ronricorum
Chieftain
- Joined
- Dec 22, 2005
- Messages
- 9
DaveMcW said:You can run this program on any savegame to extract the events.
Simple tool for dumping your event log to file
Thanks DaveMcW! This is what I was looking for.
DaveMcW said:You can run this program on any savegame to extract the events.
Simple tool for dumping your event log to file
Monthar said:I ain't even been able to do better than a time vicory on Noble yet. So, I'll most likely lose this GOTM rather quickly.
It's possible to have archers well before the barbs get dangerous units.Strobe said:Anybody got any tips for early defence on this type of map ?
Mercade said:How do we actually start the GOTM? Is it different in? Should we "load game" and simply open the save-file or use a scenario option, or?
Shillen said:I'd like to know what mods people want to use and why they feel that it's necessary for them to use them for GOTM. Personally, I have no problem playing the game vanilla. I'd like to hear compelling arguments for why people can or will not play gotm without using mods. I thought the no cheating checkbox was a great idea so people who liked mods could keep all their mods installed for personal use, but still play the GOTM without using them.
Thanks. I used "load game" indeed and that works fine. I seem to recall fromRequies said:Though some simply open the save-file, others have reported problems with that.
For myself, I just "load game."
Req
Requies said:Well, if the original programmers had included some pretty basic functionality in the game, I would agree with you.
As is, I know that trying to deal with specialists is going to be a nightmare without my mod.
And it was REALLY nice to not have to wait for 15 seconds to figure out what turn you're on.
Plus, I'd really like to be able to take a glance and see how other civs feel about other opponents without having to hover over every damn leader head.
And in the future, pop-ups related to cities about to grow, cities which just grew, enemy units landing near your cities, etc. would be very nice to have.
And for QSC, it will take MUCH longer without eotinb's log changes mod.
Req
this is a regional map and there is no world wrap.=====
Lakes
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Regional Map: No world wrap
Land-Heavy Map: 52 plots wide, 32 plots tall, at "Standard" map size
Sea Level: "Sea Level" setting will slightly increase or decrease the lake sizes