good side of nukes?

Bobbtjoe

Emperor
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Apr 18, 2009
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I, for one, hate nukes. Every time you nuke someone, a world war starts. That's why every time a build the UN before the manhatan project takes place and makes nukes outlawed.

Who here has the upside of nukes? I hate them.
 
Best way to eliminate enemy SoDs. Drop a few nukes and that 100-unit stack goes away.


Besides, World Wars are fun.
 
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I've heard good things about nuking everyone's uranium before they have ecology so they can't use it.
 
well when theres one guy whos going for a space race. and your going for a space race. and you've got pretty high espionage on him and can tell he's probably gonna beat you. A rain of 20+ nukes can easily end his lead. Of course an equal destructive retaliation may end yours as well...
 
ICBM
Strength 10000000000000000000000000
Causes Major Collateral Damage, Instant Unit Death, Fallout, WWs, and Extreme Entertainment
 
Yeah, when the enemy launches the Jupiter V spacecraft five turns ahead of me, when the 95% sure thing battles break against us, when the enemy's 1000 ship armada appears off the horizon, then I'm sure glad the tall man of smoke will soon raise his head.
 
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I hate them too, they destroy perfectly good, high population cities, and I mainly fear being nuked back, even though it never happened yet I hate the fact the manhattan project makes it able for everyone to get nukes, if every nation would have to construct their own nuclear test national wonder then all I'd build were nukes in the late game lol :D.
 
I hate them too, they destroy perfectly good, high population cities, and I mainly fear being nuked back, even though it never happened yet I hate the fact the manhattan project makes it able for everyone to get nukes, if every nation would have to construct their own nuclear test national wonder then all I'd build were nukes in the late game lol :D.

They still need both rocketry + fission + uranium to be able to make nukes regardless of manhattan being built. If you have even a tiny tech lead, you can easily cover the 3rd in fallout (for nations that could actually be a problem), making it completely impossible for the AI to ever build one.
 
I consider the game won if I have a monopoly on nukes.
 
I've heard good things about nuking everyone's uranium before they have ecology so they can't use it.

Maybe it's my imagination but recently I noticed fallout eventually disappeared by itself. I noticed this when a nuclear plant melted down and I was no where near Ecology so I just left that city to regrow around the radioactive wasteland. When I check back some time later at least one of the fallout tiles was gone though.

So I'm wondering whether the idea of nuking everyone's uranium is not 100% reliable, because you'd need to occasionally check back to see it still has fallout on it.
 
Maybe it's my imagination ...
No, it's not just your imagination PoM :D:

In CIV4FeatureInfos.xml FEATURE_FALLOUT has iDisappearance = 500 which leads to a 500/10,000 = 5% :eek: chance (per turn) for the fallout feature to simply disappear (handled in CvPlot::doFeature()).
 
No, it's not just your imagination PoM :D:

In CIV4FeatureInfos.xml FEATURE_FALLOUT has iDisappearance = 500 which leads to a 500/10,000 = 5% :eek: chance (per turn) for the fallout feature to simply disappear (handled in CvPlot::doFeature()).

Thank you for confirming my sanity.:king:
 
Nukes....can be useful erasing enemy SoD....but to be effective against cities, after the SDI has been build, you need really many many many of them.
Anyway to be nuked on retaliation is always a risk: I was nuked by Mehmet and Churchill, in the same game. J@d€r!
 
when i control the UN the first resolution i pass is ban the Nukes.

I am not that worry about enemy SoD since the enemy sent in one SoD about 100units while i sent 3 SoD with 200 units. I am usually more afraid of getting my SoD nuke then needing to nuke the enemy SoD.
 
Thank you for confirming my sanity.:king:

You can still nuke it for a big window. A big, big window. The point of nuking away the uranium is to pull the pants off their defenses before they can react. It takes an average of 20 turns to recover the uranium tile (ignoring worker turns, reaction time, etc). How long do you think the target cities will last ;)? Many of my NON nuclear wars are < 20 turns on normal speed...nukes + cavalry + some CG units to chase them can clear targets awfully fast...

The target needs to actually build the nuke, too, so even if it takes less than 20 turns to expire it might be out of time, especially if its production cities are on your slaughter path reasonably early.
 
Recent game. I had a MASSIVE amount of cash to spend, and I had two vassals, bringing me up to #2 in score. Ahead of me was Pericles. So I mounted a naval assault (as we were on different landmasses) The landmass wasn't TOO large. It was around 15 tiles across, and 30 down, with irregularities on the coast. So I brought two tanks over, as it was logical as he had only one infantry on my landing point. After capturing the city. He was still ahead. So I captured a few more. I couldn't hold the cities without keeping all my units there. So I rush-buyed nukes (2250 gold?) and a turn later, I had ten nukes. He had 9 cities. That equals carnage. One nuke in each city and one on his incoming stack dropped his score ALOT. I did it one more time and the game was mine for an unspectacular time victory.
 
If I have a slight tech lead and access to uranium I'll build some... useful as people have said for destroying stacks of death, capitals after SS launch, and also legendary culture cities, or cities about to go legendary.. you don't need a massive stack of troops yourself, just a few ICBMS and a couple of transports with fast moving units..

Better still (I think this works been a while since I did it), is stockpile them before the AI is able to build any, then when the resolution comes up to ban nuclear weapon production, vote yes :lol:
 
If you have a big enough tech lead, like I often do by the time I get to nukes, I can use them to just OBLITERATE my opponents, especially if they are on an island or seperate continent. This is especially useful if I can't/don't want to launch an amphibious assault. :)
 
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