I started this one without a very clear plan (mistake!). My tech priorities were mapmaking, then republic, hoping to celebrate-grow the island cities for big trade bonuses later. But the AIs built the best WoWs [HG/Cope's/etc] and most of my cities couldn't even celebrate. I guess monarchy was better here; at least I could've supported more ships and settlers that way.
Also, I sent out a few early triremes northwards, not even realizing at first that the gaps between the walls were too large. I had pretty good luck not sinking them, but the zig-zag path is much longer and slower than I expected. It is almost 1000AD and I haven't gotten to the AI grasslands yet, though I am close. I'm also building ports on the mt-walls, to build ships, to speed up the northwards push. To be honest, this is a bit frustrating, though perhaps I chose some of these headaches myself. I'll be interested to see how others handle this map.
Brief log:
1050bc: Republic
600bc: Egypt builds HG [and I almost quit at that]
525bc: Marco, and hut gives seafaring, allowing much safer trireme hops.
500bc: 7 cities (3 on mts of course)
350bc: Germans build Cope's [end to any dreams of an SSC; Babs alread built Col]
300bc: LH
40ad: Mike's, which allows a few short celebrations, up to about size 9.
880ad: AI's have built many WoWs. I have about 12 cities, and some units at approx wall 7, ready to sail north and try traditional methods like ICS and EC.
Also, I sent out a few early triremes northwards, not even realizing at first that the gaps between the walls were too large. I had pretty good luck not sinking them, but the zig-zag path is much longer and slower than I expected. It is almost 1000AD and I haven't gotten to the AI grasslands yet, though I am close. I'm also building ports on the mt-walls, to build ships, to speed up the northwards push. To be honest, this is a bit frustrating, though perhaps I chose some of these headaches myself. I'll be interested to see how others handle this map.
Brief log:
1050bc: Republic
600bc: Egypt builds HG [and I almost quit at that]
525bc: Marco, and hut gives seafaring, allowing much safer trireme hops.
500bc: 7 cities (3 on mts of course)
350bc: Germans build Cope's [end to any dreams of an SSC; Babs alread built Col]
300bc: LH
40ad: Mike's, which allows a few short celebrations, up to about size 9.
880ad: AI's have built many WoWs. I have about 12 cities, and some units at approx wall 7, ready to sail north and try traditional methods like ICS and EC.