If Harkonnen comes out with a patch compatible with v1.52
The Patch 1.52 solved many of the memory issues (maybe even with Harkonnen's help) so Harkonnen's patch is kind of obsolet now.
If Harkonnen comes out with a patch compatible with v1.52
LeSphinx said:As I never played CIV4 Epic Game, what is the legendary culture needed for your 3 cities in order to win by culture ?
thanks in advance
Seraphinus said:So Blue Marble is out of question and also nice clock mods?
Seraphinus said:If "No cheating" is checked, custom assets aren't used by default.
Methos said:Seraphinus said:If "No cheating" is checked, custom assets aren't used by default.
I didn't know that. So the mods wouldn't work. How sure are you about that statement? I think I'll start up a game with that checked and see.
From Mods forum Autolog thread:Methos said:Just tried it, and you are correct. When 'No Cheating' is checked neither my autolog nor my clock mod worked. It even states under the description of 'No Cheating' that the game assets couldn't be modified (or something similar to that).
The question is whether the GOTM Staff will check it. They've already stated autolog could be used. Plus they have already set up their own type of security.
I think they will have to re-evaluate the mods. I wouldn't assume we are going to be able to use them.Dianthus said:The mod doesn't intentionally change the score, but it changed cvutil.py which includes the "getScoreComponent" function. That function changed in 1.09, but the version of that function in the mod is the 1.00 version.
"No cheating" and the admin password effectively do the same thing - prevent use of custom assets, and make sure that your base (normal) assets match those in the original game.MeteorPunch said:Why would they need to check "no cheating," why not just lock the game save with a password? Doesn't it do the same thing, but you can still use mods? (I could be wrong about this)
So that's why some mods worked, and some didn't in GOTM1...cool.ainwood said:The reason the clock and autologger could be used in the first GOTM was presumably a bug that allowed custom assets to be used. This is no longer the case, as new (HOF staff member ) Deniz mentioned.
Definitely a great idea.Ainwood said:Still up for discussion - maybe in another thread though.
Kuranes said:It's too bad that we can't load UI-only mods with "no cheating" enabled, but you can understand why the game can't tell a cheating mod from a harmless one. But we trust GOTM submitters to be honest in so many other ways; maybe we should trust them to not use cheating mods too, and unlock the games? Then again I can imagine folks may modify their rulesets by accident. Maybe a whitelist of approved mods that we trust players to follow would do it? Hmm.
Especially if alt-tab causes the game to crash ...Methos said:It makes things a lot easier when you don't even have to Alt-Tab out of the game.