Arabia Circa 500 AD
From the onset, and despite being Philo/Spiritual, I avoided trying to go for an early religion and instead focused on techs to develop the hills and find things for my first-build worker to pursue. I was hoping to get into an early Axe rush, but soon realized that growing through some peaceful expansion seemed to make a bit more sense on this map. I settled Mecca in place to work the hill as a mine for better long term production (I hoped) and to keep the Flood Plains inside the initial city radius (figuring no need to get the wheat or pigs too early if we are working the extra food in the fp's).
Build order in Mecca: Worker/Warrior/Worker/Settler/Warrior/StoneHenge/Warrior/Axemen
Tech Order:
Mining/BW/Meditation/Priesthood/Writing/Code of Laws/Agriculture/Animal Husbandry/Iron Working/Alphabet
Lost our first warrior to multiple lion attacks so we needed to bolster our early defense with some warriors builds. I wanted to steal some workers, but have not had the chance to do so yet.
No goodie huts seen at all.
Once I saw the map revealed from early exploration the distances and open space to expand into, I tried to get a Settler out ASAP. I chopped a 2nd worker, had them chop a settler and pre-chop Stonehenge in Mecca. I founded Medina on the Gold Coast almost due west of Mecca and immediatly started building The Oracle as I was teching Writing and COL. A few decisive chops after discovering COL coupled with a quick snap of the whip gave me the Oracle right after COL gave me Confucim and I got the slingshot to Civil Service for bureacracy civic.
Used my Stonehenge prophet to build the Kong Mio in Medina and made Confuc my state religion. Used the 2nd prophet to merge into Medina instead of discovering a tech since the other civs seemed to be a little ******** in their sciences. Coverting to Confucism seemed to get Izzy a bit upset and she soon sounded the war trumpets. It actually became a quick and very real threat to do damange to our burgeoning Arabian Empire since I had just founded the City of Bagdag near Isabella's borders (to pick up the Iron resource there) and the city was not yet defended! The axes I wanted to use to capture Barbarian cities instead had to stave off Isabella's undermanned (lucky for me) effort. Her entire invasion force consisted of one archer and one Chariot, which were summarilly kicked to the curb.
After ten turns of non-warring war, I got a tech (Masonry) for signing a peace treaty. I can only hope for more wars like this!
I captured 3 (three) Barbarian cities with minimal effort just by waiting for them to hit Pop 2, then using 3 axes (with City Raider) vs the 2 archers in each city.
Currently bee-lining to Guilds and the UU to begin some type of more protracted domination effort. The plan is take out the number two CIV and then work through the lessors. We have a good tech lead, are way behind in army men, but way ahead in Gold by dipping to 0 to fill the treasury coffers to make our Guilds run. I want to take out one civ when I get my Camel Archers, go for another one once I get some Macemen, then chill out until Calvalry. My tech path after Guilds is to aim for Liberalism and if possible grab Nationalism for Calvalry as soon as possible.
Hooked up the iron as soon after discovering IW in hopes of making a Sword rush against someone but peacefull expansion has made more sense up to this point. The only fighting being against barbarians and Isabella's folly.
We are currently building the Hanging Gardens in Mecca for the Pop points and health boost and to start aiming for an Engineering GP Farm. That is why I farmed the Flood Plains instead of cottaging them like I usually would. Going to pump up the population for a Middle Age Great Person bonanza (or at least that is the plan).
Still aiming for a domination victory, but Cultural seems like it could also be a potential option, even though I have not been aiming for it, have never acheived one, and really have no clue how to pull it off.