Scrum Lord
Warlord
- Joined
- Jul 2, 2017
- Messages
- 226
Nope. The basic AssignStartingPlots function doesn't handle enough edge cases to support Got Lakes without crashing. That's why I had to write a custom start positionerThanks a lot for your reply, Scrum Lord. Unfortunately I'm still not getting the start distances I'm accustomed to (outside of Got Lakes, I try to put major civs like 15 tiles apart).
Is there just a chunk of Lua I could delete or something to have the game just use its basic AssignStartingPlots function? I assume there's no simple solution like that, but I figured I'd ask. Thank you again.

You could try increasing map size while keeping the number of major civs the same. Got Lakes tries to start civs towards the center/middle of their starting regions (using an algorithm called "center bias" which I borrowed from Civ 5), so if there's plenty of space within or between regions then civs have a better chance of being farther away than the minimum distance.