INTRODUCTION
In this post, I will detail my plans, implementations and recap what I've learned up to 200CE. I will write my post like a research essay and tell you I'm doing so because that's how research essays are written.
BACKGROUND
Going for Conquest/Domination victory with a Camel Archer rush on Contender. It's nice to see others that have taken somewhat similar strategies to mine.
I noticed when playing with Japan in the GOTM3 how some people had their Samurais real early. It seemed by the time I got Civil Service, they already had Macemen out and were conquering cities. Getting Camel Archers would be more difficult though because you need Feudalism and Horseback Riding. Not cheap techs.
I tried to follow a couple guidelines. 1) Don't research anything unless I'll still have Guilds by the same time or it'll be marginally slower but the empire would be much better off. It would have to be something that overtaking a couple cities with Camels couldn't match. 2) Don't forget the importance of Great Persons (especially as Saladin). Check if they can grant free techs to speed up getting to Guilds or aid in another way. 3) Cottage spam.
My goal was to have Camel Archers long before anyone got Longbowmen or Pikemen. And parade through the Pangea with the Camels in the tropical climate to Domination/Conquest victory. Worst case, I upgrade to Cavalry and no one will be able to stop me. Suprisingly few techs inbetween.
EXPERIMENTS
I played a couple test games and tried a couple of different strategies, but fell back on a basic one. One method was to only go for the techs that were 'needed'. However, it works out better to do the CS slingshot and manually research the techs up to Guilds than to do the slingshot to Feudalism. I didn't try slingshooting to Guilds, but I don't think that's possible on Prince. Machinery and Feudalism are too expensive. But I'm not very good at expanding and maintaining research. The value of Alphabet was also drilled in me during the test games.
I've never had a conquest victory before so when I started razing all the cities in one test game, it was painfully obvious that I couldn't maintain research with few cities. Granted, I was trying an OCC conquest without the benefits of the OCC option. However, it was educational in seeing how easily I could cripple other civs and how long it takes for the civs you don't attack to finally catch up in tech. I never finished that game but I upgraded all the Camel Archers to Cavalry and basically had two civs left, but Hatty got Riflemen and me with one city, there was no way to match her research.
The reason I've never done conquest is because I hate razing cities. I can't explain it. I just don't do it. And in another test game, I was doing well and had 10 turns until Military Tradition until I over-conquered. I took on too many cities and research fell to 10%. I would've won, but it would take much longer because of the mismanagement.
In one game, I was cottage spamming but when I chopped the forests, I forgot about the health issues. I had completely forgot about that aspect of the game and can't believe I could play several games recently without it coming into play.
So my experiments showed that my basic guidelines were fine, but I needed to balance everything. Exactly what I hate doing and am horrible at.
IMPLEMENTATION
Planned on settling Mecca 1E on the plains hill. Moved Warrior SE to the hills and thought about it. I lost GOTM4 because I didn't have room to expand because I settled taking the whole peninsula in the fat cross. But this is not emperor level and I can't have such bad luck again. I found Mecca in 3970BCE on the plains hill.
Tech path:
Agriculture->Pottery->Writing->Alphabet (As someone else said, why research what you can get from others?)
First build went to workers. I don't know all the advantages and disadvantages of worker first strategies and I don't know how 1.61 changed anything (I haven't played many games with the patch), but I know workers are key and once the city starts real production, I hate stopping growth. Plus, my first tech to research was Agriculture and I can farm the wheat. By the time I paved a road to the wheat, I had Pottery and was ready to build cottages.
Next 3-4 builds were Warriors. Then a Settler. I wanted to build another city to take pressure off the capital. But I didn't want to build too many to where I would have to lower research.
2140BCE, I steal a worker from Victoria. My warrior had 5 experience points after killing sevral lions but I forgot to use them! He was in the forest after raiding the workers but I forgot to give Woodmen II promotions

The worker (somehow) managed to find a path back to Mecca safely. However, her Archer killed my Warrior.
I found Medina 2 squares south of the stone in 1930BCE. If I was planning on founding many cities I would've placed differently. Even so, I don't think my placement was smart. Mainly because I don't have any city that is a real production center. Hopefully, I'll find one during the conquest.
Victoria would not make peace with me. And my plans revolved around minimal conflict early because of focus on research. With the arrival of the Alphabet in 1660CE, things were looking better. I get Mining, Fishing, Hunting and Animal Husbandry in 1630CE. In 1600CE I find peace, albeit by giving up a tech to Vicky.
1600BCE Archery (Tech Trading)
1480BCE Meditation
1450BCE Bronze Working (TT)
1330BCE Priesthood
1060BCE Polytheism (TT)
1060BCE Masonry (TT)
850BCE was a big year. I discovered Code of Laws AND built the Oracle in Mecca. I chose Civil Service as the free tech. I founded Confucianism in Medina, which finally allowed the city to expand. I sent the missionary to Mecca so that city could finally get some happiness and expand some more. I changed the government to Bureaucracy and Caste Systems and changed the state religion.
730BCE Merit Ptah born in Mecca. Finally have an Academy in Mecca.
685BCE Monarchy (Now the city can really grow and all I need is just some archers to keep people happy

)
640BCE Stonehenge complete in Medina
505BCE Metal Casting
280BCE Machinery
235BCE Moses born in Mecca, sent to Medina to build Kong Miao
175BCE Iron Working (TT)
175BCE Sailing (TT)
115BCE Feudalism
85BCE captured Barbarian city, Jute
50CE Mahavira born in Medina, (will soon be used for Theology to enable Theocracy to promote the Camels)
95CE Guilds
125CE Monotheism (no one would trade with me

)
140CE Theology (with GP)
170CE Horseback Riding (Camel Archers ready to go!)
200CE Current game date.
Just a note: 145BCE Julius Caeser builds The Pyramids
CONCLUSION
Things are mostly going according to plan. Lacking military punch right now and don't have a production city, but that can be overcome since the Capital can do everything.
The only things I researched tha were not necessary for Guilds were (Alphabet, CoL and CS). And they all helped get to Guilds faster. One exception was Monotheism right before Horseback righting. It only took 2 turns and I didn't want to have the GP waiting much longer to do something.
I think I've used the GPs I've had well. I could probably have gotten though out sooner though. I would like a Great Scientist to get an Academy in Medina but that's not critical. Medina will produce a Merchant or Prophet while Mecca could produce either of those or a Scientist. But I've almost forgotten about them as Guild approached and got ready for the conquest.
I have not cottage spammed as much as I should. I have roads all over the place yet tiles that need worked on aren't. It's a bad obsessive disorder. I don't know why I feel those tiles just HAVE to have roads. I'd be a better player once I get over this complex.
I have three cities, but Jute only has size 1 population and is working on a worker. Yet I still have 16.25% of the world population and 10.92% land area. And oddly enough, in the Demographic screen, I'm #1 in population and #2 in land. And I'm #1 in soldiers because I had been building A LOT of archers to keep Mecca happy, as well as stock military police for the cities I take over.
All this bodes well for a Conquest/Domination Victory, I hope. I think I'm executing my plan pretty well. Toku just attacked HC so I could join the Japs and taken down the #2 scorer in the game. I could go after JC and get the Pyramids. I have several options and since I'm #1 in power, no one would attack me since they can attack the others.
FUTURE WORK
There are various things to consider regarding this work. First, would attacking with Macemen and then reinforcing later with Camels lead to a faster finish? Would it be as enjoyable as seeing Camels parading everywhere?
How many cities would be best to build up to to maintain a good research speed. I'm sure that two is too few, but I don't know how high to go. Even with two cities, and having the capital be a general purpose city, would it be better off to have the second city also be general (since I haven't started building more), or should it be focused on commerce or production?
When do you turn off research? After Engineering? Or do you wait for others to get it and trade if necessary? Do you keep research up to Military Tradition just in case? Or will doing so prevent you from building enough reserves of gold?
What other issues should I have touched on that I didn't?
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ADDENDUM
It wouldn't be complete without mentioning how ahead I am in the tech tree. No one else has Alphabet. Only Alex and HC have most of the ancient techs. Only techs anyone has (that I know of) that I don't is Mathematics.
Oh, if I should correct any of this article, please feel free to contact the author. Thank you.