Hey scrum lord, i know its cheeky but can you suggest settings to get the map im looking for?
I am trying to give myself and ai civs a starting landmass with 2-4 city space, and have extra islands to fight over for resources etc.
Hello, trev1972. I'll try my best to recommend something that I think you'll like! Do you want each civ to be on a separate island? If so, then Large Islands might be slightly too small for 2-4 city space. Small Continents might be better, since the land bodies become larger with map size (instead of more numerous).
Ive been trying 'large islands' on a large map, and reducing the number of civs, but it seems when i reduce the number of civs the number of landmasses reduces too?
The Got Lakes version of Large Islands is based on the Large Islands map type from Civ V. However, one key difference is that the Got Lakes version uses map size, not player count, to determine the number of islands. Therefore,
reducing the number of civs will have no effect on the total amount of land in your map.
I seem to either be on a tiny slither of land, or on a giant landmass with multiple civs that is joined by landbridges.
The tiny slither of land can happen every once in a while, despite the Got Lakes start positioner's preference for larger land bodies over smaller ones. Sometimes larger land bodies have mountain ranges dividing them so that the sliver of land is actually better. Other times might be plain-old bad luck with how the script divides the map between civs.
The land bridges, on the other hand, might be due to the Extras option randomly placing more islands. Extras=Everything can add a lot of land, especially with low sea level. Extras=Tectonic can also add a lot of land if you have Mountains=Winding Canyons, and low sea level + new world age would be the perfect storm for tectonic islands all over the place. So...try fiddling with the Mountains and Extras options in the Advanced Options menu! I recommend Extras=Chains and Mountains=Tectonic Plates for the closest resemblence to the Civ V version of Large Islands.
I also noticed i will start 2 or 3 tiles from a city state quite often (no idea if thats normal)
Cheers
Civ VI released an update for civ/cs starts on Nov 15, 2017. Not sure if you have that update, but that affects the placement of city states. I haven't done much testing yet on whether CS placement is now closer to civs. A number of things can affect this such as sea level, world age, mountain pattern, extra islands, major-civ placement, and even certain climates. Also, global maps can place large islands near the poles so that there is less room in the habitable zone; with enough polar islands, there may very well be city states just a few tiles away from your settler.
Fun fact: the changes to major-civ placement from the Nov-2017 patch actually have no effect on Got Lakes because Got Lakes uses a custom major-civ start positioner that's based on Civ V BNW.
I hope this helps!