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Got Lakes (Various Worlds) Map Script 28.0

Quench your thirst for exploration with this incredibly random map script!

  1. Scrum Lord

    Scrum Lord Chieftain

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    Scrum Lord updated Got Lakes Map Script with a new update entry:

    River Patterns and Improved Lakes

    Read the rest of this update entry...
     
  2. luksol78

    luksol78 Chieftain

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    Hi Scrum Lord, can you recommend a settings for your script that will result in a single landmass with an inland sea, if possible connected to the ocean, and with chains of islands plus a limited number of lakes (not a big fan ;) )?
     
  3. Scrum Lord

    Scrum Lord Chieftain

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    Sure, I've got two sets of options that might be fun, even with *gasp* fewer lakes :)

    1st recommendation:
    Sea Level = High (increases chances of inland seas touching the ocean)
    Lake Level = Low (reduces fresh lakes)
    Extras = Chains (adds chains of islands)
    Continents = None
    Islands = None
    Lakes = None
    Pangea = Oval / whatever you prefer (see below)
    --Donut has an inland sea at standard or high sea level, but the sea isn't connected to the outside ocean.
    --Maze is a single, highly snaky landmass with plenty of seas/oceans, but I'm not sure if this is what you mean by "inland".
    --Oval tends to have inland seas, and at high sea level the bays can cut close to the center. I think this is closest to what you want.
    --Pangea is just one big fractal like the base game's Pangea map type.

    Spoiler Pangea landmasses :

    lands pangea v17.jpg


    2nd recommendation:
    Sea Level = High
    Lake Level = Low
    World Wrap = Globe
    Extras = Chains
    Continents = None
    Islands = None
    Lakes = None
    Pangea = Oval
    Cold = Ice Age Cropped
    Temperate = None
    Tilted = None
    Warm = None

    This creates an oval that is cropped at the poles with relatively thin east/west ocean. The oval has massive inland bays to compensate for the extra land. Not sure if you care about circumnavigation, but that usually isn't possible with this variant of Oval. Still, this seems to match what you described.
     
  4. luksol78

    luksol78 Chieftain

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    Thank you! I will give it a go today! :)
     
  5. Scrum Lord

    Scrum Lord Chieftain

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    Scrum Lord updated Got Lakes Map Script with a new update entry:

    Custom Map Size Support and Various Improvements

    Read the rest of this update entry...
     
  6. Scrum Lord

    Scrum Lord Chieftain

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    Scrum Lord updated Got Lakes Map Script with a new update entry:

    Improved Climates

    Read the rest of this update entry...
     
  7. Scrum Lord

    Scrum Lord Chieftain

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    Scrum Lord updated Got Lakes Map Script with a new update entry:

    Bug Fix: Ice Removal

    Read the rest of this update entry...
     
  8. Fuichis

    Fuichis Chieftain

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    Incompatibility
    I am trying to play with other mods but I need to disable:
    • MOAR Units
    • JFD´s Rule with Faith
    I just mention it to try to find a solution for the next update.
     
  9. Scrum Lord

    Scrum Lord Chieftain

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    Thanks for sharing. However, it's unlikely that Got Lakes has any effect on those mods or vice-versa, since the mods that you listed both focus on in-game mechanics (units, techs etc), while Got Lakes is a map script. Not seeing where any overlap or conflict could occur that would cause an incompatibility here. I even tried starting a game with MOAR Units and saw no issues.
     
  10. Empariz

    Empariz Chieftain

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    I would like to play an Old World / New World map that has mountains from tectonic plates (mountain ranges that make sense).
    For the Old/New world feature I found YNAMP’s Terra script. But in my experience this script does not create interesting mountain ranges. Is there any way I can combine these mods to get both? Perhaps I can import the mountain generation features of this mod in the YNAMP terra map script somehow?
     
  11. Scrum Lord

    Scrum Lord Chieftain

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    That's an interesting idea, and it's doable from a lua programming perspective, but otherwise map scripts don't normally combine like that since they tend to be self-contained. The Terra map script would not only need additional mountain range code, but also logic to prevent land from getting surrounded by mountains, and maybe also some tweaks to how civs get their starting spots.
     
  12. Scrum Lord

    Scrum Lord Chieftain

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    Scrum Lord updated Got Lakes Map Script with a new update entry:

    Improved landmasses, mountains, extras, and more!

    Read the rest of this update entry...
     
  13. pemuda

    pemuda Chieftain

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    hello,can u suggest a setting for me ?
    i want play pangea with low sea(i want more land than sea),low desert,low snow and no ice on north and south(cause snow is same like desert haha cant do anything in snow and deset),scramble rainforest,a rainforest belt in ,a few mountain,a some wall mountain in between continent,a lake with river(i like build harbor,but with no river make me hard cause if i play poland i choose river goddes),
    hope u reply my request,thanks
     
  14. pemuda

    pemuda Chieftain

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    this is my current mod i used,did it all compatible ?
     

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  15. pemuda

    pemuda Chieftain

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    is this setting right ?
     

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  16. Scrum Lord

    Scrum Lord Chieftain

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    Let's see...

    The best way to get more land than sea is with one of the Lakes landmasses.
    So no Evergreen, Ice Age Full, Tilted Axis, Sandstorm, or Sandy Jungle climates.
    That leaves Ice Age Cropped, all Temperate climates, and Rainforest.
    Set World Wrap to Region to remove the polar latitude bands.
    I suggest forcing the Rainforest climate.

    To minimize desert, set Temperature to Cold

    For extra scrambling of terrain/features, try setting Climate Granularity to Fine.

    By the way, this Regional Rainforest map of yours might be somewhat food-heavy, so to compensate I suggest setting Grass/Plains Mix to More Plains. That way, you'll get a few more plains-jungles for production.

    Setting the No Grass Jungles checkbox would also help add production, but that might reduce the variety of terrain on your map to mostly plains/jungles.
    Fractal Ranges is a good mountain pattern for making mountain walls while adding less mountains than Winding Canyons.
    Sounds like you'd like some large seas on your land-heavy map. For that I suggest Large Lakes, unless you want most of the seas to be connected in which case try Inland Sea.

    River Level controls the quantity of rivers. I suggest either Standard or High. Note that Standard already produces more rivers than the base game.

    To increase rivers further, you could set Rivers to Detailed or Snaky. Those river patterns tend to produce slightly more rivers, while Everything is like the average of all the patterns.

    Putting it all together, here is what I suggest:
    World Age: Standard
    Temperature: Cold
    Tundra Level: Standard
    Rainfall: Standard
    Sea Level: Standard
    Lake Level: Standard
    River Level: High
    Climate Granularity: Fine
    Grass/Plains Mix: More Plains
    World Wrap: Region
    Mountains: Fractal Ranges
    Rivers: Detailed
    Extras: Random
    Continents Landmasses: None
    Islands Landmasses: None
    Lakes Landmasses: Large Lakes
    Pangea Landmasses: None
    Cold Climates: None
    Temperate Climates: None
    Tilted Climates: None
    Warm Climates: Rainforest
     
  17. Scrum Lord

    Scrum Lord Chieftain

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    I haven't verified, but I believe those are all compatible.
     
  18. Scrum Lord

    Scrum Lord Chieftain

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    For extra land, set Sea Level to Low. Lake level also increases land, but not as much as Sea Level (so go ahead and set both to Low).

    Scattered Crags will give you few if any mountain walls (see my recommendations above).

    Your landmass shuffle is guaranteed Oval. You might want to also try Large Lakes (see my recommendations above).

    Your climate shuffle is 25% chance of Ice Age Crop, 25% chance of Arborea, 25% chance of Tilted Axis Crop, and 25% chance of Rainforest. To avoid both ice/snow and desert, I would drop Ice Age Crop and Tilted Axis Crop.
     
  19. pemuda

    pemuda Chieftain

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    thank you for ur reply,u ar so kind ..
    i cant wait till weekend now,time for new jurney
     
  20. Scrum Lord

    Scrum Lord Chieftain

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    You're welcome, and thank you for the positive review! :)
     

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