if under different names, and updated for the times.
 
In the end I think we should be all pushing for business models where the gamers are in charge

Just don't go to far, communities constantly rage about changes that are actually good or suggest/demand crap that is a bad idea.
 
Just don't go to far, communities constantly rage about changes that are actually good or suggest/demand crap that is a bad idea.

I tend to agree with this. Case in point: Mass Effect 3 and the ending debacle. Was it bad? I thought it was. I like the ME series and have played 'em all, and it was by far the worst ending of any of them. But that said, to actually expect/demand a new ending is a little overboard. After all, the game itself was fun from a pragmatic standpoint. Often times, if a game has a bad ending, that's where fan-fiction comes in.

The main time I side with communities raging is when a game is chock-full of bugs, or has unfinished features. In this department, I would hold up as examples The War Z disaster (which revealed a sort of laziness on the part of Steam to actually confirm what the game could do and offer), as well as Red Orchestra 2 (incredibly buggy at launch, still not overly stable), and Never Winter Nights 2 (game-breaking bugs and progress halting bugs galore). But the problems have to be big. My main gripe with Diablo III wasn't the real money auction house per se, or the always-online issue, or even not getting to play the first 16 hours because of clogged servers: most of that stuff they either acknowledged ahead of time, or was to be expected. No: my main problem with Diablo III was the way they constantly patch the game for 'balance issues', which seems likely a scheme to make people have to constantly buy new stuff on the RMAH as whatever is working gets nerfed into the ground. That's where my issue with the game is.

Diablo III is the perfect example of when a real issue (constant, almost needless patching and 'balancing' to make people run back to the real money auction house) gets buried under a bunch of garbage people should have already read about or expected (the Error 37 or whatever, along with the always-online stuff).

But ultimately, Diablo III, to me, is an area where a micro-transaction-like system is too easily exploitable. Imagine if in TF2, the optional weapons (like the Kritzkrieg) were not patched and balanced every 6 months or more, but were patched and 'balanced' every six weeks (or less).

And War Z is more of the same. Any time you have a multiplayer game where you can pay real money for items you either lose (War Z) or have 'balanced' (Diablo III), that's a breeding ground for distrust between consumer and corporation. And in both cases, you see people claim (as I tend to) that the system gets abused: lots of War Z players thought the game's own creators were cheating to kill other players and make them have to rebuy items (though I'm not sure there's enough proof to prove this 100%), while Diablo III gets accused of doing exactly what I have accused it of.

Micro-transactions work best when the items are cosmetic, or at least are permanently owned and rarely messed with. Which is what makes the system work in Guild Wars2 and TF2.
 
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