GOTM 04 - First Spoiler (starting continent)

Contender, going for marble wonders

I didn't expect to get one of the early religions and it turns out that indeed there was no chance. The AI got them very quickly:
3640bc Buddhism
3400bc Hinduism
2480bc Judaism

From what I read in the reports, the AI's seem to avoid any research that the player has already started, regardless of the fact that they haven't met the player yet. :rolleyes:
So perhaps I missed my chance because I didn't settle on turn one.
I didn't??
Nope. The location itself looked nice enough, but:
- the lack of luxuries meant that the enormous growth potential would go to waste for quite some time - unless one would grab several of the early religions, of course;
- there was no big forest to chop;
- it seemed to be less than central, near the south 'pole' and in a corner of the continent, so unless we would start by building a settler before anything else, there would be a good chance of getting hemmed in on emperor.
So all in all, I would have to rely on luck too much and if that was the case, I might as well gamble on something more consistent: an alternative starting spot inland.

As it went we found ourself a good spot with deer and marble one tile west of the river, in a thick forest. This would ensure our claim to the land e/se that we left behind. Later it appeared that we just missed the copper but we got the wheat in return.
City-wise, the plan was to found a coastal town nearby, have that build 3 Work Boats while Fast Workers build a long road, and only then settle back on the starting tile. But before that, we aimed to get all the marble wonders and race to Alphabet and a religion before empire size would hamper research.

Our initial Warrior continued exploring almost straight north-west towards the centre of the map. He found a hut and popped it for a Scout, which in turn found another hut and popped it right before the competition would, for my first hut tech ever: The Wheel, which made us quite happy (although it does not compare to Bronze Working or Writing, of course). During the course of the bc years we had a lot of trouble finding enough animals and barbs to nurse him up to 10 experience, but we managed. :)
The scout went on exploring and found everyone on the continent. After signing Open Borders with all, he met Egypt as well across the water, before he was killed by a barbarian Warrior (our only other loss so far was a forest-fortified Archer which died to a barb Archer ...). Finally, Spain (lots of gold tiles!) was discovered by a Work Boat.

It is now 1AD, we are in third place but the potential to grow is enormous, with 37GP points a turn already. We have plenty of room for now but are starting to look at nearby Greece. Culture pressure is on Athens but it won't flip, of course (in a test game, I once looked for a 100 turns at a zero-culture, one-tile town in the middle of my empire that didn't succumb even to several culture bombs.)

Research
4000bc Mining, Mysticism (starting)
3600bc Hunting
3280bc The Wheel (hut)
3200bc Masonry
2680bc Polytheism
2440bc Priesthood
2000bc Writing
1960bc Alphabet (The Oracle)
1960bc Animal Husbandry, Archery, Agriculture, Fishing (trade)
1920bc Bronze Working, Pottery (trade)
1560bc Monotheism
1480bc Iron Working (trade)
1240bc Meditation (trade)
1160bc Theology (Moses)
925bc Literature
875bc Sailing (trade)
500bc Monarchy (trade)
475bc Mathematics (trade)

After Literature, we put science on hold, waiting for Library, Monastery and Academy, partly to improve our canches to trade for tech as well. Part of the money was used to upgrade our starting Warrior to Axeman (Woodsman II, Combat I).

Great People (all in Delhi)
1200bc Moses (prophet), discovered Theology
450bc Homer (artist), joined Bangalore in 175bc
25bc Plato (scientist), Academy in Delhi

Contacts
3920bc Greece
3320bc England
3040bc Arabia
3000bc France
1880bc Egypt
825bc Spain (by Work Boat)

Towns
3840bc Delhi (2 marble, deer, wheat)
1320bc Bombay (iron, cow, banana, dye)
475bc Madras (horse, copper)
175bc Bangalore (iron, fish, 2 clam, deer, cow)
1ad Calcutta (copper, fish, deer, silver, fur)

Delhi
3840bc founded
3680bc expands (2)
3560bc =2
3080bc Fast Worker
2840bc =3
2800bc Warrior
2480bc =4
2320bc Stonehenge
2240bc expands (3)
2000bc The Oracle (Alphabet)
1960bc Warrior
1720bc Fast Worker
1400bc Settler
1280bc Fast Worker, expands (4)
1200bc Moses (Theology)
1160bc Archer
1120bc =5
900bc The Parthenon
825bc Archer
775bc Granary
750bc =6
675bc Christian Temple
525bc Settler
450bc Homer (to join Bangalore)
375bc =7
350bc Library
200bc The Great Library
100bc National Epic
25bc Christian Monastery, Plato: Academy

Bombay
1320bc founded
1160bc Christianity, expands (2)
1000bc =2, Work Boat
875bc Barracks
800bc Archer
725bc expands (3)
650bc Granary
625bc =3
575bc Archer
500bc Work Boat
425bc Archer
400bc =4
275bc Settler
225bc Work Boat
100bc Settler
25bc Christian Missionary

Madras
475bc founded
275bc Fast Worker
250bc expands (2)
75bc =2

Bangalore
175bc founded, expands (2)
50bc =2

Calcutta
1ad founded

Playing sessions: 10

4OTM04_1ad.jpg
 
Adonias said:
contender
And in 1280 BC I got COL, founding Confucianism, and in the same turn I researched CS using the oracle which finished in the same turn. Yay!
Whoa! :goodjob:
I didn't dare to delay the Oracle that long ...
Ran a test later and it turned out I was right: in my game the AI would have completed the Oracle in 1760bc.

Also, in my game the AI claimed Confucianism in 1480bc.
 
Died as Victoria sent her macemen with crossbowmen. Alex was dead fast, I had no chance to survive that war directly, nothing to trade others for alliance. had more expansion then other who seem doing well from these posts, so I figured I was doing too much expansion early on, had to demolish some workers in one point due to serious unemployment problem.
 
This is all very odd.

I keep reading about how the AI gobbles up wonders.

Well...okay

Here's the story of a little nation of Indians who COULD.

Opening Moves:

I thought about not settling in place, because I saw you could get two cities out of the penisula start. However, the plains hill was just too good, so I settled in place. I started on a warrior to prevent an unhappy face as I grew (We demand military protection!)

I sent my two archers west. i sent my worker to mine the damn hill (how useful!) and my settler to sit onto of marble. No way in hell was I losing that site.

Anyways, my archers the now infamous Alexander. Next turn he plops an unprotected worker on the cows...so I take it! (woohoo, two workers!)

He attacks me with...nothing! So I plop my two archers on a hill, and just play spoiler. I'm not expecting much from them.

About this time I had learned fishing and popped out a warrior and a fishing boat. Next up was a quickie to research the wheel. Alexander suicides two archers against mine...they get Drill 1, I think.

I learn bronze working, and there's bronze! I settle my second city immediately and since I had already connected the copper to my empire with a road, built the mine of DOOM!

Next up, a few axemen were produced, and a few religious techs were researched. Oh yeah, and I built Stonehenge in my capital.

My axes went to Athens through the trees. He never saw it coming. I suicided my archers , and one lives, praise the RNG god! He falls to my 3 axes.

One loss. And the greek civilization was destroyed forever.

And then I chopped the pyramids. I used the research boost on representation to complete writing and the oracle (in capital city) on the same turn, around 1280 BC.

CoL slingshot~!

Holy ****, I cannot believe I'm doing this good on Emporer! I've never even won on Monarch, nor survived. Thank you CFC for teaching me!

I found Madras to get the cow, silks, and iron. I turn Athens into a fast worker production center (WHIP IT~! WHIP IT GOOD!)

Plenty of expansion room, when some bugger attacks me (and I can't talk about it!) Well, HER chariots fell to my axes, and I eventually rebuilt the fishing boats (which really only stopped 4 turns of production, or one axe...wahhh whatever).

I've got a few settlers now queued up. Slowly but surely I'm gaining research. I'm not on tech parity with the AI in 500 AD, and in score I am dead last (well, okay, Alexander is DEAD last) but I'm slowly climbing.

I'm second in GNP, and I am keeping up in techs by taking the non AI-techpath and trading. Victoria, bless her, had confucianism spread to her, and I spread it further with missionaries, and will continue to do that. I could have pressed and attacked, but I feared overexpansion. My science rate is rocky as is right now (holding at 70, but swinging from 100 to 10 at places).

But I have 5 cities. There is plenty of room to settle. Victoria will be an ally for life (and she's big, so there's a chance I could go diplomatic). Or I might attack her and claim the whole continent with macemen and cats in 500 years.

We will see.

However, it was perfectly possible to get the early wonders against the AI, but I had to plan like hell for it. Thankfully, I should be popping out a great engineer next (I've popped two great profits, one built my confucian shrine).

All in all, I have a chance after 500 AD, and that's great
 
Adventurer

Well I realized from turn 0 that there were two spiritual civs by virtue of the (top 5 city) screen. That was enough for me to just push for a hum-ho start and put the oracle down the list. What was A#1 priority for me was the pyramids. I'll dig up my logs, but basically I plopped the second city when I was just about 4 turns from BW so I could start pre-chopping in the second city for the pyramids.

The 3 extra happy was what really helped me take off on the cultural path. I got henge, pyramids, great library, hanging gardens so far.

Alex declared war on me and sent only archers and I just mauled him. I took off to the second conty and the barbs plopped a city right in the perfect spot so I took that. I plan on expanding a bit on the second continent and trying to culture flip alex's perimiter cities rather than warring. This is a great spot for culture victory as everyone has to come through a central point.

I also like it how stolen workers become fast workers right off. Makes it easy.

My main error was during my oracle slingshot I delayed the oracle to chop an axeman. This probably cost me the three turns I missed the oracle by. Oh well, I got the things I really needed and I have two religions already in my 4 cities.
 
JerichoHill said:
Here's a question...

Why did most eveyrone let alex grow?

Well, maybe because there is no way to stop him very early on unless you play adventurer and not contender :mischief:
 
JerichoHill said:
I meant that towards the adventurer crowd.

I do realize that on contender you can't pull this off.

I also managed to gimp Alex on contender. You just have to prioritize it. I only built two early wonders and never founded a third city. Instead I stole his worker, camped out axemen on his bronze and then whipped up a bunch of swordsmen. You certainly can't out expand him on contender, but you can cripple him, then take him over at a leisurely and economically sustainable pace.

I wonder if the adventurer bonus was too much of a crutch. Sure it guarantees you get a solid second city without a fight, but having to be in the mindset that you need to capture your second good city makes it much easier to get your third, IMO.
 
I played adventurer this time and it was pretty fun. I eventually lost, but that's in the second spoiler. In fact, the whole story needs to be told as one narrative, so I won't write any details.

I made 4 major errors in retrospect. But, I think I've really learned something and wasn't particularly angry when everything collapsed.

The 4 errors? Initial research order; Bungled slingshot; Didn't raze a particular city; Neglecting military at a crucial time.

More later.
 
I agree. I feel the adventurer start was too much of a crutch. I'll be playing next month on Contender.

It was WAY to easy to take out alexander. He always kept two archers in his city. The natural exploration led my archers to him (no point in keeping them back).

Now, I could have,because of capturing him, overexpanded...we will see...but considering I got 3/4 early wonders, a religion, and have 2 capital cities now in my empire...with plenty of room to settle, I feel that it was too powerful a start. Maybe that was the point.

I believe the point of that start was that I should have continued to attack Victoria and her archers, but that confucianism spreading made me stop. If anything, turning off the military gear after eliminating alex may prove to be the downfall.
 
My start was a calalogue of errors and missed chances. My initial strategy was to develop food-rich Delhi (founded on the starting position) as a super-science city, use my second city to build units and take over Greek empire. If that plan would come off, I should have about 8-10 cities, and some technology lead, and be able to go for a cultural victory, or maybe a spaceship. Never having won at Emperor, the part of the strategy about winning was a bit fuzzy! :) Supporting this strategy, I would found an early religion and it would spread about, causing peace and harmony!

Anyway, I built a warrior first, then started pyramids. I researched fishing, and when I had it, built some boats. First mistake: I sent a boat to the fish which was outside the fat cross! I liked the look of the land to the west, so once I was working the clams, built a settler who went and founded a city on top of the marble (one turn ahead of Alexander). After fishing I went for polytheism, and got it first. Hinduism never got adopted by anyone else though, except the Greeks (who I planned to attack anyway). I got Stonehenge in Delhi. My plan was to go for Pyramids, get representation, build a library, then set two specialists in Delhi for research and GPs. Second mistake: seeing the marble I decided to research priesthood and go for the Oracle in #2 city. This meant that I was later getting masonry and starting pyramids, and didn't get them. I didn't get the Oracle either! The Parthenon I did get, which was a consolation. Anyway I built a library, then headed for literature, and the Great Library in Delhi. Meanwhile I was attacking the Greeks with spears and axes against their archers and horses. I took a city near me easily, and they had no serious response, lacking bronze and iron.

Then it all started to go to pieces. The Spanish declared war, and sent a huge navy to blockade Delhi. A sneaky horse nicked my fast worker. A lucky horse ran round my army of spears and knocked over the fortified ** spearman guarding the city I had captured. I missed the Great Library by one turn! Suddenly I was down to negligible research, had no worker, and having to re-capture a city I had already taken. I resigned!

I did re-load from the auto-save later to see how far I could get despite being in a sticky position. I can't say anything about it in this thread though. However, I think it is OK for me to say that Victoria is not a nice person at all :)
 
I didn't hammer alex because I thought his capital site was garbage except for the gems which I wanted. Plus he was just spamming archers giving me lots of promotions as he attacked out his city walls.
 
I would like to see more screenshots in this thread!

You know: A picture says more than a 1000 words... :)
 
The problem with attacking Alex too early is you end up with too many cities you cant sustain and your economy nosedives. Its a balancing act.

I took his worker to slow him down and then tried to build up a bit before trying to kill him. I didnt start my settler till size 4 and there was no settler by the silk when i built there. Taking the worker bought me a bit of time i guess as Alex expanded north instead.
 
exitpoll said:
I would like to see more screenshots in this thread!

You know: A picture says more than a 1000 words... :)

I'd do it but I didn't really understand what wasn't kosher to show in regards to the state of the world. So black out the world map and the AI leaders and anything is fair game? I don't have coal/oil yet so that's not an issue.
 
DonaldKipper said:
The problem with attacking Alex too early is you end up with too many cities you cant sustain and your economy nosedives. Its a balancing act.

I took his worker to slow him down and then tried to build up a bit before trying to kill him. I didnt start my settler till size 4 and there was no settler by the silk when i built there. Taking the worker bought me a bit of time i guess as Alex expanded north instead.

No its not.

You can a) raze or b) park your archers (adventurer) and let him suicide...

What, I got 1 extra city. Its a timing issue. My economy didnt take a hit!
 
JerichoHill said:
No its not.

You can a) raze or b) park your archers (adventurer) and let him suicide...

What, I got 1 extra city. Its a timing issue. My economy didnt take a hit!

But i dont want to spend all my early work on killing an opponent so the AI can fill in the space either.

When u start on emp, u cant just walk over AI at will. First u need bronze hooked and then u need to build some axes. Archery is not in most peoples primary tech-line and if bronze isnt close enough you need 2 cities. Unless u get a very early second settler, u will not get your second city before AI unless AI has pretty bad land.

I can see your point about on Adventurer - with Archers, i would certainly be vert aggressive with a close neighbour, but i assume the whole point of playing on adventurer indicates a lack of experience on this level and perfect play would be somewhat curious - else you should be playing contender

yes, u can send everything you have to kill alex, but everything u put into early military u dont put into early growth, and its very easy to find yourself hopelessly behind in tech
 
Back
Top Bottom