I will make the download page tommorow. Feel free to download the game from Ali's post.
It indeed would. But it makes the job of the person checking the games next to impossible. What is he going to do in between those consecutive turns? Are we going to leave him instructions about what to deliver, what to build, ...
Good point. I misunderstood you earlier. I suppose we could have done it this way too. But with the game posted, it is kind of late now.What is the problem ? The player saves before the 4 turns and saves after the 4 turns. Are you concerned about cheating by trading with the AI ? It seems unlikely the AI will have FT's ...
In my experience when playing FT255 games, the sustainability of van trade is not a big deal if you have a sufficient number of cities. After a while your cities have nothing left to do but produce vans. With railroads and airports everywhere delivering them quickly is not a big deal either.Also, I am sorry that we cannot discuss the sustainability of van trade. It is probably a bigger factor than the ones you have addressed.
Very interesting and original thinking. I partially agree with your point about Colossus. The observations that it expires before we can reach FTs and that developing infrastructure for 3FTs in a row takes time are both well made. However, Colossus also increases your trade bonuses, taxes, and luxury. For 200 shields it is well worth it. If I am going to build it I may as well put it in my SSC.I wasn't going to build an SSC. There are two reasons to put Colossus, Copernicus and Newton in the same city. First reason is to take advantage of the extra trade of the Colossus in the science multiplier of Cope's and Newton's. The second reason is so that you only have to develop 1 city. I'm figuring that I'll be able to get through the tech-tree using caravans more quickly than I'll be able to develop the infrastructure needed to research 3 future techs in a turn, so I won't need the extra science from the SSC during the game. This means that colossus will expire before I need the boost it will give to the SSC. Also by the late game, I'll be improving lots (if not most) of my cities, so having Newton and Copernicus in the same city is not critical.
Wow! I never thought of that. Very interesting strategy. There are two serious drawbacks though:There may be some merit in gambling that no one starts off in Australia (or that they can be easily beaten) and attempting to sail there early and establish an SSC there. It would give a separate continent bonus for trade with all Africa-Europe-Asia, resulting in handsome deliveries from its caravans, and might be very useful to have the colossus off-continent if the AI doesn't grow fast enough to make a good trading partner.
I disagree with your point about the Copernicus and Newton though. Even at the stage when all cities are fully developed having those two in the same city gives you an 8 multiplier to your science where as any other city will get a mere 2.5. So you get one city that is worth more than 3 for the price of these two wonders.
However, Colossus also increases your trade bonuses, taxes, and luxury. For 200 shields it is well worth it. If I am going to build it I may as well put it in my SSC.
Wow! I never thought of that. Very interesting strategy. There are two serious drawbacks though:
1. It takes quite a bit longer to establish the SSC there.
2. There will be significant loss of arrows due to corruption prior to Democracy.
However, the extra trade bonuses may very well make up for that.
True. Colossus comes at the expense of early expansion. My own feeling is that an SSC is more than worthwhile in the long run but in the early landing game we played recently Peaster beat my time without one.The 200 shields for colossus isn't a problem; the problem is when you have to amass them. You can do a lot for 200 shields in the early game. Building colossus/SSC also means that you are committing to making substantial improvements to the land around the city, so you also have to figure in settler time to improve the local as well. In any case, if the AI gets the colossus it can make a great destination for caravans.
Interesting strategy. I have played a lot of OCCs on the world map and when on the main land (Asia, Africa, Europe) I often end up not making Marco because by the time I am ready to do so I have already met over half my rivals. The early Republic part would be an interesting strategy. I am not a great fan of Republic and at times extend the useful life of Monarchy through celebrations but in this game I switched to Republic as soon as I got it which is much earlier than usual for me.Don't build MPE. This is a known map, and, by going for early republic, I can get diplomats early and send a couple exploring to find neighbors. Also, by going for early republic, I'll only need to trade for mysticism (more likely to be known by a civ than literacy) to get the pre-reqs for philosophy. I can then put MPE's shields into Hanging Gardens.
I have made up the rules for this game and in my opinion this is legit. However, Magic is ultimately in charge and should weigh in.I have a question, though. I thought of starting games on the world map a few times with random start locations in order to get an idea of where the game was likely to place civs (in particular how likely it would be for someone to start in China and Australia) and I was wondering if there would be any objections to doing this.
Why do you care about China?
My general rule for this, and this game is no different, is to abstain till I know where most other rivals are located. This is typically after building Marco and the ensuing map exchange.I noticed you started a spoiler thread. How much would you recommend playing before taking a look at it?
True. Colossus comes at the expense of early expansion. My own feeling is that an SSC is more than worthwhile in the long run but in the early landing game we played recently Peaster beat my time without one.
The rules discourage Big Trade, so I am undecided on the merit in that.