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Got Lakes (Various Worlds) Map Script

Got Lakes (Various Worlds) Map Script 37.1

Scrum Lord updated Got Lakes Map Script with a new update entry:

River Patterns and Improved Lakes

Introducing River Patterns!
  • Added a Rivers option with four distinct river patterns: Simple, Detailed, Branchy, and Snaky.
  • Added a River Level option to govern rivers. Also governs oases, but only to balance out floodplains. This is Standard by default, which is significantly more rivers than the base game.
  • Various fixes and enhancements to allow for "smarter" rivers with more intricate flows.
Improved lakes:
  • Added a Lake Level option to govern lakes. This...

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Hi Scrum Lord, can you recommend a settings for your script that will result in a single landmass with an inland sea, if possible connected to the ocean, and with chains of islands plus a limited number of lakes (not a big fan ;) )?
 
Hi Scrum Lord, can you recommend a settings for your script that will result in a single landmass with an inland sea, if possible connected to the ocean, and with chains of islands plus a limited number of lakes (not a big fan ;) )?
Sure, I've got two sets of options that might be fun, even with *gasp* fewer lakes :)

1st recommendation:
Sea Level = High (increases chances of inland seas touching the ocean)
Lake Level = Low (reduces fresh lakes)
Extras = Chains (adds chains of islands)
Continents = None
Islands = None
Lakes = None
Pangea = Oval / whatever you prefer (see below)
--Donut has an inland sea at standard or high sea level, but the sea isn't connected to the outside ocean.
--Maze is a single, highly snaky landmass with plenty of seas/oceans, but I'm not sure if this is what you mean by "inland".
--Oval tends to have inland seas, and at high sea level the bays can cut close to the center. I think this is closest to what you want.
--Pangea is just one big fractal like the base game's Pangea map type.

Spoiler Pangea landmasses :

lands pangea v17.jpg



2nd recommendation:
Sea Level = High
Lake Level = Low
World Wrap = Globe
Extras = Chains
Continents = None
Islands = None
Lakes = None
Pangea = Oval
Cold = Ice Age Cropped
Temperate = None
Tilted = None
Warm = None

This creates an oval that is cropped at the poles with relatively thin east/west ocean. The oval has massive inland bays to compensate for the extra land. Not sure if you care about circumnavigation, but that usually isn't possible with this variant of Oval. Still, this seems to match what you described.
 
Sure, I've got two sets of options that might be fun, even with *gasp* fewer lakes :)

1st recommendation:
Sea Level = High (increases chances of inland seas touching the ocean)
Lake Level = Low (reduces fresh lakes)
Extras = Chains (adds chains of islands)
Continents = None
Islands = None
Lakes = None
Pangea = Oval / whatever you prefer (see below)
--Donut has an inland sea at standard or high sea level, but the sea isn't connected to the outside ocean.
--Maze is a single, highly snaky landmass with plenty of seas/oceans, but I'm not sure if this is what you mean by "inland".
--Oval tends to have inland seas, and at high sea level the bays can cut close to the center. I think this is closest to what you want.
--Pangea is just one big fractal like the base game's Pangea map type.

Spoiler Pangea landmasses :


2nd recommendation:
Sea Level = High
Lake Level = Low
World Wrap = Globe
Extras = Chains
Continents = None
Islands = None
Lakes = None
Pangea = Oval
Cold = Ice Age Cropped
Temperate = None
Tilted = None
Warm = None

This creates an oval that is cropped at the poles with relatively thin east/west ocean. The oval has massive inland bays to compensate for the extra land. Not sure if you care about circumnavigation, but that usually isn't possible with this variant of Oval. Still, this seems to match what you described.

Thank you! I will give it a go today! :)
 
Scrum Lord updated Got Lakes Map Script with a new update entry:

Custom Map Size Support and Various Improvements

Version 22
Now Supports Custom Map Sizes!
  • Tested against Yet (not) Another Maps Pack and Larger Map Sizes.
  • Custom map sizes will always wrap east-west, however you can still toggle latitude bands with the World Wrap option.
  • "Cropped" climates with World Wrap = Globe will treat custom map sizes as if they were already cropped. In other words, climate has no effect on the height of custom-size maps.
  • For larger-than-huge map sizes, I recommend using a system that has at least...

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Scrum Lord updated Got Lakes Map Script with a new update entry:

Improved Climates

Version 23 improves climates and more!

Improved Climates:
  • Got Lakes now uses interpolated climate fractals to produce gradual latitude transitions--as opposed to the base game's flat latitude sandwich with a hint of variation fractal. This allows the poles and equator to "creep into" the temperate band in ways that might not be obvious until you've explored a good chunk of the map. Note that tundra and snow might still be mostly straight for temperate and warm maps.
  • Ice Age...

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Incompatibility
I am trying to play with other mods but I need to disable:
  • MOAR Units
  • JFD´s Rule with Faith
I just mention it to try to find a solution for the next update.
 
Incompatibility
I am trying to play with other mods but I need to disable:
  • MOAR Units
  • JFD´s Rule with Faith
I just mention it to try to find a solution for the next update.
Thanks for sharing. However, it's unlikely that Got Lakes has any effect on those mods or vice-versa, since the mods that you listed both focus on in-game mechanics (units, techs etc), while Got Lakes is a map script. Not seeing where any overlap or conflict could occur that would cause an incompatibility here. I even tried starting a game with MOAR Units and saw no issues.
 
I would like to play an Old World / New World map that has mountains from tectonic plates (mountain ranges that make sense).
For the Old/New world feature I found YNAMP’s Terra script. But in my experience this script does not create interesting mountain ranges. Is there any way I can combine these mods to get both? Perhaps I can import the mountain generation features of this mod in the YNAMP terra map script somehow?
 
I would like to play an Old World / New World map that has mountains from tectonic plates (mountain ranges that make sense).
For the Old/New world feature I found YNAMP’s Terra script. But in my experience this script does not create interesting mountain ranges. Is there any way I can combine these mods to get both? Perhaps I can import the mountain generation features of this mod in the YNAMP terra map script somehow?
That's an interesting idea, and it's doable from a lua programming perspective, but otherwise map scripts don't normally combine like that since they tend to be self-contained. The Terra map script would not only need additional mountain range code, but also logic to prevent land from getting surrounded by mountains, and maybe also some tweaks to how civs get their starting spots.
 
Scrum Lord updated Got Lakes Map Script with a new update entry:

Improved landmasses, mountains, extras, and more!

Version 24.0

Changes to Landmasses:
  • Removed Extras (obsolete / produced many undesirable maps)
  • Removed Tiny Islands (islands too small for early exploration / districts)
  • Added Clusters (formerly Extras + Clusters)
  • Added Mini Donuts (formerly Extras + Mini Donuts)
  • Added Noodles: a few large ring-shaped fractal continents, and possibly some dangling strands here and there
  • Added Snake (formerly Extras + Tectonic +...

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hello,can u suggest a setting for me ?
i want play pangea with low sea(i want more land than sea),low desert,low snow and no ice on north and south(cause snow is same like desert haha cant do anything in snow and deset),scramble rainforest,a rainforest belt in ,a few mountain,a some wall mountain in between continent,a lake with river(i like build harbor,but with no river make me hard cause if i play poland i choose river goddes),
hope u reply my request,thanks
 
this is my current mod i used,did it all compatible ?
 

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is this setting right ?
 

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hello,can u suggest a setting for me ?
i want play pangea with low sea(i want more land than sea),low desert,low snow and no ice on north and south(cause snow is same like desert haha cant do anything in snow and deset),scramble rainforest,a rainforest belt in ,a few mountain,a some wall mountain in between continent,a lake with river(i like build harbor,but with no river make me hard cause if i play poland i choose river goddes),
hope u reply my request,thanks
Let's see...

i want play pangea with low sea(i want more land than sea)
The best way to get more land than sea is with one of the Lakes landmasses.
low desert,low snow
So no Evergreen, Ice Age Full, Tilted Axis, Sandstorm, or Sandy Jungle climates.
That leaves Ice Age Cropped, all Temperate climates, and Rainforest.
and no ice on north and south
Set World Wrap to Region to remove the polar latitude bands.
scramble rainforest,a rainforest belt
I suggest forcing the Rainforest climate.

To minimize desert, set Temperature to Cold

For extra scrambling of terrain/features, try setting Climate Granularity to Fine.

By the way, this Regional Rainforest map of yours might be somewhat food-heavy, so to compensate I suggest setting Grass/Plains Mix to More Plains. That way, you'll get a few more plains-jungles for production.

Setting the No Grass Jungles checkbox would also help add production, but that might reduce the variety of terrain on your map to mostly plains/jungles.
a few mountain,a some wall mountain in between continent
Fractal Ranges is a good mountain pattern for making mountain walls while adding less mountains than Winding Canyons.
a lake with river(i like build harbor,but with no river make me hard cause if i play poland i choose river goddes)
Sounds like you'd like some large seas on your land-heavy map. For that I suggest Large Lakes, unless you want most of the seas to be connected in which case try Inland Sea.

River Level controls the quantity of rivers. I suggest either Standard or High. Note that Standard already produces more rivers than the base game.

To increase rivers further, you could set Rivers to Detailed or Snaky. Those river patterns tend to produce slightly more rivers, while Everything is like the average of all the patterns.

Putting it all together, here is what I suggest:
World Age: Standard
Temperature: Cold
Tundra Level: Standard
Rainfall: Standard
Sea Level: Standard
Lake Level: Standard
River Level: High
Climate Granularity: Fine
Grass/Plains Mix: More Plains
World Wrap: Region
Mountains: Fractal Ranges
Rivers: Detailed
Extras: Random
Continents Landmasses: None
Islands Landmasses: None
Lakes Landmasses: Large Lakes
Pangea Landmasses: None
Cold Climates: None
Temperate Climates: None
Tilted Climates: None
Warm Climates: Rainforest
 
is this setting right ?

For extra land, set Sea Level to Low. Lake level also increases land, but not as much as Sea Level (so go ahead and set both to Low).

Scattered Crags will give you few if any mountain walls (see my recommendations above).

Your landmass shuffle is guaranteed Oval. You might want to also try Large Lakes (see my recommendations above).

Your climate shuffle is 25% chance of Ice Age Crop, 25% chance of Arborea, 25% chance of Tilted Axis Crop, and 25% chance of Rainforest. To avoid both ice/snow and desert, I would drop Ice Age Crop and Tilted Axis Crop.
 
Putting it all together, here is what I suggest:
World Age: Standard
Temperature: Cold
Tundra Level: Standard
Rainfall: Standard
Sea Level: Standard
Lake Level: Standard
River Level: High
Climate Granularity: Fine
Grass/Plains Mix: More Plains
World Wrap: Region
Mountains: Fractal Ranges
Rivers: Detailed
Extras: Random
Continents Landmasses: None
Islands Landmasses: None
Lakes Landmasses: Large Lakes
Pangea Landmasses: None
Cold Climates: None
Temperate Climates: None
Tilted Climates: None
Warm Climates: Rainfores

thank you for ur reply,u ar so kind ..
i cant wait till weekend now,time for new jurney
 
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