250 BC Enter Middle Ages and draw Feud as my free tech. Darn, Rome already has that. Start Mono due in 11t @ -16gpt.
Battle for Chittagong: 4/4 horse vs 3/3 spear retreat, -1hp. 4/4 horse vs 3/3 spea r- flawless retreat. 4/4 sword vs 3/3 spear lose, -1hp. 4/4 sword vs 2/3 spear win, redline. 5/5 horse vs 2/3 spear win, -1hp. Capture city.
210 BC GA begins Indian Archer dies to Hoplite. Here we go!
70 BC Start two stacks into Indian lands to go on the offensive. One towards Kolhapur, the other towards Madras.
50 BC Battle for Kolhapur 4/4 MDI vs 3/3 spear win, redline. 4/4 horse vs 3/3 spear flawless retreat. 4/4 horse vs 3/3 spear flawless win, Capture city. 5/5 horse vs 3/3 archer win, -3hp and GL1! I will use this GL to build my FP outside of Delhi. 4/4 MDI vs 3/3 horse win, -1hp.
Battle for Madras 4/4 horse vs 3/3 spear win, -2hp. 4/4 horse vs 3/3 spear win, -2hp. Capture city & 2 slaves.
10 BC Resistance and Kolhapur and Madras ends. 4/4 horse vs 3/3 horse flawless victory. India is mostly advancing archers now. Engineering & Chivalry are known by Rome & China. Hoping to pull Theo first to make a big trade. Cross fingers. 2nd core will put me ahead, need to put my palace in Delhi. My FP builds in 8t. Then GL1 will be used to move palace.
10 AD looks like pressure has switched to Madras. All available Indian units are heading in that direction. Mostly archers, most are regulars. 4/4 horse vs 3/3 archer win, -2hp, promote elite. 4/4 horse vs 3/3 archer retreat, -1hp. 4/4 horse vs 2/3 archer win, -1hp. 4/4 horse vs 3/3 horse win, redline.
30 AD pull Theology first, at the very least Rome has Invention. Trade Theo to China for Engineering, Chiv, WM & 13gp. I could buy Invention, but I decide not to bother for the moment. Ill probably get education first and I trade Theo to Rome for 31gp, WM & 15gpt to turn my research up. Education in 7t @ -18gpt.
Need to clear a place for my new city to stage against Delhi. 4/4 horse vs 3/3 archer lose, -2hp, promotes. 4/4 horse vs 3/3 archer win, redline. 4/4 horse vs 2/4 archer lose, -1hp. Grr. 4/4 horse vs ¼ archer win, -1hp. 4/4 horse vs 4/4 MDI flawless retreat. 4/4 horse vs 4/4 MDI retreat, -1hp. 4/4 horse vs 3/4 MDI flawless retreat. This is ridiculous. 4/4 horse vs 3/4 MDI retreat, -1hp. 4/4 MDI vs 2/4 MDI win, -2hp.
70 AD advance a stack towards Hyderabad. 1 hoplite, 1 MDI, 5 horses. Stack preparing to move vs Delhi 1 hoplite, 2 MDI, 1 sword, 4 horses.
90 AD 4/4 horse vs 4/4 archer lose, -3hp. 4/4 MDI vs 1/4 archer win, promote elite. Advance stack on Delhi. 4/4 horse vs 3/3 archer retreat, -1hp. 4/4 horse vs 2/3 archer flawless win.
110 AD Battle for Hyderabad - 4/4 horse vs 3/3 spear flawless retreat after a defensive shot by a cat. 4/4 horse vs 3/3 spear win, -3hp, promote elite. 4/4 horse vs 3/3 spear win, -1hp. Capture City &cat.
4/4 knight vs 3/3 archer in the open win, redline.
130 AD Battle for Delhi 5/5 MDI vs 4/4 Pike lose, -2hp. 4/4 horse vs 3/3 pike retreat, -1hp. 5/5 horse vs 3/3 pike flawless retreat. 4/4 knight vs 3/3 pike lose, -1hp. Grrr!! 5/5 horse vs 3/3 pike win, -2hp. 4/4 MDI vs 3/3 pike win, -2hp.
150 AD 2nd Battle for Delhi 4/4 horse vs 4/4 pike retreat, -1hp. 4/4 horse vs 3/3 pike flawless retreat. 5/5* horse vs 3/3 pike flawless lose. 4/4 horse vs 3/3 pike lose, -1hp, promotes. GRRR!! 4/4 horse vs 3/3 pike win, redline. 4/4 MDI vs 3/4 pike win, redline. City still has at least 1 pike.
Advance stack towards Calcutta.
IBT 5/5 MDI vs 4/4 hoplite lose, -3hp, promote elite.
170 AD 3rd Battle for Delhi 4/4 horse vs 4/4 pike retreat, -2hp. 4/4 horse vs 4/4 pike retreat, -1hp. 4/4 knight vs 3/4 pike win, -2hp. 4/4 MDI vs 2/4 pike Lose, -1hp.
190 AD need to take a short break vs Delhi. 4/4 knight vs 3/3 archer in the open win, -1hp.
210 AD 4th Battle for Delhi Cat goes 1 for 1. 4/4 knight vs 4/4 pike win, -1hp. 4/4 knight vs 3/4 pike win, -2hp. 4/4 knight vs 3/3 archer flawless win, promote elite. Capture city & 2 slaves. Set for Palace. Use GL1 to rush. 5/5 horse vs 1/4 MDI in the open win, -3hp.
Battle for Calcutta 4/4 horse vs 3/3 pike lose, -2hp. 4/4 horse vs 3/3 pike win, -2hp. 4/4 MDI vs 1/3 pike flawless win. Capture city, spices & 4 slaves.
230 AD Palace builds. Battle for Punjab 4/4 horse vs 3/3 spear flawless retreat after a defensive shot. 4/4 MDI vs 3/3 spear win, -2hp. 4/4 horse vs 3/3 spear flawless loss. 5/5 horse vs 3/3 spear win, -4hp. GL2. 5/5 horse vs 3/3 archer flawless win. Capture city & 1 slave.
250 AD Delhi riots. Battle for Dacca 4/4 knight vs 3/3 spear win, -2hp. 4/4 knight vs 3/3 spear win, -1hp. Capture city. India is done. 4 cities left.
Boat survives crossing the ocean, meet the Carthage! Theyll introduce me to the Persians, Zulu and Mongols, give me Monarchy and his WM for Theo. Okay. Note that they are down to 5 cities. Poor Hannibal. 5CC again? Shaka is in a good position, hell give me his WM, 86gp & 21gpt for Theo. He also has Gunpoweder.

Give Shaka education for gun powder straight up. Carthage has the GL, so hell get education (maybe gun powder as well?) for free.
Advance massive army towards Bombay 4 knights, 1 MDI, 5 horses, 1 hoplite.
260 AD Have 2 immediate sources of salt, neither has a road. Will direct workers ASAP. Continue advancing on Bombay.
270 AD Battle for Bombay 4/4 knight vs 3/3 spear lose, -2hp. 4/4 knight vs 3/3 spear win, -2hp. 4/4 knight vs 1/3 spear flawless win. Capture city & 1 slave. 4/4 horse captures 2 more slaves next to city.
Defense of Dacca 4/4 horse vs 3/3 archer flawless retreat. 3/3 horse vs 3/3 archer win, -2hp. 5/5 horse vs 3/3 archer win, -3hp.
Zulu has Chem. It is nice that we are researching opposite each other.
280 AD Battle for Bangalore 4/4 horse vs 3/3 spear win, redline. 4/4 horse vs 3/3 spear flawless retreat. 5/5 knight vs 3/3 spear win, -3hp. Capture city & 2 slaves.
290 AD Battle for Bengal 4/4 knight vs 3/3 spear win, -2hp. 4/4 knight vs 3/3 spear win, -2hp. 4/4 horse vs 3/3 archer win, -2hp. Capture city & 1 slave.
4/4 knight vs 3/3 archer in the open flawless win.
Start Wonder prebuild at Thermoplyae.
310 AD Rush Cops (GL2)
Battle for Lahore 4/4 knight vs 3/3 spear win, -3hp after defensive shot from cat. 5/5 horse vs 3/3 spear win, -1hp. Capture city & 1 slave. India is gone.
I trade Astro to Zulu for Chem, WM & 4gp. Rome has neither Chem or Astro. Trade Astro for 125gp, 12gpt & WM. China already has chem good for them. Theyll give WM, 20gpt & 44gp for Astro. Persia doesnt have theo or chem. Hmm. Carthage gets Chem for WM, 2gpt & 20gp. The Mongols dont have theo or invention.
Start Physics due in 5t @ -26gpt (100% science). I will now focus on completing my cores. I will only fight if attacked.
320 AD Physics now due in 4t @ +17gpt.
330 AD first Chinese Rider appears on my borders. Shaka has metal.

I could be out of the MA in the next 10-12 turns if someone will research banking for me. Hurry a few builds.
360 AD pull in physics and start ToG at max. Hit space bar by mistake and miss trading round. Hope that now one pulled it last turn.

370 AD Zulu does not have physics, but they wont trade Metal for physics and any reasonable amount. Okay, Ill get it with ToG. Give Zulu physics for WM, 190gp & 43gpt. Carthage gets it for 37gpt & WM. Rome gets chem for WM, 13gpt & 70gp. Hurry 2 libraries in my 2nd core with the new gold.
410 AD Beautiful Rome has navigation and banking now. The Zulu do not have either of these or ToG, which I pulled in this turn. Rome will give me all of these and their WM for physics. The Zulu want ToG & 24gpt. Hahahaha. Make the deal with Rome. Give China physics for WM, 53gp & 47gpt. Go back to Persia and give them Chem for Dyes, WM & 35gp. Give Carthage horses for 3gpt & 20gp. Give the Mongols Theo & gunpowder for ivory. Zulu get Navigation & Banking for Metal, 31gp & WM. Beautiful! Ive got all 8 lux, science at max or Mag due in 5t @ +87gpt. And my 2nd core is still pretty small at the moment!
420 AD Zulu have MT. Theyll give it up for ToG, wine, fur, spices. Nah. Not yet. I need to get started on Newtons.
430 AD China receives metal for Gems, WM & 25gp.Decide to make deal with Shaka after all. At the very least it will give them more gpt to pay me for techs. Send some horses back for upgrading. Also note that Shaka doesnt have salt at the moment. Ooops.
Hurry a bunch of builds.
440 AD Give Persia fur for WM, 3gpt & 20gp. Mongols get fur for WM, 2gpt & 20gp.
*****
450 AD Enter IA. Draw nationalism for free. Sigh. Start stream due in 7t @ +48gpt, 100% Science. Give Zulu Salt for WM, 89gp & 34gpt. Persia receives banking for 8gpt & 33gp. Mongols receive gunpowder for 10gpt & 30gp. Steam is now 7t @ 100gpt.
480 AD Shaka receives Magnetism for WM, 71gpt, 76gp.
490 AD Spend some money rushing things. Mongols get Banking for WM, 2gpt & 8gp.
520 AD Rome receives Mag for WM, 7gpt, 70gp. China receives it for M, 5gpt, 26gp.
530 AD Pull steam. Ive got several deposits of coal. Workers in route.
550 AD Give Shaka Nationalism for WM, 110gp, 107gpt. Rush some stuff with my new wealth.
560 AD Rome receives nationalism for WM, 21gpt & 40gp.
570 AD it would appear that Rome has decided it no longer wishes to exists upon the same earthly plane as myself. They stupidly invade my lands with a mixture of legions, spears, archers and MDI. Theyve even got a knight with them. Too bad our entire border is undeveloped to delay attacking units. Dial up Caesar and tell him about invading units blundering around. I receive a DOW. Sneaky bastard. NOT.
Defense of Phocaea 4/4 cav vs 4/4 legion retreat, -1hp. 4/4 cav vs 3/3 legion - win, -1hp. 4/4 cav vs 3/4 Legion win, -1hp. 4/4 cav vs 4/4 MDI flawless win. 4/4 cav vs 3/3 spear flawless win. 5/5 horse vs 3/3 archer win, -2hp. Incoming stack eliminated.
Battle for Hispalis 4/4 cav vs 3/3 musket flawless retreat. 4/4 knight vs 3/3 musket flawless win. 4/4 knight vs 3/3 musket win, -3hp. Capture the city. Sink a ship.
Starting to lay rails. Carthage receives Mag for WM, 21gpt & 9gp.
580 AD Rome is advancing quite the little army. The immediate threat is 2 legions, 4 MDI and 1 warrior. They have 1 legion, 1 knight and 2 MDI in a 2nd stack that is 1 turn out (except for the knight) and a 3rd stack of 5 MDI. There is a 4th and distant stack of 1 legion & 3 MDI.
4/4 cav vs 4/4 Legion win, -1hp, promote elite. 4/4 cav vs 3/3 Legion win, -2hp, promote elite. 5/5 knight vs 4/4 MDI win, -2hp. 4/4 knight vs 4/4 MDI win, redline. 4/4 knight vs 4/4 MDI win, redline but promote elite. 4/4 knight vs 3/3 MDI win, -2hp. 4/4 cav vs 4/4 legion win, -2hp. 4/4 knight vs 4/4 knight lose, -2hp promote elite. 4/4 knight vs 4/4 MDI win, -1hp. 3/4 cav vs 4/4 MDI win, redline. That pretty much eliminates the threat.
590 AD more Roman units appear. Grrr. 4/4 Cav vs 4/4 MDI flawless win. 4/5 Cav vs 4/4 MDI retreat, -1hp. GRRR! 4/4 cav vs 4/4 MDI flawless win. 4/4 Cav vs 4/4 MDI lose, -3hp, MDI promotes. GRRRR!!!! 3/5 cav vs 3/3 MDI flawless win. I can save Phocaea. Abandon the city and pull back into Lahore. 3/5 knight vs 3/4 MDI flawless win.
They will consolidate units next turn 2 legions, 6 MDI. Other units are also incoming 1 legion, 3 MDI, 1 LB, 1 spear, 1 warrior.
600 AD interesting they are going to bypass Lahore and go straight for my capital (Delhi). Cant let that happen. 4/4 cav vs 4/4 MDI flawless win. 4/4 Cav vs 4/4 MDI win, -2hp. 4/4 cav vs 3/3 legion flawless retreat. ??? 4/4 cav vs 3/3 legion flawless victory. 4/4 cav vs 4/4 MDI flawless victory.
Currently showing: Stack 1: 2 MDI, Stack 2: 2 legions, 4 MDI, 1 spear, 1 archer. Stack 3: 1 legion, 3 MDI, 1 LB, 1 spear, 1 warrir. +2 MDI wandering around.
Defense I will have 5 cavs & 1 Hoplite in Dacca in 1 turn. In Lahore (which they are walking past): 10 cavs, 4 knights, 2 horses, 1cat (barracks + walls). Also my rail network is being constructed. Backbone is under construction.
Pull Electrictiy, RP due in 7t @ +142gpt @ 100% science.
610 AD now their butts are mine. First I trade. Persia is going to be in the after my next trade, so give China Nationalism for WM, 100gpt, 9gp. Give Persia Mag & ToG for Dyes, WM & 13gp. Mongols get Navigation & Physics for Ivory & 3gp. Persia drew steam for their tech. Grr.
Defense of Lahore/Dacca 5/5 knight vs 4/4 MDI flawless win. 5/5 knight vs 4/4 MDI win, -2hp. 4/4 cav vs 4/4 Legion win, redline. 4/4 cav vs 3/3 Legion win, -1hp. 4/4 cav 4/4 MDI win, -1hp. 4/4 cav vs 4/4 MDI flawless win. 4/4 Cav vs 4/4 MDI win, -1hp. 5/5 cav vs 3/3 spear win, -2hp. 4/4 cav vs 3/3 MDI win, -1hp. 5/5 cav vs 3/3 archer flawless win. 4/4 cav vs 4/4 MDI win, -1hp. 4/4 cav vs 4/4 MDI flawless win.
I am now strong vs Rome. Guess theyre running out of steam. Must be my turn?
620 AD the remaining stack of roman units give up on Dacca and turn against Lahore. Good luck. I have 4 fresh cavs arriving on the scene, not counting whats healing in the barracks.
Defense of Lahore 4/4 cav vs 3/3 legion win, -2hp. 5/5 knight vs 4/4 MDI win, -2hp. 4/4 knight vs 4/4 MDI win, -2hp. 5/5 cav vs 3/3 spear win, -2hp. 5/5 horse vs 3/3 warrior win, -3hp. 5/5 horse vs 3/3 LB flawless win. Roman stacks are gone.
630 AD 4/4 cav vs 5/5 knight win, -1hp. 5/5 cav vs 4/4 MDI lose, -1hp. 5/5 knight vs 4/4 MDI win, -1hp.
640 AD 5/5 knight vs 4/4 MDI flawless win.
IBT Zulu declare war on Persia. Interesting.
Give Persia Furs for 12gpt.
650 AD 5/5 knight vs 4/4 MDI win, redline. 5/5 cav vs 4/4 MDI win, -1hp. 5/5 knight vs 4/4 MDI win, -2hp. 4/4 cav vs 4/4 MDI lose, -3hp. 4/4 cav vs 1/4 MDI flawless win.
660 AD 4/4 Cav vs 2/3 Rifle - win, -2hp. 5/5 knight vs 4/4 MDI win, -1hp.
Battle for Ravenna 4/4 cav vs 3/3 rifle lose, -2hp, promote. 4/4 cav vs 2/2 rifle win, -2hp. 4/4 cav vs 2/4 Rifle win, -2hp, promote elite. 4/4 cav vs 3/3 cav win, -1hp, promote elite. 4/4 cav vs 4/4 MDI lose, -1hp. 4/4 cav vs 3/4 MDI win, -1hp.
Give Carthage ToG for WM, 3gpt, 17gp.
670 AD Defense of Ravenna 4/4 cav vs 4/4 MDI win, -2hp. 4/5 Cav vs 4/4 MDI retreat, -2hp. 5/5 cav vs 3/4 MDI win, -2hp. Rail backbone is in place.
Trade China Electricity for WM, 29gp, 81gpt. Persia receives Electricity for WM, 45gp & 39gpt.
Give Rome peace for 31gp & 31gpt. Give Rome Electricity for WM & 35gpt.
680 AD Carthage receives Nationalism for WM, 4gpt & 20gp. Zulu receive furs for 6gpt.
700 AD I decide to spread the wealth to other civs and give them a reason not to attack me. Shaka receives Spices, Wines & Silks for WM, 3gp, 26gpt. China receives Furs & Spices for WM, 6gp & 30gpt. Rome gets spices for WM, 20gp & 2gpt. Persia receives spices for WM, 3gpt & 4gp. Gifted furs to Hannibal by mistake, but oh well, only worth a WM & 9gp anyway. Now lets see that commerce!
Current attitudes: Rome: Furious, China: Polite, Persia: Cautious, Carthage: Gracious, Zulu: Polite, Mongols: Polite.
710 AD China receives silks for WM, 11gpt, 19gp. Rome receives wines for WM 29gp & 5gpt.
720 AD pull industrialization, Corporation due in 4t @ +356gpt @ 100% science. Give Carthage Salt for WM, 7gpt & 20gp.
740 AD China has come up with Communism. Great.
750 AD It looks to me that Rome is headed towards Industrialization. Rome receives Industrialization for WM, 58gpt, 90gp & worker. Persia gets the same for WM, 38gpt & 8gp. Zulu receive it for 42gpt & 6gp.
760 AD Mongols receive ToG for WM, 5gpt & 15gp.
770 AD Carthage receives Steam for WM, 19gpt & 30gp. I can now buy communism for corp & 50gp from China. But I will wait.
780 AD slow down my palace prebuild and hope someone gets Medicine soon.
IBT Persia and Mongols sign peace.
790 AD Persia has come up with Economics Give Persia Corporation for Econ, WM, 1gpt & 20gp. Swap palace prebuild over to smiths. Mongols receive nationalism for WM, 10gpt, 3gp.
800 AD Build smiths. Start new prebuild for ToE. No one has even picked up medicine yet.
810 AD Give the Mongols Steam for Ivory, WM, 4gpt & 14gp. Give China RP & Corp for WM, Communism, 78gp & 106gpt. Give Persia Communism for Dyes, WM, 17gpt & 21gp.
820 AD spend a lot of money rushing some buildings. Still have 3200gp + 407gpt.
870 AD I let my gpt deals with the AI expire to see if that will improve tech growth.
880 AD Give Carthage Communism for WM, 6gpt & 40gp.
900 AD Zulu & Persia sign peace.
910 AD Give Persia Silks for WM, 4gpt & 20gp. Give Mao Wines, Fur & Spices for WM, 50gpt & 200gp. I figure that is a fair trade for his economy. Carthage receives Industrialization for WM, 4gpt & 19gp.
920 AD Give Mao silks for 12gpt & 170gp. Give Rome wine, furs, spices & silk for 88gp & 18gpt.
960 AD Persia receives wines & silks for 32gpt & 12gp. Zulu receive corp for WM, 23gpt & 34gp.
970 AD Order Rome out of my waters. Carthage receives corp for WM, 20gpt & 15gp. China has come up with PP of all things.
980 AD pull in mass production, start on medicine since no one else is going to do it. Give China Steel for PP, WM, 255gpt, 320gp. Persia receives PP for WM, 30gp, 18gpt. Give Zulu Iron for 12gpt, 20gp. Mongols receive horses for 8gpt, 19gp & WM.
990 AD China has MT. Thats nice! Trade China Combustion for Music, WM, 57gpt, 50gp. Swap prebuild to Bachs. Change to flight instead of Medicine. Its a gamble that might cost me 1 turn. Give Zulu Coal for 19gpt, 90gp. Mongols receive Electricity for 10gpt, 9gp. Give Zulu Refining for WM, 23gpt, 50gp.
1010 AD Trade Mongols Communism for Ivory, WM, 2gpt, 9gp. Trade Persia Steel for Dyes, 19gpt, 17gp.
1020 AD China came up with Mass Production.
IBT Mongols declare on the Zulu. Persia declares on the Zulu. Bye-bye Shaka.
1030 AD Trade Carthage horses for WM, 3gpt, 30gp.
1050 AD Dang. No one has come up with anything new. Start Medicine on my own.
1060 AD Give Persia Coal for WM, 10gpt, 20gp.
1070 AD China finally comes up with Medicine give them MP for Medicine, WM & 36gpt.
1080 AD Give Carthage Medicine for WM, 5gpt, 40gp.
1120 AD Carthage receives Refining for WM, 11gpt, 30gp.
IBT Zulu & Mongols sign peace. Carthage receives Salt for 7gpt & 2gp.
1130 AD China has sanitation trade for flight for Sanitation, Democracy, WM & 69gp.
1150 AD Start a war with Rome so I can fish for GL for the UN. Will go with a Diplo win this time.
IBT Carthage and Zulu sign a MMP. Carthage declares on the Persians. Lose 3 exposed workers because Rome and China have a ROP?
Rome advances a stack of 3 rifles, 11 cav, 1 legion, 1 MDI, 7 guerillas. There is also 1 legion, 1 cav, 1 rifle, 1 guerilla moving a singles. Ive got 14 artillery, 2 bombers and nearly 30 cav to respond, plus other assorted units.
1160 AD Trap their frigate with 1 battleship & 2 destroyers. This port is closed. Bombard the incoming stack and damage all of the defending units. It is going to be a slugfest for a little while.
4/4 cav vs 3/4 rifle win, -2hp. Realize this is going to be a problem because all 7 guerillas will get defensive shots unless I can knock a few off the top. 4/4 cav vs 3/4 Guerilla lose, -2hp. 4/4 cav vs 3/4 guerilla win, -1hp. 4/4 cav vs 4/4 legion lose, -3hp. 4/4 cav vs 2/4 rifle win, -2hp. 4/4 cav vs 4/4 cav lose, -2hp. Grr. I should be winning these. But now that cavs are cycling to the top I know Ive got them. Defensive shots are taking more of a toll then I thought they would. 4/4 cav vs 4/4 cav win, -1hp, promote elite. They are out of defensive shots. 4/4 cav vs 4/4 cav flawless win. 4/4 cav vs 4/4 cav win, -2hp, promote elite. 4/4 cav vs 4/4 cav win, -1hp. 4/4 cav vs 4/4 cav win, -1hp. 4/4 cav vs 4/4 cav win, redline. 4/4 cav vs 4/4 cav flawless win. 4/4 cav vs 4/4 cav win, redline, promote elite. 4/4 cav vs 2/4 guerilla win, -1hp. 4/4 cav vs 2/4 guerilla win, -1hp. 4/4 cav vs 2/4 guerilla flawless retreat. 4/4 cav vs 2/4 guerilla win, redline. 4/4 cav vs 2/4 guerilla lose, -1hp. 5/5 cav vs 3/4 cav lose, -2hp. 4/4 cav vs 3/4 cav win, -2hp. 5/5 knight vs 4/4 MDI win, -2hp. 4/4 cav vs 1/4/4 cav vs 1/4 rifle flawless win. 5/5 cav vs 2/4 cav flawless win. 5/5 cav vs 2/5 cav win, -1hp. 4/4 cav vs 1/4 guerilla flawless win. 4/4 cav vs 1/4 guerilla flawless win. 4/4 cav vs 1/4 guerilla win, -2hp. Immediate threat has passed.
IBT 4/4 cav vs 4/4 cav lose, -3hp.
1170 AD more units move in but it is clear that Romes shot was spent last turn.
5/5 knight vs 3/4 legion flawless win. 5/5 knight vs 1/3 rifle flawless win. 4/4 cav vs 2/4 guerilla win, -3hp, promote elite. 5/5 cav vs 1/4 rifle flawless win.
Persia get Democracy for WM, 14gpt, 18gp. Mongols get the same for WM, 12gpt, 20gp.
1180 AD 5/5 cav vs 1/4 guerilla flawless win, GL3. Thats what I needed. The war can end now.
IBT China declares war on me. Fresh meat.
1190 AD China has an impressive army. 20 infantry, 7 riders, 18 cav, 17 guerillas, 1 sword, 1 rifle, 1 warrior. A second stack has 3 infantry, 1MDI, 4 guerillas, 1 LB, 1 archer. There are also 3 guerillas wandering around.
Make peace with Rome and sign an alliance against the Chinese to give them something to do the Romans will be destroyed, but thats okay, they are furious with me anyway. Caesar gives me 38gp as well for the honor of dying.
Bombard stacks but otherwise let them be. Hopefully they will expend their strength against some of my Infantry. Hurry some military builds with my 13K gold reserves.
IBT There is a lot of combat, too much to count. They lose many cavs but take a city Sicyon. Theyve left all of their fast movers exposed. My turn.
1200 AD Bombard their main attacking stack and do some serious damage.
Now it is time to clean up their fast movers 4/4 cav vs 4/4 rider win, -1hp. 4/4 cav vs 4/4 rider flawless win. 4/4 cav vs 4/4 cav lose, -2hp. 4/4 cav vs 4/4 cav lose, -1hp. GRRRR!!! 4/4 cav vs 4/4 cav flawless win. 4/4 cav vs 4/4 cav win, -2hp. 4/4 cav vs 3/4 cav flawless loss. 4/4 cav vs 4/5 cav win, -3hp. 5/5 cav vs 2/4 rider win, -4hp. 5/5 knight vs 2/4 rider flawless win. 4/4 cav vs 4/4 cav lose, -3hp. 5/5 knight vs 1/4 cav win, -1hp. Nearly all of Chinas fast movers are dead. 4/4 cav vs 4/4 cav lose, -1hp. 4/4 cav vs 4/4 cav win, -2hp. 4/4 cav vs 1/4 cav flawless win, recapture Sicyon.
Now for their main attack force (this split into two stacks, this is the first stack) 4/4 cav vs 3/4 guerilla flawless retreat. 4/4 cav vs 3/4 guerilla flawless win, promote elite. 4/4 cav vs 2/4 rifle win, redline. 4/4 cav vs 2/3 guerilla win, -1hp. 4/4 cav vs 2/4 guerilla flawless retreat. 4/4 cav vs 2/4 guerilla win, -2hp.
Give Rome Mass Production for Gems, WM & 41gpt.
1210 AD China tries to tuck tail and run. They do some pillaging and try to withdraw. They kill one exposed cav. Even their bombers have disappeared.
Arty & Bombers splash many targets. 5/5 knight vs 4/4 warrior flawless win. 5/5 knight vs 1/4 cav win, -1hp. 5/5 cav vs 1/4 cav flawless win. 4/4 cav vs 1/3 infantry win, -1hp. 4/4 cav vs 1/3 infantry win, -2hp. 4/4 cav vs 1/4 infantry win, -2hp. 4/4 cav vs 1/4 infantry win, redline. 4/4 cav vs 1/3 guerilla win, redline. 4/4 cav vs 1/3 guerilla win, -1hp. 4/4 cav vs 1/3 guerilla flawless win.
Persia has SM now. Give them flight for Dyes, WM, 54gpt, 150gp. Give Mongols Medicine & the Corporation for Ivory, 6gpt, 13gp.
Use gold to hurry military builds. Persia is making headway against Carthage and the Zulu.
IBT Zulu & Persia sign peace. China continues to retreat but tries to use bombers against my mainland. Somehow I still have electricity due in 1t.
1220 AD arty & bombers tear up the retreating Chinese units. 4/4 cav vs 1/4 guerilla win, -3hp. 4/4 cav vs 1/4 guerilla win, redline. 4/4 cav vs 2/4 guerilla win, redline. 4/4 cav vs 1/3 infantry win, -1hp. 4/4 cav vs 1/4 infantry flawless loss. 4/4 cav vs 1/4 infantry flawless loss. 4/4 cav vs 2/5 infantry flawless loss. GRRRR!!!! 4/4 cav vs 2/5 infantry lose, -1hp. 4/4 cav vs 1/5 infantry win, -1hp, promote elite. That was 4 cavs. GRRR!!! 5/5 knight vs 3/3 sword win, -3hp. 4/4 cav vs 1/4 rifle win, -2hp. 5/5 cav vs 1/3 guerilla win, -1hp. 5/5 cav vs 1/4 guerilla flawless win. 4/4 cav vs 1/4 guerilla flawless win. 4/4 cav vs 1/4 guerilla win, -2hp. 4/4 cav vs 1/4 guerilla flawless win. 4/4 cav vs 2/4 infantry lose, -1hp.
IBT Persia declares war on me. Hmmm??
1230 AD 4/4 cav vs 1/4 infantry win, -1hp. 4/4 cav vs 1/4 infantry flawless win. 4/4 cav vs 1/4 infantry win, -2hp.
Give Mongols Refining for WM, 22gpt, 30gp.
IBT Rome signs on with Persia against Carthage.
1240 AD arty & bombers hit lots of targets. Lethal bombardment is nice. Build many fighters and put them on base to repel bombers.
Battle for Paoting 5/5* cav vs 2/3 infantry flawless retreat. 4/4 cav vs 2/3 infantry win, -3hp, promote elite. 4/4 cav vs 2/3 infantry flawless retreat. 4/4 cav vs 2/3 infantry win, -1hp. 4/4 cav vs 2/4 infantry flawless win, promote elite. Burn city. 2 slaves.
IBT Zulu sign with Rome against China.
1245 AD Wallstreet builds.
Battle for Ningpo (their forward bomber base) 4/4 cav vs 2/4 infantry win, -2hp, promote elite. 4/4 cav vs 1/3 infantry flawless win. 4/4 cav vs 1/3 infantry flawless win. 8 bombers, 2 destroyers and 1 ironclad are destroy for sure.

Capture city.
1260 AD Research Motors. Also Build ToE. Pick up Radio. Learn Ecology for free. Learn Fission. Start Computers. Hoovers builds.
Rush UN with GL3.
Make a MPP with the Zulu give them salts in the deal. Also give them Rubber to make them Gracious.
Make MPP with Mongols give them steel in the deal. Give them wine and they are Polite.
Make MPP with Rome give them Electronic in the deal. Give them coal. They are Polite.
Give ROP to Carthage. Gift them steel. They are Polite.
4/4 tank vs 1/4 Infantry win, -1hp.
IBT Mongols declare war on China.
1265 AD UN builds call the vote.
Final Vote:
Alexander for Alexander
Caesar for Alexander
Mao for Xerxes
Xerxes for Xerxes
Hannibal for Alexander
Shaka for Alexander
Temujin for Alexander
Diplo victory: 31 hours, 59 minutes, 24 seconds.
Firaxis: 7967
Jason: 9323