Mad Professor
Deity
Contender Space Race Victory 1876. Score: 18250. 14 hours, 24 minutes playing time.
I was very pleased. I started the game with the goal to survive, being rather intimidated by the difficulty level. The starting position made it easier though, and I thought I had the game in my keeping by the end of the first millennium AD when I had a good tech lead over other civs. However, I was to learn about how AIs at immortal can reel you in hand over fist in the tech race though and in the end it was a close thing. You can read more about the early part of the game in my first and second spoilers.
You would have read in my second spoiler that I was heading for space race, but I had noted that it was going to be real tough, and would require some diplomatic mayhem to handicap Asoka so as to prevent him beating me to the line.
I continued flat out with the science from the 1500s and finally in the late 1600s, I bribed Khan and set him onto Asoka. A lot of plundering happened just inside Indian territory, and quite a few Indian and Mongolian units died, but that was about it. They got peace a little later. I wasnt sure of the value of all that Asoka built more military than he otherwise would have, but his research rate didnt slow. Again, in the mid 1700s, I bribed Khan again and he agreed to go again against Asoka. This time very little happened. I was disgusted, but peace wasnt forthcoming which was one thing promising at least. Then finally I got Fibre Optics up on Cathy (I had a defensive pact with her at this stage) and bribed her with it to attack Asoka as well. Her power was up to Asokas so she accepted the bribe and went for it. Hatty then declared on Cathy though, probably at Asoka request, and war between Hatty and Cathy on the ice caps north and south seemed to be hot enough to raise the ocean level a bit, but I didnt see Cathy invade Asoka. Meanwhile, Asoka took a city off Khan and I was starting to feel like Id been wasting my time trying to get Asoka crunched. When Cathyand Asoka got peace after a short cold war, I felt cheated.
I finished the Apollo program in 1782, just one turn ahead of Asoka, but I could not match his production and he started on casings and thrusters everywhere. He had two aluminium mines, which I happily sat spies on and blew up every time he repaired them which slowed him down some. Unfortunately though I didnt have any aluminium in my area. I nearly gave up at that point, but decided to stick at it anyway. A bit later though, I discovered aluminium in one of the mines Id built (lucky break!!!) near the Egyptian border and thats what got my Apollo project done ahead of Asokas instead of the other way around. After a while, I didnt have the money to keep on blowing up Asokas aluminium mines as fast as his fast workers could rebuild them, but by then he was through most of his casings and thrusters anyway. I certainly slowed that part of his space program anyhow.
Meanwhile, Id been staying in the tech race by being generous to Capac, Cyrus and Hatty, and by the time I was starting to madly build casings, Cyrus and Capacs scores had gone way up, and I was only just ahead of them in tech. I think the constant war did have an effect on Asoka, as I was able to keep up with him too. Id also been building workshops all over the place to crank up the production capacity of my small empire. It worked, but I never matched Asokas production capacity. The only thing that kept me even close to in it was the fact that he was building a lot of military units to fight with while he was at war, anyhow. I guess I did slow him a little with the diplomatic interference, but Ill never know exactly how much.
When I saw Asoka starting on casings and thrusters all over the place as soon as he finished the Apollo program (I had spies watching) I figured I better have some backup, and got Mass Media from Capac, and started on the UN. I was hoping for a Great Engineer from Fusion to build the UN fast, which in the end I did not get, as Cathy beat me to Fusion by one turn. I did however grow a great engineer in Beijing the following turn, and used that to build the UN in the early 1800s. I still wanted the Space race victory, but I was starting to feel like I would need another option because my diplomatic mayhem just wasnt achieving the objective of getting Asoka crunched. Khan was third to finish the Apollo program with Capac and Cyrus not far behind in the early 1800s. I was ahead of them on tech again though by this time having fibre optics and genetics up on Capac and Cyrus, and more besides ahead of Khan. It was Asoka who looked like he was going to beat me, getting to robotics and satellites ahead of me, and of course, like most other AIs in the game by now, refusing to trade techs with me! I got genetics and fibre optics ahead of him, but I was always feeling like I barely had my nose above water. Reality hit me after the first UN elections for SG. I was voted in, but I could thered be no chance of diplo victory. The first UN elections in 1836 confirmed that. Thereafter I remained UN SG, but did very little, mostly passing up the opportunities to offer motions for voting.
In the end it came down to how fast I could build the docking bay while Asoka built the engine. He left Fusion to last and that cost him. Hed researched composites earlier probably for war purposes and that won me the game. I finished my space ship 8 turns before Asoka was due to finish his.
Something fascinating, but of virtually no impact was HC declaring war on Asoka in 1871, just three turns before the game ended. It made no difference, but I shook my head in disbelief I had failed miserably to get HC to attack Asoka earlier, and now here he was doing it without me asking! Asoka also built the space elevator, but way too late he finished it in 1865, well after it made any significant difference.
I was very pleased. I started the game with the goal to survive, being rather intimidated by the difficulty level. The starting position made it easier though, and I thought I had the game in my keeping by the end of the first millennium AD when I had a good tech lead over other civs. However, I was to learn about how AIs at immortal can reel you in hand over fist in the tech race though and in the end it was a close thing. You can read more about the early part of the game in my first and second spoilers.
You would have read in my second spoiler that I was heading for space race, but I had noted that it was going to be real tough, and would require some diplomatic mayhem to handicap Asoka so as to prevent him beating me to the line.
I continued flat out with the science from the 1500s and finally in the late 1600s, I bribed Khan and set him onto Asoka. A lot of plundering happened just inside Indian territory, and quite a few Indian and Mongolian units died, but that was about it. They got peace a little later. I wasnt sure of the value of all that Asoka built more military than he otherwise would have, but his research rate didnt slow. Again, in the mid 1700s, I bribed Khan again and he agreed to go again against Asoka. This time very little happened. I was disgusted, but peace wasnt forthcoming which was one thing promising at least. Then finally I got Fibre Optics up on Cathy (I had a defensive pact with her at this stage) and bribed her with it to attack Asoka as well. Her power was up to Asokas so she accepted the bribe and went for it. Hatty then declared on Cathy though, probably at Asoka request, and war between Hatty and Cathy on the ice caps north and south seemed to be hot enough to raise the ocean level a bit, but I didnt see Cathy invade Asoka. Meanwhile, Asoka took a city off Khan and I was starting to feel like Id been wasting my time trying to get Asoka crunched. When Cathyand Asoka got peace after a short cold war, I felt cheated.
I finished the Apollo program in 1782, just one turn ahead of Asoka, but I could not match his production and he started on casings and thrusters everywhere. He had two aluminium mines, which I happily sat spies on and blew up every time he repaired them which slowed him down some. Unfortunately though I didnt have any aluminium in my area. I nearly gave up at that point, but decided to stick at it anyway. A bit later though, I discovered aluminium in one of the mines Id built (lucky break!!!) near the Egyptian border and thats what got my Apollo project done ahead of Asokas instead of the other way around. After a while, I didnt have the money to keep on blowing up Asokas aluminium mines as fast as his fast workers could rebuild them, but by then he was through most of his casings and thrusters anyway. I certainly slowed that part of his space program anyhow.
Meanwhile, Id been staying in the tech race by being generous to Capac, Cyrus and Hatty, and by the time I was starting to madly build casings, Cyrus and Capacs scores had gone way up, and I was only just ahead of them in tech. I think the constant war did have an effect on Asoka, as I was able to keep up with him too. Id also been building workshops all over the place to crank up the production capacity of my small empire. It worked, but I never matched Asokas production capacity. The only thing that kept me even close to in it was the fact that he was building a lot of military units to fight with while he was at war, anyhow. I guess I did slow him a little with the diplomatic interference, but Ill never know exactly how much.
When I saw Asoka starting on casings and thrusters all over the place as soon as he finished the Apollo program (I had spies watching) I figured I better have some backup, and got Mass Media from Capac, and started on the UN. I was hoping for a Great Engineer from Fusion to build the UN fast, which in the end I did not get, as Cathy beat me to Fusion by one turn. I did however grow a great engineer in Beijing the following turn, and used that to build the UN in the early 1800s. I still wanted the Space race victory, but I was starting to feel like I would need another option because my diplomatic mayhem just wasnt achieving the objective of getting Asoka crunched. Khan was third to finish the Apollo program with Capac and Cyrus not far behind in the early 1800s. I was ahead of them on tech again though by this time having fibre optics and genetics up on Capac and Cyrus, and more besides ahead of Khan. It was Asoka who looked like he was going to beat me, getting to robotics and satellites ahead of me, and of course, like most other AIs in the game by now, refusing to trade techs with me! I got genetics and fibre optics ahead of him, but I was always feeling like I barely had my nose above water. Reality hit me after the first UN elections for SG. I was voted in, but I could thered be no chance of diplo victory. The first UN elections in 1836 confirmed that. Thereafter I remained UN SG, but did very little, mostly passing up the opportunities to offer motions for voting.
In the end it came down to how fast I could build the docking bay while Asoka built the engine. He left Fusion to last and that cost him. Hed researched composites earlier probably for war purposes and that won me the game. I finished my space ship 8 turns before Asoka was due to finish his.
Something fascinating, but of virtually no impact was HC declaring war on Asoka in 1871, just three turns before the game ended. It made no difference, but I shook my head in disbelief I had failed miserably to get HC to attack Asoka earlier, and now here he was doing it without me asking! Asoka also built the space elevator, but way too late he finished it in 1865, well after it made any significant difference.