GOTM - 01: A New Beginning. Pre-Game Discussion

pindicator said:
With random opponents we have 5 out of 20 possible opposing leaders starting with Mysticism. I'm okay with math, but probability kills me, yet I know enough to figure the odds are good (over half) there will be at least one. So don't expect to monopolize the religions. I sure wouldn't.

Assuming it's truly random and assuming 6 opponents, there's a roughly 87% chance someone will start with Mysticism.
 
Here is a good article on cultural victory. http://forums.civfanatics.com/showthread.php?t=138647

Traits don't matter much if you use the correct strategy . Philosophical will get you 2-3 more great artists, but when you are at 800+ cpt in 3 cities they only cut a few turns off your finish date.
 
Well, Philosophical isn't as useful as Creative, (+2 culture) which can be replicated by building 3 extra Wonders (only 3 cities need to exceed 50k Culture to win), so Industrious would be useful as well. I think the real kicker comes from Spiritual, though, as you can get obscene modifiers for the uber-temples: You can build one for each 3 temples of a certain religion you have, and they provide a +50% culture bonus.

I'd say Creative/Industrial or Industrial/Spiritual would be the perfect cultural victory traits.

Anyway, the Romans aren't well-suited to a cultural victory. Cultural victories concentrate on a few key cities and a massive, sprawling empire can actually harm it. (More money spent on upkeep, for example.) Everything about the Romans screams massive empire.
 
In the few games I've played, its been the automated workers that have killed me. They aren't bright. The tend to build for food and coin and I ended up with large cities producing 1, 2 or 3 hammers. I'm trying to be more careful now. I don't let workers go full-auto. I queue up several orders for workers as I see areas that need improvement. I think there may be better automation, but I haven't discovered that technology yet. RTFM? Bah.

The other interesting thing is that military units are easily countered by other units from a tech that is just-about to be discovered. So, if you have an advantage, you must press it quickly in small increments. A sweeping conquest may be a thing of the past.
 
Markus5 said:
The other interesting thing is that military units are easily countered by other units from a tech that is just-about to be discovered.

The exception is praetorians. :D
 
DaveMcW said:
The exception is praetorians. :D
I'll need to play as Rome and find out.

Immortals are nice. :) That's where I am now. I used them to overwhelm my neighbor, but the last two cities are thick with archers. Those cities are in prime locations. With them I'll have just enough empire to develop and take to any victory condition. But, I've sent the immortals on barb duty, and then they'll be on guard duty until the empire is ready to take the last two cities.

Its nice to upgrade units without worrying about barracks.:cool:

It would be nice to make upgrades cheaper. Is there a building or wonder for that?
 
Idea.

Civ4 needs Great Farmers and farming specialists. Food is the only thing that can't be tweeked in a city. You can use specialists, Great Leaders and resources to get more gold, more hammers, more culture, more health, more happiness in cities that need them. How do you get more food in a city that needs it?
 
I think that I saw somewhere that upgrades are 25G + 3 gold per hammer. So a massive upgrade from a warrior to a marine would be cheaper than upgrading that same warrior gradually throughout the game
 
ainwoord, thanks for your reply.
Do you means, the patch is not working correctly ?

What does "it got withdrawn" means ? (my english is poor) Sorry

LeSphinx
 
Excellent ainwood!
great ainwood. Your french is good too.


So we will have to wait for the release of the c-iv GOTM ?
LeSphinx
 
ainwood said:
Yes - I think the patch must be fairly close now - friday perhaps?
It's Thanksgiving week. So, it's unlikely that we see the patched patch this week.
 
Am I right in thinking that patch 1.09 is out now?
(I've hated that 'black map' problem since the game was released)

If so, could anyone link me to it?
(sorry, if I appear to be a dumbass)

And if that's the case, are we up and running now, Ainwood, for GOTM#01?
I can't wait...I can't wait...I can't wait! :D
 
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