GOTM 116 Final Spoiler - Greece, Game Submitted

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GOTM 116 Final Spoiler - Greece, Game Submitted



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Sorry for the delay.
 
I opted for a diplo victory because I ran out of time.

Diplo victory: 31 hours, 59 minutes, 24 seconds.
Firaxis: 7967
Jason: 9323

Middle Ages: 250BC-440AD
IA: 450AD-1255AD
MA: 1260AD-1265AD (Vote)

I found this game to be very enjoyable. I didn't go on a rampage to clear my island and China was a good source of gpt. I should have shut that relationship down long before I did - China started producing techs as soon as I stopped strangling them. Might also have gone better tech-wise if one of the civs on the island had managed to attain dominance. I spent way too long in the IA.

I didn't meet the other civs until 250AD and I sent plenty of galleys into oblivion. But after contact I managed to maintain a monopoly on trade for a good amount of time.

I took out India early for my 2nd core - GL1 arrived in 50BC but went unused until 210AD for a palace jump. After destroying India in 310AD, I stopped warmongering and tried to play nice in the sandbox. By leaving my island populated I ended up with some interesting end-game wars. My war against Rome was planned so I could generate GL3 for the UN, but China suddenly declared and that was an interesting battle.

In the end I had expected my rival to be China, not Persia, but it still worked out. I hurried the vote by withholding the ToE build until I had only Radio left to research. That was a good move because I drew ecology as my free tech so I was able to use tech #2 to pick up Fission and GL3 to rush the UN and used 1260AD to rig the vote with some sweetheart deals.


Final Vote:
Spoiler :
Alexander for Alexander
Caesar for Alexander
Mao for Xerxes
Xerxes for Xerxes
Hannibal for Alexander
Shaka for Alexander
Temujin for Alexander

Turn Log
Spoiler :
250 BC – Enter Middle Ages and draw Feud as my free tech. Darn, Rome already has that. Start Mono due in 11t @ -16gpt.
Battle for Chittagong: 4/4 horse vs 3/3 spear – retreat, -1hp. 4/4 horse vs 3/3 spea r- flawless retreat. 4/4 sword vs 3/3 spear – lose, -1hp. 4/4 sword vs 2/3 spear – win, redline. 5/5 horse vs 2/3 spear – win, -1hp. Capture city.
210 BC – GA begins – Indian Archer dies to Hoplite. Here we go!
70 BC – Start two stacks into Indian lands to go on the offensive. One towards Kolhapur, the other towards Madras.
50 BC – Battle for Kolhapur – 4/4 MDI vs 3/3 spear – win, redline. 4/4 horse vs 3/3 spear – flawless retreat. 4/4 horse vs 3/3 spear – flawless win, Capture city. 5/5 horse vs 3/3 archer – win, -3hp – and GL1! I will use this GL to build my FP outside of Delhi. 4/4 MDI vs 3/3 horse – win, -1hp.
Battle for Madras – 4/4 horse vs 3/3 spear – win, -2hp. 4/4 horse vs 3/3 spear – win, -2hp. Capture city & 2 slaves.
10 BC – Resistance and Kolhapur and Madras ends. 4/4 horse vs 3/3 horse – flawless victory. India is mostly advancing archers now. Engineering & Chivalry are known by Rome & China. Hoping to pull Theo first to make a big trade. Cross fingers. 2nd core will put me ahead, need to put my palace in Delhi. My FP builds in 8t. Then GL1 will be used to move palace.
10 AD – looks like pressure has switched to Madras. All available Indian units are heading in that direction. Mostly archers, most are regulars. 4/4 horse vs 3/3 archer – win, -2hp, promote elite. 4/4 horse vs 3/3 archer – retreat, -1hp. 4/4 horse vs 2/3 archer – win, -1hp. 4/4 horse vs 3/3 horse – win, redline.
30 AD – pull Theology first, at the very least Rome has Invention. Trade Theo to China for Engineering, Chiv, WM & 13gp. I could buy Invention, but I decide not to bother for the moment. I’ll probably get education first and I trade Theo to Rome for 31gp, WM & 15gpt to turn my research up. Education in 7t @ -18gpt.
Need to clear a place for my new city to stage against Delhi. 4/4 horse vs 3/3 archer – lose, -2hp, promotes. 4/4 horse vs 3/3 archer – win, redline. 4/4 horse vs 2/4 archer – lose, -1hp. Grr. 4/4 horse vs ¼ archer – win, -1hp. 4/4 horse vs 4/4 MDI – flawless retreat. 4/4 horse vs 4/4 MDI – retreat, -1hp. 4/4 horse vs 3/4 MDI – flawless retreat. This is ridiculous. 4/4 horse vs 3/4 MDI – retreat, -1hp. 4/4 MDI vs 2/4 MDI – win, -2hp.
70 AD – advance a stack towards Hyderabad. 1 hoplite, 1 MDI, 5 horses. Stack preparing to move vs Delhi – 1 hoplite, 2 MDI, 1 sword, 4 horses.
90 AD – 4/4 horse vs 4/4 archer – lose, -3hp. 4/4 MDI vs 1/4 archer – win, promote elite. Advance stack on Delhi. 4/4 horse vs 3/3 archer – retreat, -1hp. 4/4 horse vs 2/3 archer – flawless win.
110 AD – Battle for Hyderabad - 4/4 horse vs 3/3 spear – flawless retreat after a defensive shot by a cat. 4/4 horse vs 3/3 spear – win, -3hp, promote elite. 4/4 horse vs 3/3 spear – win, -1hp. Capture City &cat.
4/4 knight vs 3/3 archer in the open – win, redline.
130 AD – Battle for Delhi – 5/5 MDI vs 4/4 Pike – lose, -2hp. 4/4 horse vs 3/3 pike – retreat, -1hp. 5/5 horse vs 3/3 pike – flawless retreat. 4/4 knight vs 3/3 pike – lose, -1hp. Grrr!! 5/5 horse vs 3/3 pike – win, -2hp. 4/4 MDI vs 3/3 pike – win, -2hp.
150 AD – 2nd Battle for Delhi – 4/4 horse vs 4/4 pike – retreat, -1hp. 4/4 horse vs 3/3 pike – flawless retreat. 5/5* horse vs 3/3 pike – flawless lose. 4/4 horse vs 3/3 pike – lose, -1hp, promotes. GRRR!! 4/4 horse vs 3/3 pike – win, redline. 4/4 MDI vs 3/4 pike – win, redline. City still has at least 1 pike.
Advance stack towards Calcutta.
IBT – 5/5 MDI vs 4/4 hoplite – lose, -3hp, promote elite.
170 AD – 3rd Battle for Delhi – 4/4 horse vs 4/4 pike – retreat, -2hp. 4/4 horse vs 4/4 pike – retreat, -1hp. 4/4 knight vs 3/4 pike – win, -2hp. 4/4 MDI vs 2/4 pike – Lose, -1hp.
190 AD – need to take a short break vs Delhi. 4/4 knight vs 3/3 archer in the open – win, -1hp.
210 AD – 4th Battle for Delhi – Cat goes 1 for 1. 4/4 knight vs 4/4 pike – win, -1hp. 4/4 knight vs 3/4 pike – win, -2hp. 4/4 knight vs 3/3 archer – flawless win, promote elite. Capture city & 2 slaves. Set for Palace. Use GL1 to rush. 5/5 horse vs 1/4 MDI in the open – win, -3hp.
Battle for Calcutta – 4/4 horse vs 3/3 pike – lose, -2hp. 4/4 horse vs 3/3 pike – win, -2hp. 4/4 MDI vs 1/3 pike – flawless win. Capture city, spices & 4 slaves.
230 AD – Palace builds. Battle for Punjab – 4/4 horse vs 3/3 spear – flawless retreat after a defensive shot. 4/4 MDI vs 3/3 spear – win, -2hp. 4/4 horse vs 3/3 spear – flawless loss. 5/5 horse vs 3/3 spear – win, -4hp. GL2. 5/5 horse vs 3/3 archer – flawless win. Capture city & 1 slave.
250 AD – Delhi riots. Battle for Dacca – 4/4 knight vs 3/3 spear – win, -2hp. 4/4 knight vs 3/3 spear – win, -1hp. Capture city. India is done. 4 cities left.
Boat survives crossing the ocean, meet the Carthage! They’ll introduce me to the Persians, Zulu and Mongols, give me Monarchy and his WM for Theo. Okay. Note that they are down to 5 cities. Poor Hannibal. 5CC again? Shaka is in a good position, he’ll give me his WM, 86gp & 21gpt for Theo. He also has Gunpoweder. :D Give Shaka education for gun powder straight up. Carthage has the GL, so he’ll get education (maybe gun powder as well?) for free.
Advance massive army towards Bombay – 4 knights, 1 MDI, 5 horses, 1 hoplite.
260 AD – Have 2 immediate sources of salt, neither has a road. Will direct workers ASAP. Continue advancing on Bombay.
270 AD – Battle for Bombay – 4/4 knight vs 3/3 spear – lose, -2hp. 4/4 knight vs 3/3 spear – win, -2hp. 4/4 knight vs 1/3 spear – flawless win. Capture city & 1 slave. 4/4 horse captures 2 more slaves next to city.
Defense of Dacca – 4/4 horse vs 3/3 archer – flawless retreat. 3/3 horse vs 3/3 archer – win, -2hp. 5/5 horse vs 3/3 archer – win, -3hp.
Zulu has Chem. It is nice that we are researching opposite each other.
280 AD – Battle for Bangalore – 4/4 horse vs 3/3 spear – win, redline. 4/4 horse vs 3/3 spear – flawless retreat. 5/5 knight vs 3/3 spear – win, -3hp. Capture city & 2 slaves.
290 AD – Battle for Bengal – 4/4 knight vs 3/3 spear – win, -2hp. 4/4 knight vs 3/3 spear – win, -2hp. 4/4 horse vs 3/3 archer – win, -2hp. Capture city & 1 slave.
4/4 knight vs 3/3 archer in the open – flawless win.
Start Wonder prebuild at Thermoplyae.
310 AD – Rush Cops (GL2)
Battle for Lahore – 4/4 knight vs 3/3 spear – win, -3hp after defensive shot from cat. 5/5 horse vs 3/3 spear – win, -1hp. Capture city & 1 slave. India is gone.
I trade Astro to Zulu for Chem, WM & 4gp. Rome has neither Chem or Astro. Trade Astro for 125gp, 12gpt & WM. China already has chem – good for them. They’ll give WM, 20gpt & 44gp for Astro. Persia doesn’t have theo or chem. Hmm. Carthage gets Chem for WM, 2gpt & 20gp. The Mongols don’t have theo or invention.
Start Physics due in 5t @ -26gpt (100% science). I will now focus on completing my cores. I will only fight if attacked.
320 AD – Physics now due in 4t @ +17gpt.
330 AD – first Chinese Rider appears on my borders. Shaka has metal. :D I could be out of the MA in the next 10-12 turns if someone will research banking for me. Hurry a few builds.
360 AD – pull in physics and start ToG at max. Hit space bar by mistake and miss trading round. Hope that now one pulled it last turn. :(
370 AD – Zulu does not have physics, but they won’t trade Metal for physics and any reasonable amount. Okay, I’ll get it with ToG. Give Zulu physics for WM, 190gp & 43gpt. Carthage gets it for 37gpt & WM. Rome gets chem for WM, 13gpt & 70gp. Hurry 2 libraries in my 2nd core with the new gold.
410 AD – Beautiful – Rome has navigation and banking now. The Zulu do not have either of these or ToG, which I pulled in this turn. Rome will give me all of these and their WM for physics. The Zulu want ToG & 24gpt. Hahahaha. Make the deal with Rome. Give China physics for WM, 53gp & 47gpt. Go back to Persia and give them Chem for Dyes, WM & 35gp. Give Carthage horses for 3gpt & 20gp. Give the Mongols Theo & gunpowder for ivory. Zulu get Navigation & Banking for Metal, 31gp & WM. Beautiful! I’ve got all 8 lux, science at max or Mag due in 5t @ +87gpt. And my 2nd core is still pretty small at the moment!
420 AD – Zulu have MT. They’ll give it up for ToG, wine, fur, spices. Nah. Not yet. I need to get started on Newtons.
430 AD – China receives metal for Gems, WM & 25gp.Decide to make deal with Shaka after all. At the very least it will give them more gpt to pay me for techs. Send some horses back for upgrading. Also note that Shaka doesn’t have salt at the moment. Ooops.
Hurry a bunch of builds.
440 AD – Give Persia fur for WM, 3gpt & 20gp. Mongols get fur for WM, 2gpt & 20gp.

*****
450 AD – Enter IA. Draw nationalism for free. Sigh. Start stream due in 7t @ +48gpt, 100% Science. Give Zulu Salt for WM, 89gp & 34gpt. Persia receives banking for 8gpt & 33gp. Mongols receive gunpowder for 10gpt & 30gp. Steam is now 7t @ 100gpt.
480 AD – Shaka receives Magnetism for WM, 71gpt, 76gp.
490 AD – Spend some money rushing things. Mongols get Banking for WM, 2gpt & 8gp.
520 AD – Rome receives Mag for WM, 7gpt, 70gp. China receives it for M, 5gpt, 26gp.
530 AD – Pull steam. I’ve got several deposits of coal. Workers in route.
550 AD – Give Shaka Nationalism for WM, 110gp, 107gpt. Rush some stuff with my new wealth.
560 AD – Rome receives nationalism for WM, 21gpt & 40gp.
570 AD – it would appear that Rome has decided it no longer wishes to exists upon the same earthly plane as myself. They stupidly invade my lands with a mixture of legions, spears, archers and MDI. They’ve even got a knight with them. Too bad our entire border is undeveloped to delay attacking units. Dial up Caesar and tell him about invading units blundering around. I receive a DOW. Sneaky bastard. NOT.
Defense of Phocaea – 4/4 cav vs 4/4 legion – retreat, -1hp. 4/4 cav vs 3/3 legion - win, -1hp. 4/4 cav vs 3/4 Legion – win, -1hp. 4/4 cav vs 4/4 MDI – flawless win. 4/4 cav vs 3/3 spear – flawless win. 5/5 horse vs 3/3 archer – win, -2hp. Incoming stack eliminated.
Battle for Hispalis – 4/4 cav vs 3/3 musket – flawless retreat. 4/4 knight vs 3/3 musket – flawless win. 4/4 knight vs 3/3 musket – win, -3hp. Capture the city. Sink a ship.
Starting to lay rails. Carthage receives Mag for WM, 21gpt & 9gp.
580 AD – Rome is advancing quite the little army. The immediate threat is 2 legions, 4 MDI and 1 warrior. They have 1 legion, 1 knight and 2 MDI in a 2nd stack that is 1 turn out (except for the knight) and a 3rd stack of 5 MDI. There is a 4th and distant stack of 1 legion & 3 MDI.
4/4 cav vs 4/4 Legion – win, -1hp, promote elite. 4/4 cav vs 3/3 Legion – win, -2hp, promote elite. 5/5 knight vs 4/4 MDI – win, -2hp. 4/4 knight vs 4/4 MDI – win, redline. 4/4 knight vs 4/4 MDI – win, redline but promote elite. 4/4 knight vs 3/3 MDI – win, -2hp. 4/4 cav vs 4/4 legion – win, -2hp. 4/4 knight vs 4/4 knight – lose, -2hp promote elite. 4/4 knight vs 4/4 MDI – win, -1hp. 3/4 cav vs 4/4 MDI – win, redline. That pretty much eliminates the threat.
590 AD – more Roman units appear. Grrr. 4/4 Cav vs 4/4 MDI – flawless win. 4/5 Cav vs 4/4 MDI – retreat, -1hp. GRRR! 4/4 cav vs 4/4 MDI – flawless win. 4/4 Cav vs 4/4 MDI – lose, -3hp, MDI promotes. GRRRR!!!! 3/5 cav vs 3/3 MDI – flawless win. I can save Phocaea. Abandon the city and pull back into Lahore. 3/5 knight vs 3/4 MDI – flawless win.
They will consolidate units next turn – 2 legions, 6 MDI. Other units are also incoming – 1 legion, 3 MDI, 1 LB, 1 spear, 1 warrior.
600 AD – interesting – they are going to bypass Lahore and go straight for my capital (Delhi). Can’t let that happen. 4/4 cav vs 4/4 MDI – flawless win. 4/4 Cav vs 4/4 MDI – win, -2hp. 4/4 cav vs 3/3 legion – flawless retreat. ??? 4/4 cav vs 3/3 legion – flawless victory. 4/4 cav vs 4/4 MDI – flawless victory.
Currently showing: Stack 1: 2 MDI, Stack 2: 2 legions, 4 MDI, 1 spear, 1 archer. Stack 3: 1 legion, 3 MDI, 1 LB, 1 spear, 1 warrir. +2 MDI wandering around.
Defense – I will have 5 cavs & 1 Hoplite in Dacca in 1 turn. In Lahore (which they are walking past): 10 cavs, 4 knights, 2 horses, 1cat (barracks + walls). Also my rail network is being constructed. Backbone is under construction.
Pull Electrictiy, RP due in 7t @ +142gpt @ 100% science.
610 AD – now their butts are mine. First I trade. Persia is going to be in the after my next trade, so give China Nationalism for WM, 100gpt, 9gp. Give Persia Mag & ToG for Dyes, WM & 13gp. Mongols get Navigation & Physics for Ivory & 3gp. Persia drew steam for their tech. Grr.
Defense of Lahore/Dacca – 5/5 knight vs 4/4 MDI – flawless win. 5/5 knight vs 4/4 MDI – win, -2hp. 4/4 cav vs 4/4 Legion – win, redline. 4/4 cav vs 3/3 Legion – win, -1hp. 4/4 cav 4/4 MDI – win, -1hp. 4/4 cav vs 4/4 MDI – flawless win. 4/4 Cav vs 4/4 MDI – win, -1hp. 5/5 cav vs 3/3 spear – win, -2hp. 4/4 cav vs 3/3 MDI – win, -1hp. 5/5 cav vs 3/3 archer – flawless win. 4/4 cav vs 4/4 MDI – win, -1hp. 4/4 cav vs 4/4 MDI – flawless win.
I am now strong vs Rome. Guess they’re running out of steam. Must be my turn?
620 AD – the remaining stack of roman units give up on Dacca and turn against Lahore. Good luck. I have 4 fresh cavs arriving on the scene, not counting what’s healing in the barracks.
Defense of Lahore – 4/4 cav vs 3/3 legion – win, -2hp. 5/5 knight vs 4/4 MDI – win, -2hp. 4/4 knight vs 4/4 MDI – win, -2hp. 5/5 cav vs 3/3 spear – win, -2hp. 5/5 horse vs 3/3 warrior – win, -3hp. 5/5 horse vs 3/3 LB – flawless win. Roman stacks are gone.
630 AD – 4/4 cav vs 5/5 knight – win, -1hp. 5/5 cav vs 4/4 MDI – lose, -1hp. 5/5 knight vs 4/4 MDI – win, -1hp.
640 AD – 5/5 knight vs 4/4 MDI – flawless win.
IBT – Zulu declare war on Persia. Interesting.
Give Persia Furs for 12gpt.
650 AD – 5/5 knight vs 4/4 MDI – win, redline. 5/5 cav vs 4/4 MDI – win, -1hp. 5/5 knight vs 4/4 MDI – win, -2hp. 4/4 cav vs 4/4 MDI – lose, -3hp. 4/4 cav vs 1/4 MDI – flawless win.
660 AD – 4/4 Cav vs 2/3 Rifle - win, -2hp. 5/5 knight vs 4/4 MDI – win, -1hp.
Battle for Ravenna – 4/4 cav vs 3/3 rifle – lose, -2hp, promote. 4/4 cav vs 2/2 rifle – win, -2hp. 4/4 cav vs 2/4 Rifle – win, -2hp, promote elite. 4/4 cav vs 3/3 cav – win, -1hp, promote elite. 4/4 cav vs 4/4 MDI – lose, -1hp. 4/4 cav vs 3/4 MDI – win, -1hp.
Give Carthage ToG for WM, 3gpt, 17gp.
670 AD – Defense of Ravenna – 4/4 cav vs 4/4 MDI – win, -2hp. 4/5 Cav vs 4/4 MDI – retreat, -2hp. 5/5 cav vs 3/4 MDI – win, -2hp. Rail backbone is in place.
Trade China Electricity for WM, 29gp, 81gpt. Persia receives Electricity for WM, 45gp & 39gpt.
Give Rome peace for 31gp & 31gpt. Give Rome Electricity for WM & 35gpt.
680 AD – Carthage receives Nationalism for WM, 4gpt & 20gp. Zulu receive furs for 6gpt.
700 AD – I decide to spread the wealth to other civs – and give them a reason not to attack me. Shaka receives Spices, Wines & Silks for WM, 3gp, 26gpt. China receives Furs & Spices for WM, 6gp & 30gpt. Rome gets spices for WM, 20gp & 2gpt. Persia receives spices for WM, 3gpt & 4gp. Gifted furs to Hannibal by mistake, but oh well, only worth a WM & 9gp anyway. Now let’s see that commerce!
Current attitudes: Rome: Furious, China: Polite, Persia: Cautious, Carthage: Gracious, Zulu: Polite, Mongols: Polite.
710 AD – China receives silks for WM, 11gpt, 19gp. Rome receives wines for WM 29gp & 5gpt.
720 AD – pull industrialization, Corporation due in 4t @ +356gpt @ 100% science. Give Carthage Salt for WM, 7gpt & 20gp.
740 AD – China has come up with Communism. Great.
750 AD – It looks to me that Rome is headed towards Industrialization. Rome receives Industrialization for WM, 58gpt, 90gp & worker. Persia gets the same for WM, 38gpt & 8gp. Zulu receive it for 42gpt & 6gp.
760 AD – Mongols receive ToG for WM, 5gpt & 15gp.
770 AD – Carthage receives Steam for WM, 19gpt & 30gp. I can now buy communism for corp & 50gp from China. But I will wait.
780 AD – slow down my palace prebuild and hope someone gets Medicine soon.
IBT – Persia and Mongols sign peace.
790 AD – Persia has come up with Economics – Give Persia Corporation for Econ, WM, 1gpt & 20gp. Swap palace prebuild over to smiths. Mongols receive nationalism for WM, 10gpt, 3gp.
800 AD – Build smiths. Start new prebuild for ToE. No one has even picked up medicine yet.
810 AD – Give the Mongols Steam for Ivory, WM, 4gpt & 14gp. Give China RP & Corp for WM, Communism, 78gp & 106gpt. Give Persia Communism for Dyes, WM, 17gpt & 21gp.
820 AD – spend a lot of money rushing some buildings. Still have 3200gp + 407gpt.
870 AD – I let my gpt deals with the AI expire to see if that will improve tech growth.
880 AD –Give Carthage Communism for WM, 6gpt & 40gp.
900 AD – Zulu & Persia sign peace.
910 AD – Give Persia Silks for WM, 4gpt & 20gp. Give Mao Wines, Fur & Spices for WM, 50gpt & 200gp. I figure that is a fair trade for his economy. Carthage receives Industrialization for WM, 4gpt & 19gp.
920 AD – Give Mao silks for 12gpt & 170gp. Give Rome wine, furs, spices & silk for 88gp & 18gpt.
960 AD – Persia receives wines & silks for 32gpt & 12gp. Zulu receive corp for WM, 23gpt & 34gp.
970 AD – Order Rome out of my waters. Carthage receives corp for WM, 20gpt & 15gp. China has come up with PP of all things.
980 AD – pull in mass production, start on medicine since no one else is going to do it. Give China Steel for PP, WM, 255gpt, 320gp. Persia receives PP for WM, 30gp, 18gpt. Give Zulu Iron for 12gpt, 20gp. Mongols receive horses for 8gpt, 19gp & WM.
990 AD – China has MT. That’s nice! Trade China Combustion for Music, WM, 57gpt, 50gp. Swap prebuild to Bachs. Change to flight instead of Medicine. It’s a gamble that might cost me 1 turn. Give Zulu Coal for 19gpt, 90gp. Mongols receive Electricity for 10gpt, 9gp. Give Zulu Refining for WM, 23gpt, 50gp.
1010 AD – Trade Mongols Communism for Ivory, WM, 2gpt, 9gp. Trade Persia Steel for Dyes, 19gpt, 17gp.
1020 AD – China came up with Mass Production.
IBT – Mongols declare on the Zulu. Persia declares on the Zulu. Bye-bye Shaka.
1030 AD – Trade Carthage horses for WM, 3gpt, 30gp.
1050 AD – Dang. No one has come up with anything new. Start Medicine on my own.
1060 AD – Give Persia Coal for WM, 10gpt, 20gp.
1070 AD – China finally comes up with Medicine – give them MP for Medicine, WM & 36gpt.
1080 AD – Give Carthage Medicine for WM, 5gpt, 40gp.
1120 AD – Carthage receives Refining for WM, 11gpt, 30gp.
IBT – Zulu & Mongols sign peace. Carthage receives Salt for 7gpt & 2gp.
1130 AD – China has sanitation – trade for flight for Sanitation, Democracy, WM & 69gp.
1150 AD – Start a war with Rome so I can fish for GL for the UN. Will go with a Diplo win this time.
IBT – Carthage and Zulu sign a MMP. Carthage declares on the Persians. Lose 3 exposed workers because Rome and China have a ROP?
Rome advances a stack of 3 rifles, 11 cav, 1 legion, 1 MDI, 7 guerillas. There is also 1 legion, 1 cav, 1 rifle, 1 guerilla moving a singles. I’ve got 14 artillery, 2 bombers and nearly 30 cav to respond, plus other assorted units.
1160 AD – Trap their frigate with 1 battleship & 2 destroyers. This port is closed. Bombard the incoming stack and damage all of the defending units. It is going to be a slugfest for a little while.
4/4 cav vs 3/4 rifle – win, -2hp. Realize this is going to be a problem because all 7 guerillas will get defensive shots unless I can knock a few off the top. 4/4 cav vs 3/4 Guerilla – lose, -2hp. 4/4 cav vs 3/4 guerilla – win, -1hp. 4/4 cav vs 4/4 legion – lose, -3hp. 4/4 cav vs 2/4 rifle – win, -2hp. 4/4 cav vs 4/4 cav – lose, -2hp. Grr. I should be winning these. But now that cavs are cycling to the top I know I’ve got them. Defensive shots are taking more of a toll then I thought they would. 4/4 cav vs 4/4 cav –win, -1hp, promote elite. They are out of defensive shots. 4/4 cav vs 4/4 cav – flawless win. 4/4 cav vs 4/4 cav – win, -2hp, promote elite. 4/4 cav vs 4/4 cav – win, -1hp. 4/4 cav vs 4/4 cav – win, -1hp. 4/4 cav vs 4/4 cav – win, redline. 4/4 cav vs 4/4 cav – flawless win. 4/4 cav vs 4/4 cav – win, redline, promote elite. 4/4 cav vs 2/4 guerilla – win, -1hp. 4/4 cav vs 2/4 guerilla – win, -1hp. 4/4 cav vs 2/4 guerilla – flawless retreat. 4/4 cav vs 2/4 guerilla – win, redline. 4/4 cav vs 2/4 guerilla – lose, -1hp. 5/5 cav vs 3/4 cav – lose, -2hp. 4/4 cav vs 3/4 cav – win, -2hp. 5/5 knight vs 4/4 MDI –win, -2hp. 4/4 cav vs 1/4/4 cav vs 1/4 rifle – flawless win. 5/5 cav vs 2/4 cav – flawless win. 5/5 cav vs 2/5 cav – win, -1hp. 4/4 cav vs 1/4 guerilla – flawless win. 4/4 cav vs 1/4 guerilla – flawless win. 4/4 cav vs 1/4 guerilla – win, -2hp. Immediate threat has passed.
IBT – 4/4 cav vs 4/4 cav – lose, -3hp.
1170 AD – more units move in but it is clear that Rome’s shot was spent last turn.
5/5 knight vs 3/4 legion – flawless win. 5/5 knight vs 1/3 rifle – flawless win. 4/4 cav vs 2/4 guerilla – win, -3hp, promote elite. 5/5 cav vs 1/4 rifle – flawless win.
Persia get Democracy for WM, 14gpt, 18gp. Mongols get the same for WM, 12gpt, 20gp.
1180 AD – 5/5 cav vs 1/4 guerilla – flawless win, GL3. That’s what I needed. The war can end now.
IBT – China declares war on me. Fresh meat.
1190 AD – China has an impressive army. 20 infantry, 7 riders, 18 cav, 17 guerillas, 1 sword, 1 rifle, 1 warrior. A second stack has 3 infantry, 1MDI, 4 guerillas, 1 LB, 1 archer. There are also 3 guerillas wandering around.
Make peace with Rome and sign an alliance against the Chinese to give them something to do – the Romans will be destroyed, but that’s okay, they are furious with me anyway. Caesar gives me 38gp as well for the honor of dying.
Bombard stacks but otherwise let them be. Hopefully they will expend their strength against some of my Infantry. Hurry some military builds with my 13K gold reserves.
IBT – There is a lot of combat, too much to count. They lose many cavs but take a city – Sicyon. They’ve left all of their fast movers exposed. My turn.
1200 AD – Bombard their main attacking stack and do some serious damage.

Now it is time to clean up their fast movers – 4/4 cav vs 4/4 rider – win, -1hp. 4/4 cav vs 4/4 rider – flawless win. 4/4 cav vs 4/4 cav – lose, -2hp. 4/4 cav vs 4/4 cav – lose, -1hp. GRRRR!!! 4/4 cav vs 4/4 cav – flawless win. 4/4 cav vs 4/4 cav – win, -2hp. 4/4 cav vs 3/4 cav – flawless loss. 4/4 cav vs 4/5 cav – win, -3hp. 5/5 cav vs 2/4 rider – win, -4hp. 5/5 knight vs 2/4 rider – flawless win. 4/4 cav vs 4/4 cav – lose, -3hp. 5/5 knight vs 1/4 cav – win, -1hp. Nearly all of China’s fast movers are dead. 4/4 cav vs 4/4 cav – lose, -1hp. 4/4 cav vs 4/4 cav – win, -2hp. 4/4 cav vs 1/4 cav – flawless win, recapture Sicyon.

Now for their main attack force (this split into two stacks, this is the first stack) – 4/4 cav vs 3/4 guerilla – flawless retreat. 4/4 cav vs 3/4 guerilla – flawless win, promote elite. 4/4 cav vs 2/4 rifle – win, redline. 4/4 cav vs 2/3 guerilla – win, -1hp. 4/4 cav vs 2/4 guerilla – flawless retreat. 4/4 cav vs 2/4 guerilla – win, -2hp.

Give Rome Mass Production for Gems, WM & 41gpt.

1210 AD – China tries to tuck tail and run. They do some pillaging and try to withdraw. They kill one exposed cav. Even their bombers have disappeared.

Arty & Bombers splash many targets. 5/5 knight vs 4/4 warrior – flawless win. 5/5 knight vs 1/4 cav – win, -1hp. 5/5 cav vs 1/4 cav – flawless win. 4/4 cav vs 1/3 infantry – win, -1hp. 4/4 cav vs 1/3 infantry – win, -2hp. 4/4 cav vs 1/4 infantry – win, -2hp. 4/4 cav vs 1/4 infantry – win, redline. 4/4 cav vs 1/3 guerilla – win, redline. 4/4 cav vs 1/3 guerilla – win, -1hp. 4/4 cav vs 1/3 guerilla – flawless win.

Persia has SM now. Give them flight for Dyes, WM, 54gpt, 150gp. Give Mongols Medicine & the Corporation for Ivory, 6gpt, 13gp.

Use gold to hurry military builds. Persia is making headway against Carthage and the Zulu.

IBT – Zulu & Persia sign peace. China continues to retreat but tries to use bombers against my mainland. Somehow I still have electricity due in 1t.

1220 AD – arty & bombers tear up the retreating Chinese units. 4/4 cav vs 1/4 guerilla – win, -3hp. 4/4 cav vs 1/4 guerilla – win, redline. 4/4 cav vs 2/4 guerilla – win, redline. 4/4 cav vs 1/3 infantry – win, -1hp. 4/4 cav vs 1/4 infantry – flawless loss. 4/4 cav vs 1/4 infantry – flawless loss. 4/4 cav vs 2/5 infantry – flawless loss. GRRRR!!!! 4/4 cav vs 2/5 infantry – lose, -1hp. 4/4 cav vs 1/5 infantry – win, -1hp, promote elite. That was 4 cavs. GRRR!!! 5/5 knight vs 3/3 sword – win, -3hp. 4/4 cav vs 1/4 rifle – win, -2hp. 5/5 cav vs 1/3 guerilla – win, -1hp. 5/5 cav vs 1/4 guerilla – flawless win. 4/4 cav vs 1/4 guerilla – flawless win. 4/4 cav vs 1/4 guerilla – win, -2hp. 4/4 cav vs 1/4 guerilla – flawless win. 4/4 cav vs 2/4 infantry – lose, -1hp.

IBT – Persia declares war on me. Hmmm??

1230 AD – 4/4 cav vs 1/4 infantry – win, -1hp. 4/4 cav vs 1/4 infantry – flawless win. 4/4 cav vs 1/4 infantry – win, -2hp.

Give Mongols Refining for WM, 22gpt, 30gp.

IBT – Rome signs on with Persia against Carthage.

1240 AD – arty & bombers hit lots of targets. Lethal bombardment is nice. Build many fighters and put them on base to repel bombers.

Battle for Paoting – 5/5* cav vs 2/3 infantry – flawless retreat. 4/4 cav vs 2/3 infantry win, -3hp, promote elite. 4/4 cav vs 2/3 infantry – flawless retreat. 4/4 cav vs 2/3 infantry – win, -1hp. 4/4 cav vs 2/4 infantry – flawless win, promote elite. Burn city. 2 slaves.

IBT – Zulu sign with Rome against China.

1245 AD – Wallstreet builds.

Battle for Ningpo (their forward bomber base) – 4/4 cav vs 2/4 infantry – win, -2hp, promote elite. 4/4 cav vs 1/3 infantry – flawless win. 4/4 cav vs 1/3 infantry – flawless win. 8 bombers, 2 destroyers and 1 ironclad are destroy for sure. :D Capture city.

1260 AD – Research Motors. Also Build ToE. Pick up Radio. Learn Ecology for free. Learn Fission. Start Computers. Hoovers builds.

Rush UN with GL3.

Make a MPP with the Zulu – give them salts in the deal. Also give them Rubber to make them Gracious.
Make MPP with Mongols – give them steel in the deal. Give them wine and they are Polite.
Make MPP with Rome – give them Electronic in the deal. Give them coal. They are Polite.
Give ROP to Carthage. Gift them steel. They are Polite.

4/4 tank vs 1/4 Infantry – win, -1hp.

IBT – Mongols declare war on China.

1265 AD – UN builds – call the vote.

Final Vote:

Alexander for Alexander
Caesar for Alexander
Mao for Xerxes
Xerxes for Xerxes
Hannibal for Alexander
Shaka for Alexander
Temujin for Alexander

Diplo victory: 31 hours, 59 minutes, 24 seconds.
Firaxis: 7967
Jason: 9323

 
swordsman_small.gif


Middle Ages begins with Greece still at war with India, but their venture in this new era is short-lived, as they're vanquished in 350 BC. Still, no leader.

The fleet of 4 galleys is finally assembled in the small island eastward and they're sent away. Two of them manage to survive and contact with the Zulu is finally achieved in 290 BC. Trade follows and i get full contacts and maps. Persia is sent to the MA and draws Feudalism, that i'm able to trade for. All the civ there are still in despotism and have massive standing armies into their capital cities.

I did sell/gift Republic to everyone and did NOT trade contacts between continents. Still, Persia and Carthage were able to perform some research, but everybody included China went for the lower part of the tech tree, so i had to research on my own Chivalry and all the tech chain until Navigation.

Next target is Rome, with the intent to move the capital to Veii, where it is possible to place 8 cities at RCP 5 and ensure a massive stack of uncorrupted cities. War is declared in 190 BC, honorably, and ends in 10 AD with the complete assimilation of Rome. A leader is created and used to rush Sun Tzu in Delhi.

Meanwhile, China builds the Hanging Gardens, researches Invention and completes Leonardo's in an astonishing short timeframe. Alas, this means golden age for them.

War with China begins with a sneak-attack on 5 chinese settlements in 170 AD, and a second leader comes at the right time to move the capital in the middle of former Roman territory and have the second core already half-operational. But after this initial success, the advance through the mountains becomes problematic. It looks like China upgraded every single unit available. I also came in contact with a conscript mace that killed a veteran unit of mine, placed on mountain, without losing a single hp and getting promoted too :mad: Here comes the SOUR, both with my attacks (that failed miserably) and the Chinese counterattacks in the interturn (that sliced through my units as they were made of paper). But with brute force alone i manage to break through and lay waste on the Chinese mainland, although war weariness skyrockets.

In the meantime, Persia demands for contact with China, that i obviously refuse, and declares war. One after another, all the far AS are drawn into war against us, but since none of them can cross the ocean safely, the only effect of this dogpile is to alleviate the effects of war weariness, so i make no attempt to sign peace whatsoever.

Navigation is researched in 400 AD and China is gone completely in 430 AD, not without another SOUR outside their very last city. Finally, i can lower my luxury spending from a staggering 40% to a more confortable 10% and speed up research toward Military Tradition. On the good side, i got two leaders that i could use to form an army (victory -> Heroic Epic) and build Magellan's.

Preparations for the invasion of the far continent begins immediately, and by 560AD the first two Zulu citied are captured, followed by a third the turn after. But then, i find myself stuck for several turns on those beachheads. Not only they're all at war with me, they're also in RoP each other and a mindboggling number of Mongol units shows up outside my cities. They're most outdated, no match for our cavalries, but with numbers alone they threaten to overcome our capture. Here's a shot of the biggest stack:

attachment.php


and there were 3 of them of similar size :eek:

Fortunately, i was amassing both galleys and cavalries on the northern coast for an invasion of Persia, and so i was able to divert those forces to the Zulu coast just in time to avoid being overwhelmed, and build a second chain to supply backup forces turn after turn.

After the mongolian SoDs are vanquished, the rest of Zululand is captured easily and by 650 AD i turn against Mongolia. But at this point i'm about to pass the domination limit, and it would be too much hassle to score a conquest and, at the same time, stay below the limit, so i set up things for a quick domination victory. Too bad i wasn't able to capture Mongolia entirely, there were simply too much veteran muskets on hill cities (defense value: 8) and thanks to another SOUR outside Tabriz (that causes the only failed attack of the whole game), i'm definitely too late to capture the southern part.

Domination is achieved in 720 AD, with a Firaxis score of 11628 and a Jason score of 11861.

Thanks for the game, civ_steve, it was well worth playing, although a bit time consuming.
 

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Lets see what I can remember.
Middle ages.
Had to research chivalry all by myself, then I turned off tech so I could finish off taking over my corner of the world.
Completed that by 540AD, so what to do now?

No other contacts, so they must not have reached the industrial age yet, I will wait for first and second contacts so my GLib can bring me up to speed.

Total culture is 22 for the entire civ, so why not go for 100k! :crazyeye:

Build lots of cities, post sentries and hope for the best.
740 I meet Carthage,
760 have met them all and get a slingshot of knowledge all the way up to...Medicine, no Democracy?

Start distant wars to slow down everyone else.

Kept research going until I got replacement parts and just kept building library's, temple's, Uni's, everywhere else.

Decided late on in the game to send some forces over the the other continent to secure some of my own lux's and watch the wars from close up.

Could have won this any way I would have wanted I think, but I didn't know that early enough.

I was very suprised by the slow tech race by every one else.
 
Lets see what I can remember.
Middle ages.
Had to research chivalry all by myself, then I turned off tech so I could finish off taking over my corner of the world.
Completed that by 540AD, so what to do now?

No other contacts, so they must not have reached the industrial age yet, I will wait for first and second contacts so my GLib can bring me up to speed.

Total culture is 22 for the entire civ, so why not go for 100k! :crazyeye:

Build lots of cities, post sentries and hope for the best.
740 I meet Carthage,
860 have met them all and get a slingshot of knowledge all the way up to...Medicine, no Democracy?

Start distant wars to slow down everyone else.

Kept research going until I got replacement parts and just kept building library's, temple's, Uni's, everywhere else.

Decided late on in the game to send some forces over the the other continent to secure some of my own lux's and watch the wars from close up.

Could have won this any way I would have wanted I think, but I didn't know that early enough.

I was very suprised by the slow tech race fby every one else.
 
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