GOTM-02: Pre-Game discussion

looks like fun, too bad i cant play standard maps on my comp. Any chance there will be tiny maps in future GOTMs? btw im new here and this seems to be a very active and good natured forum, keep it up
 
Monthar said:
I ain't even been able to do better than a time vicory on Noble yet. So, I'll most likely lose this GOTM rather quickly.

If you enjoy the game, that's what counts. I won my last few games on Noble; it's time to move up a level.

A good goal: Avoid getting slaughtered by the barbarians!
 
I played 4 test games and have found the barbarians to be a real problem, I have never played epic before. Normally I skip archery and trade for it later but I am finding forming more than 2 towns early on with only warriors is just not working out.

Could go for bronze working early but I was thinking of getting agriculture,animal husbandry and sailing as starting techs. I find barbarians by this time are a big problem.

Anybody got any tips for early defence on this type of map ?
 
Does anyone know how far exactly into the game the Barbarian units upgrade (like, go from Warriors to Axemen etc.)? Is it triggered by our own research (like entering the Classical Age or sth) or do they just follow their own timeline in growing in strength?
 
I saw barbarians having horse archers in the time I get to knights. Looks like they progress too, but slowly or maybe as average of others.
 
This is going to be fun, never played cIV on prince level yet :) Maybe going to have a testgame with the same conditions as this GOTM to get a feeling for it
 
How do we actually start the GOTM? Is it different in [civ4]? Should we "load game" and simply open the save-file or use a scenario option, or?
 
Mercade said:
How do we actually start the GOTM? Is it different in [civ4]? Should we "load game" and simply open the save-file or use a scenario option, or?

Though some simply open the save-file, others have reported problems with that.

For myself, I just "load game."

Req
 
Shillen said:
I'd like to know what mods people want to use and why they feel that it's necessary for them to use them for GOTM. Personally, I have no problem playing the game vanilla. I'd like to hear compelling arguments for why people can or will not play gotm without using mods. I thought the no cheating checkbox was a great idea so people who liked mods could keep all their mods installed for personal use, but still play the GOTM without using them.

Well, if the original programmers had included some pretty basic functionality in the game, I would agree with you.

As is, I know that trying to deal with specialists is going to be a nightmare without my mod.

And it was REALLY nice to not have to wait for 15 seconds to figure out what turn you're on.

Plus, I'd really like to be able to take a glance and see how other civs feel about other opponents without having to hover over every damn leader head.

And in the future, pop-ups related to cities about to grow, cities which just grew, enemy units landing near your cities, etc. would be very nice to have.

And for QSC, it will take MUCH longer without eotinb's log changes mod.

Req
 
Requies said:
Though some simply open the save-file, others have reported problems with that.

For myself, I just "load game."

Req
Thanks. I used "load game" indeed and that works fine. I seem to recall from [c3c] that there was some kind of welcome message introducing the game as a scenario, but maybe I'm mistaken. It's been a while since I played GOTM.
 
Requies said:
Well, if the original programmers had included some pretty basic functionality in the game, I would agree with you.

As is, I know that trying to deal with specialists is going to be a nightmare without my mod.

And it was REALLY nice to not have to wait for 15 seconds to figure out what turn you're on.

Plus, I'd really like to be able to take a glance and see how other civs feel about other opponents without having to hover over every damn leader head.

And in the future, pop-ups related to cities about to grow, cities which just grew, enemy units landing near your cities, etc. would be very nice to have.

And for QSC, it will take MUCH longer without eotinb's log changes mod.

Req

All good reasons. :)
 
This is a VERY interesting GOTM. Havent had so mutch fun in a long while. Suppose we will get lots of crying afther the first 2 cities is settled.
 
3x lakes + lighthouse + financial + start sailing makes for something of a powerhouse tech start. I'd settle on the spot and pump every worker and settler from the capital after getting a library/academy out while teching up to happiness stuff and pumping military from the second city. Probably ignore religion until someone spreads it to me so I can cap their holy city. Stabalize at math and catapult one, maybe two rivals into the ground.

That's the plan, anyway. See you on the other side.
 
Hi, it appears you can walk around the world. Or at least it seems that way. You can at least scroll around the world. Before I get too far can anyone confirm that the lakes world is "flat"?
 
I never played a Lake map, but according to Sirian's map script guide:
=====
Lakes
=====

Regional Map: No world wrap
Land-Heavy Map: 52 plots wide, 32 plots tall, at "Standard" map size
Sea Level: "Sea Level" setting will slightly increase or decrease the lake sizes
this is a regional map and there is no world wrap.
 
in the test game i was messing around with last night the map wrapped normally.
 
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