Got Lakes (Various Worlds) Map Script

Got Lakes (Various Worlds) Map Script 37.1

Hello,
New around here, I wanted to first say thank you for the mod, it has been a pleasure to play with!
And secondly, I would like to know if it is possible to generate a map with ALL luxuries the game has, both from the base game and the mods I have currently enabled.

Thank you for your help!.

Edit: Not sure if this is the right place, because i don't know why this is happening, or if this is another mod messing things up, but i play with the oceans' mod and dyes seem to spawn incredibly often, to the point it seems to be displacing other luxuries (319+ dyes vs 2 marbles vs 1 penguin):

Spoiler image :

Sid Meier's Civilization VI (DX12) 11-05-2024 8_47_13.png
 
Last edited:
Hello,
New around here, I wanted to first say thank you for the mod, it has been a pleasure to play with!
And secondly, I would like to know if it is possible to generate a map with ALL luxuries the game has, both from the base game and the mods I have currently enabled.

Thank you for your help!.
Hi @Dhomochevsky,
You're welcome! Glad you're enjoying Got Lakes!

Got Lakes doesn't have its own way to force every type of luxury, but I designed the mod to be compatible with most luxury mods, so maybe try something like Luxury Resource Variety.


Edit: Not sure if this is the right place, because i don't know why this is happening, or if this is another mod messing things up, but i play with the oceans' mod and dyes seem to spawn incredibly often, to the point it seems to be displacing other luxuries (319+ dyes vs 2 marbles vs 1 penguin):
This could be due to a bug in another mod such as Truly Abundant Resources. Some mods like TAR try to adjust the distribution of resources, but there can be unexpected side-effects if you have other mods such as Yet (Not) Another Map Pack enabled.
 
Luxury Resource Variety
Thank you very much, I'll try that one out.

Regarding the Dyes issue, I do use the TAR mod, but I am not using Yet (Not) Another Map Pack though. I'll poke around and see if i can solve that.
But there is thing I noticed on that game, and it was that most of the map was a single continent! I think I read somewhere that luxuries are tied to continents or something, could it be the reason It spawned so many dyes and so little of some of the other luxuries?.
In this screenshot you can see the 6 continents in a single frame, 4 of which span that only frame, and one of them is just 5 hexes (i had to use the search function to find it cause it doesn't even have a name written on it):
Spoiler image :
Sid Meier's Civilization VI (DX12) 17-05-2024 22_39_31.png
 
But there is thing I noticed on that game, and it was that most of the map was a single continent! I think I read somewhere that luxuries are tied to continents or something, could it be the reason It spawned so many dyes and so little of some of the other luxuries?
Yeah, that sounds plausible. Got Lakes uses the base game's continent stamping except for extreme cases such as maps with no mountains and no water. Sometimes the base game's continent stamper does silly things, and I'm afraid that there's not much that I can do about that.
 
Scrum Lord updated Got Lakes (Various Worlds) Map Script with a new update entry:

Support for JNR's Savannah

Version 37.1

With JNR's Savannah mod a.k.a. CB Savannah enabled, Got Lakes can spawn savannahs!

New donut filling: savannahs on applicable land!
  • Savannah mod: enabled
  • Rainfall: Very Wet
  • Forest/Jungle Mix: Much More Forest
  • Biome: not Wetland
  • Biodiversity: Very Low, Low, or Standard (to prevent jungles and forests from spawning in desert).
  • I highly recommend combining this with the desert donut filling. See the...

Read the rest of this update entry...
 
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