I dont see it as the type of change which should be anounced... If your strategy was based on hut seeking, then you were taking an inherent risk... What if the first 3 huts you pop contain barbarians? What if the AI beats you to all of them (in my test games, I averaged seeing only 2 to 3 huts in this configuration (which BTW, I did NOT pop; I never pop huts in test games because they upset the validity of the tests)).
More significantly however, even in an unaltered map (and this may be one for all we know), there is a possibility of no poppable huts within range. Unlikely as it may be, if the map script places them randomly, there might be non around...
Moreover, early scouts have other uses than popping huts. They help meeting other civs, and figuring out the lay of the land for building new cities.
Huts are just a map feature like anything else... Complaining about their removal would be tantamount to players who built boats in GOTM6 complaining that everyone was on one landmass in a fractal game. Its part of the randomness of the map.
More significantly however, even in an unaltered map (and this may be one for all we know), there is a possibility of no poppable huts within range. Unlikely as it may be, if the map script places them randomly, there might be non around...
Moreover, early scouts have other uses than popping huts. They help meeting other civs, and figuring out the lay of the land for building new cities.
Huts are just a map feature like anything else... Complaining about their removal would be tantamount to players who built boats in GOTM6 complaining that everyone was on one landmass in a fractal game. Its part of the randomness of the map.