GOTM 13 - Final Spoiler

...- I had a powercut in the year 1843 so had to use the autosave. ... Hope the use of the autosave doesn't disqualify me from the game.

That happened to me too. I didn't submit it, but I'm curious how that would be handled. Not that it would make much difference in my case, as I'm way behind in skills compared to many here. I have learned a lot reading people's posts, so thanks to everyone.

I just submitted GOTM 14, was hoping to post my misadventures while they were fresh on my mind, but I guess I'll have to be patient for the spoiler threads.
 
Loading from the Autosave is fine! Things happen and we expect we will get a handful of submittals every month where an autosave has been used. Make sure you set your Autosave frequency to 1 so you have to go back only to the beginning of the current game, that you attempt to duplicate the moves you had made in the same order, and that you PM a GOTM moderator about the occurrance.

GOTM13 is still open, but you're probably too spoilered right now to finish and submit. Next time the power goes out (my wife threatens me with this every time I play!) just follow the above guidelines. :)
 
Civ Steve . . .

I'm sure that you've gone over this before, but where do you go and what do you do to set the autosave to 1?


Thanking you in advance,

Cactus Pete
 
Thanks, ngraner42 . . .

I made the change as advised.

BTW, I attacked Egypt first because it was closest, and had built the Great Lighthouse, which I needed for the added commerce.
 
In "My Documents\My Games\Sid Meier's Civilization 4" there is a text file called "Civilization4 Configuration file". It has a line like the one below, but the 1 is probably a 5. Just change it to 1 and save the file.

; Specify the number of turns between autoSaves. 0 means no autosave.
AutoSaveInterval = 1

@Cactus_Pete: Note that if you're intending to play Warlords WOTMs, you need to change that config file too (in My Documents\My Games\Warlords)
 
Cultural Victory 1943, score 10384

I made three errors in this game.

  1. c 2500 BC. I was feeling quite smug about my warrior scouts. Up to this point, by judiciously placing them on hills and/or in forest jungles, they´d won every battle against the barbs. Then I lost a battle despite being on a hill. Shame it was defending my first settler on the point of founding city number 2! This certainly put a dampener on my early development, from which I never quite recovered. However, I was to blame for this for not having fog-busted properly at the outset.
  2. c 1000 BC. Though I missed out on all the early wonders, I did my best to recover from the slow start and had managed to get 3 or 4 decent cities going. I went to make myself a well deserved cup of tea. When I came back, I discovered that my seven year old son had hacked through my screen saver password and had declared war on Peter the Great! I didn´t have an army to speak of, but my son had kindly queued up 20 War Elephants in each city.
  3. c 500 AD. I made a decent fist of the War against Peter. Unfortunately, egged on by Genghis Jr, I got a bit carried away obliterating Peter. As a result, my economy was utterly underdeveloped, and I got bogged down paying for my armies and captured cities.
Because of the war, my research rate plummeted to 0% and stubbornly stayed there for centuries. It was a long slog to get everything back on an even keel.

I normally go for a fast cultural win. Unfortunately, I missed out on the COL slingshot and didn´t found confuscionism. And because of my slow development, I didn´t get caravels until the 1500s. The first religion didn´t spread to my lands until 1650 AD!

However, like number 7 buses, five came all at once, and so I decided to go for a cultural win anyway, just to get the game done with (despite protestations in some quarters that what I really needed was more boats and more elephants).

After that it was pretty uneventful until, with 8 turns to go to victory, Gengis Sr declared war and landed with an army sizeable enough to threaten one of my cultural cities. However, by this time I had enough cash to buy an army to counter this threat, and my victory was probably only delayed by 4 or 5 turns.

I can´t say I particulary enjoyed this game because it was too much of a slog just to get a mediocre finish time; but at the end of the day, I only have myself to blame, and I did at least manage to salvage a win from a bad beginning.
 
I went to make myself a well deserved cup of tea. When I came back, I discovered that my seven year old son had hacked through my screen saver password and had declared war on Peter the Great! I didn´t have an army to speak of, but my son had kindly queued up 20 War Elephants in each city.

:lol: Brilliant!

But your account of your game leaves one puzzling question unanswered....

How on Earth, when playing your GOTM, do you manage to tear yourself away from the computer screen long enough to make a cup of tea?
 
Do you attack the warmongers or the builders?

1) What was the base for your decision?
2) Do you think the time factor is important? (E.g. in late game the warmongers were backward in tech, so they were an easy target etc.)
3) Did you caused wars between the AIs during the progress? (I did it in GOTM 12, but it only forced my ally to increase his power, so he was a harder opponent later. So I did nothing this time and it was easy except mansa)

All ideas appreciated.

I attacked the warmongers because they were all the same religion while the peacemongers weren't, so I decided to bribe peacemongers into war. It took me long to decide, though. I think the minor detail that decided the situation was that the warmonger continent was closer.

Your third question is very interesting, I have always wondered which solution is better. My appretiation is that making the AI I plan to attack to be at war only serves to make them stronger, but I am not experienced enough to know. In this game I didn't make warmongers to fight among themselves.
 
I went to make myself a well deserved cup of tea. When I came back, I discovered that my seven year old son had hacked through my screen saver password and had declared war on Peter the Great! I didn´t have an army to speak of, but my son had kindly queued up 20 War Elephants in each city.
I love it! :D :lol: :goodjob:

Either that was a very slow cup of tea (in which case you would need to research "teaology" :lol: ), or your son is very fast (maybe he should be playing his own GOTM! ;) ).

Those unlikely losses to barbs at crucial times are a bummer :sad:. Having been there before, I sympathize.

Time for me to get mine posted.

dV
 
I gambled early on. I was prepping for an attack, when Peter attacked from my other side. I could not respond in time.

Game Over... sometime around 2500BC
 
Those unlikely losses to barbs at crucial times are a bummer :sad:. Having been there before, I sympathize.

Actually, having been there before too, I have very little sympathy for myself.

Having got quite confident at Monarch level, I was really being a bit lazy and cutting corners. Loosing that battle was unlucky; but I really shouldn´t have let myself get in that position in the first place. If I´d fog-busted properly, I don´t think there would have been a battle to lose.
 
Actually, having been there before too, I have very little sympathy for myself.

Having got quite confident at Monarch level, I was really being a bit lazy and cutting corners. Loosing that battle was unlucky; but I really shouldn´t have let myself get in that position in the first place. If I´d fog-busted properly, I don´t think there would have been a battle to lose.

I always use the 4.3 mark on Monarch and above levels for safety. That means you should have 4.3 power to defeat a barbarian archer. For a warrior, it is +115% bonus. This can be attained by fortifying a woodsman II warrior in a forest for 3 turns or fortifying a woodsman I warrior on a forest hill for 4 turns. From my civ experiences this has been perfectly safe.
 
Barbarians captured my 2nd city (Conf holy city, Madrid had three religions founded) which set me back a lot.
Peter was quite strong.
I managed to catch up techwise, and even managed to get Peters FP-city culturally).
But in 1869 AD, Peter and Genghis both declared on me in the same turn. Peter had tanks while I was trying to get one source of oil via culture.

This annoyed me so much that I rather waste my time on GOTM14 and retired (which might even be better scorewise but that was not my main purpose, I will be ranked quite low nonetheless...)
 
Know well what leads you forward and what holds you back...

The words kept echoing in Isabella's mind... in her palace as she repeated them loudly to herself... in the temples as they were chanted by the priests. Well, Isabella knew what held her back, and had been helding her back for centuries, nay millenia. Russia! Russia, sitting on all the iron deposits in the world. And the only horse range. The copper mines too! Peter the Greed had taken all for himself and left not a morsel for Holy Spain. To top it all off, he was a heathen, stubborn of the wise teachings of Buddhism.
And Isabella knew what would lead her forward. Oh yes.... War Elephants. War Elephants on a rampage, raging through Russia, capturing the iron mines of Yaroslav'l.

It started like the First Russian War: Isabella's armies captured a Russian worker crew. And like the previous time, the worker crew managed to get itself killed by barbarians before reaching the safety of Spanish borders. But unlike the previous time, this would not be the end of the fighting.

In 575AD the town of Yaroslav'l was liberated by Spanish forces. In 775AD and 855AD this was followed by the capture of the towns of Yue-Chi and St Petersburg, and shortly afterwards Isabella granted peace to Peter the Weak. The Russian people even adopted Buddhism as their creed.

This conversion gained them much sympathy in Isabella's heart. But her sympathy did not extend to Peter. His imperialist expansion plans increased the nuisance of his existence, and in 1136AD the Third Russian War broke out. In a long and bloody fight the Russian lands changed hands, until finally, Russia ceased to exist in 1334AD. Peter was never seen again, but Isabella spared the Russian people, as Buddhist brothers and sisters.

A few centuries before this, Isabella's ships had rounded the globe, and to her dismay, it was filled with nonbelievers. Despite her efforts, Isabella could not convince anyone to convert to the true faith. Except for Caesar, who converted briefly - in exchange for a heavy bribe.

Know well what leads you forward and what holds you back...

This no longer referred to her, or to Spain. After all these centuries, Isabella knew. The real question was: what will lead Buddhism forward? And what will hold it back? In a hostile world, what other way forward than by force? And so Isabella ordered her armies to move once again. Conquistadors, and later cavalry, travelling in large ocean going vessels, made quick work of the heathen states. Their armies were destroyed, their cities burnt to the ground, their worker crews disbanded. First the advanced nations of Mali, India and Egypt. Then, Mighty France. In style, the Aztecs preempted their fate, and launched a feeble attack that quickly led to their own demise. The last to fall was Rome, in 1744AD.

The year now is 1746AD. The world is Buddhist. Nothing is holding Isabella back now. Mysteriously, at the same time there is no way forward anymore. All has been accomplished, and there is nothing left to do.

(Conquest victory in 1746AD. Challenger level IIRC. Mongols were killed early on by France and I never met them.)
 
(No first spoiler. And very late for a second one, however, here it is, nonetheless.)

The first C-IV GOTM I've ever submitted! In fact, my first full C-IV game! OK, so I played with my brother and he has played the game a little more, but he hadn't even played with the latest patch, so there very several things totally unknown to us. With this in mind, I feel we did a good job, and we landed a spaceship victory in 1823 AD.

OK, a quick tour of our game. We settled in place, lost the race to both early religions. We settled our second city by the gold relatively early, and made that a Wonder city. (I've never had such a city since before Civ3.) Next we settled both the nothern city by the Fish and Pigs (and later Iron, luckily) and the southern Floodplains city. We then built up a bit, and had ourselves a short Barbarian war (in which we kept one city), and build further up for a war with Peter.

In the first war with Peter we took two cities, Novograd (just north of our Iron city) and Moscow. We then had a period of peace, reached Elephants, and took most of Peter in a second war, which left him only the northern Tundra city. A third war later wiped him out.

We settled our island in stages (both before, during and after the wars with Peter), trying not to overexpand. I think me managed quite well. Our great Wonder city produced a lot of Great Artist (at least 6, I think), solely due to National Epic, which set us back compared to what we otherwise could have done.

We founded two religions, Conf and Tao. We spread Conf almost all over the world, becoming the largest religion by far (in fact, Tao was number two), and all civs and the "Napolean" island converted to us. On the other island Gandhi and Hat held on to their own religions (Budd and Hind, resp.). Mansa Musa was Budd until he converted to Free Religions (after -1- turn with Tao).

Relatively late in the game we decided that our play so far was only consistent with a Spaceship race. It took quite some time to finish, but I guess we learned quite a bit. We explored the whole world quite fast and stayed ahead techwise almost all the game. From a certain point we ran at 100% research for the rest of the game.

After this interesting game, maybe we'll get the time to try on another one. We'll see.
 
My second GOTM on contender, and first contender on Monarch.

In the begining ...

Spoiler :
Settled on the warrior hill (rationale for this is discussed in depth in the first spoiler thread). Never got any other details into the first spoiler thread, so it is all here.

Third turn (turn 2 officially, I suppose, if we start at turn 0), Madrid was founded on the hill that the warrior started on. Began workboat and polytheism. Turn 16 (3520 BC) finished WB, started warrior. Turn 20 (3400 BC) learned Poly and founded Hindu. (Bud was founded elsewhere turn 13 (3610 BC)) Research mining - BW.

Turn 25 (3250 BC) warrior finished, settler started. I was liking the extra hammer in the city tile, and the extra food from the fish at this point. Turn 20 (3130 BC) mining learned, on to BW.

Turn 44 (2680 BC), settler finished, started warrior. Turn 47 (2590 BC) learned BW, started hunting. Turn 49, (2530 BC) Barcelona founded, near the gold hills. I was so enamoured with the extra hammer in the city tile that I founded this one a hill too, but in the process did not get the rice in that city. I'd regret that the rest of the game!

The BW on turn 47 and the settler on turn 44 were exactly as predicted on my test spreadsheet (post 101 in the first spoiler) at http://forums.civfanatics.com/showpost.php?p=4933848&postcount=101

At this point, I had found the bronze in the northwest, and got tunnel vision to expand towards it. So much so that I did not settle the floodplains in the south until ... I''ll have to look at the screenshots to remember! (Uh ... never!)

Research path: (when I learned them) Hunt 2380, AH 1960, Mason 1750, Mono 1360 (Jud elsewhere 1660 just after I started it), Wheel 1120, Pottery 820.

Started Oracle in Barce in 895, done in 820 for MC. Archery in 730.

Seville had been founded in 1360 BC This takes us to the 805 BC screenshot.

You will see a huge warrior force out fogbusting. Why so many? Well, if you look at the tech path, it did not give be much else to build in my cities except warriors after barracks, workers, etc. In the future I may try to be sure to have some early buildings available, unless the experts think that is not necessary. At this point, scores were 303 Peter, 249 me.

Agric in 610, writing 490, alpha 55 BC. No trading available. Time to go to sea so started Sailing. Sailing in 80 AD, math 290 AD, Iron working 455 (I think I decided to clear jungle and go get Peter before seafaring ... sailing was for the lighthouse if I recall, not for the galleys). Construction 635 AD. Getting ready to go get Peter.

Cities: after Seville up the west coast (stretching for the copper), Cordoba east coast for the elephants in 730 BC, Toledo 595 BC for the copper. Santiago 20AD in the south center of the island, Palace moved there. Peter put Rostov on the eastern iron just north of me.

Also, 350 AD put the Hindu shrine in Madrid
This island isn't big enought for both of us, if you won't trade ...
Spoiler :
First combat with Peter is in 785 AD. I'd knocked off a few barb cities by then. 860 captured Rostov, using cats, axes and elephants. 965 raze Vladivostok. 980 Captured St Pete. 1085 captured Moscow. I think we had a brief peace while I regrouped, then took Yaroslav'l in 1130, Novgord 1160, another peace (I forget if I got tech for peace) Smolensk 1244, Yekaterinburg 1250, Yakutsk 1310 (Peter eliminated)
Join the navy, see the world
Spoiler :
By this time I was making caravels, and sent about 8 out to explore the world. Got the curcumnav bonus in 1382, very useful for the overseas domination that I was shooting for. That is screenshot #2. In 1322 my first offshore contacts were occurring, and finally some trade!
Gandhi, say your prayers ... (Hatty too): The Spanish Armada sails !
Spoiler :
I decided to go after Ghandi next, and by 1637 the Spanish armada was sailing out of Madrid to take Lahore at the SW tip as a foothold on that continent ... Screenshot #3. In 1664 I was also fighting France, I think he declared on me. Attempted to land on the French coast but unsuccessful. I figured Lahore was a weak point that Gandhi could not reinforce.

1670 captured Lahore. 1734 captured Calcutta, 1752 Madras, 1762 Dehli and Bombay, 1800 Bangalore, 1810 Heliopolis (Hatty), 1814 Memphis and Pi-Ram,1815 Giza, 1817 Elephantine, 1820 Alexandria, 1823 Thebes (Hatty dead), 1825 Karachi (Gandhi dead).
Win before 1900? Samson in the temple ... the temple strikes back! :eek:
Spoiler :
Now I am asking, "can I win this before 1900?" I think that going for the weak is the way. So I head for Khan on the other continent. I run through his cities. By 1871 I am like Samson pushing outward on the two pillars of the temple. Screenshot #4 and I have 50% of the land in 1871. BUT ... cultural pressure is pushing back, and cities on the border are starting to flip. I prepare to take Old Sarai and then move into France ...
Surprise !!! :eek: ... and no cigar!
Spoiler :
I declare again on Khan to finish him off. Suddenly Monte declares on me ... did I miss a DP? A look at the relations screen, and Caesar and Nappy have a DP as well! :eek: Change of plans, lets just fight Monte. His amphibious landings are rather easily repulsed thanks to rails and artillery, and three large stacks on the French border now turn north an take him out quickly. 1910 he is dead, and I am 3% SHORT OF THE LAND FOR THE DOM :mad: :( :cry: .
Endgame
Spoiler :
1910 and I need 3% of land. Musa has huge stacks and a mil tech lead. Nap and JC have a DP, and even more troops. Decide to build up to go get Musa. He has three wonders in his capital, nice score milking booty if I can get it. And his island in the north is vulnerable. With drafting, airlifting, and troop spamming, the war begins in 1941 when I finally get tech parity and numbers superiority. I abandon Lahore as undefendable, moving those troops to former India. The assault on the northern Island goes well, all cities taken. The mainland war is back and forth at first, but a line of defensive troops outside the city holds so I don't lose Bombay (where I built FP, now right on the border!). Musa uses up his artillery, and I am airlifting in reinforcements, and I get the upper hand. Like armwrestling, once one side slips, the end comes fast. After taking the northern island, I capture Bangalore in 1947, and Timbuktu in 1848, for the dom win in 1949 with 63% pop, 61% land. Base of 6319, Firaxis of 19,984 (if I had not been too tired to move specialists to food tiles, I would have added 4 pop and score would have been over 20,000 so in spirit I feel I achieved this milestone).

I'm satisfied with it. First Monarch contender win, first win before 2000 (before 1950 even), first score (in spirit) above 20,000. Learned to watch that culture when conquering, and don't get blind spots (never settled the floodplains!). Should have gotten the caravels out sooner, for earlier trade. Time to start GOTM 14.
dV
 

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Cultural Victory in 1816 AD
Entry class: Contender
Base score: 2434
Final score: 21343

Our starting location seemed just as good as any, so I settled where we started.

My initial Research path was towards Meditation for Buddhism, followed by bee-lining towards Monotheism for Judaism. I figured that Isabella is the one who always seems to found Buddhism when I play against her, so when I was actually playing as her, I felt that I was guaranteed of getting it. Perhaps I was a bit over-confident, but it seems that my confidence paid off.

Along the way to Judaism, I also founded Hinduism. This bonus was unexpected but appreciated.

A quick war with Peter netted me a Worker, which I was more than happy to escort back to my capital. The worker would quickly run out of things to do, however, so I snuck in a couple of quick Worker techs in my Monotheism bee-line.

My true goal in researching religions had been to expand my cultural borders quickly, so that I wouldn't have to worry about a lot of barbarian activity. However, after getting the first three religions, I felt that I owed it to the world to try for my first Cultural Victory.

Meditation -> Polytheism -> Hunting -> Mining -> The Wheel -> Masonry -> Monotheism -> Bronze Working -> Archery -> Priesthood

I started off by building a Work Boat. Ahhh, the joys of starting with the Fishing tech. No wonder it seems that Isabella always has her sea resources hooked up so early!

I then built a Warrior, followed by a Settler.

In 1960 BC, I finally founded Barcelona. A little late, I know, but in retrospect, I feel that the move was worth it.

First of all, I was able to found Monotheism in Barcelona in 1690 BC, meaning that the city's borders could quickly expand. Second, I built the city with the Stone resource up by Peter in its extended radius. There was a cultural war for the Stone, but my city eventually won out.

After building the Settler, I built another Warrior in Madrid (our capital), followed by Stonehenge. Stonehenge was complete in 1360 BC.

The next turn, Judaism spread to Moscow. I don't think that Peter took very long to decide to convert.

Barcelona started by building a Warrior, followed by a Worker.

I was disappointed to not see Copper, other than next to Peter, so I quickly began researching Archery. It was a good decision, as on the turn after researching it, I lost one of my Warriors to a Barbarian Archer.

After Stonehenge, I built a Settler and then an Archer in Madrid. I wasn't going to build a Settler, only to lose the newly built city due to wimpy Warriors not being able to handle the flight of Barbarian arrows.

Immediately prior to building the Archer, I'd researched Priesthood. So you'd figure that I'd start on The Oracle, perhaps grabbing Alphabet or Code of Laws. However, it was already 910 BC and I didn't want to chance it. Instead, I decided to risk even more hammers on the line and thus I started on The Parthenon in Madrid. Meanwhile, I'd been building an Archer in Barcelona.

A few turns later, with Stone already hooked up and a home-built Archer for defense, Barcelona began building The Pyramids.

In 685 BC, I finished The Parthenon. My thanks to all of the forests that were chopped for good purposes: for the river-boats that brought Marble quickly to the capital, for the houses that housed my otherwise migrant workers, and for the 24 hour home-fires that kept the meals hot and the workers working around the clock. In order to compensate Nature, I let some jungle grow back in place of the forest.

After building The Parthenon, I built another Settler, followed by a Lighthouse. Afterwards, I had delusions of building a much bigger and more powerful lighthouse, one that could light up the skies and make our empire the trading capital of the world. However, that project was scrapped when some other civilization stole our idea, copied the plans, and then had the nerve to build it quicker and more efficiently than us.

A turn after the "minor" and "somewhat less significant" Lighthouse was built in Madrid, in 490 BC, The Pyramids were completed in Barcelona. On this turn, our first Great Person also appeared. I was hoping for a Great Prophet, considering that I'd founded 3 religions. However, it was not to be, and I received a Great Artist. It was then and there that I realised I had been pretty lucky and that a Cultural Victory attempt was now a must-do project.

In 460 BC, our 4th city, Cordoba, was founded over by that huge pile of resources to the West of our capital.

I spent the next few hundred years focusing on building cultural buildings, throwing in the odd missionary when I was runing out of buildings to make in a city. I also had to keep pumping out Archers, to help stem the tide of the Barbarians.

By now, the Barbarians had at least 2 cities. Both of those cities were closer to me than to Peter, so I was receiving the brunt of their attacks.

In 145 BC, I managed to found Code of Laws, and thus, Confucianism was founded. I'd missed building The Oracle to some enterprising fool that hadn't bothered to take the religion, so I was happy to make up for his or her mistake.

At this point, I was really hoping to get a Great Prophet as my second Great Person, so that I could try to found Christianity and thus keep a lock on the religious world.

However, in 155 AD, my second Great Person was born, again in Madrid, and it, too, was a Great Artist. If you're a Cultural-Victory-chaser, now I'm sure that you're sitting up straight in your chair, wondering how I managed to get two Great Artists so early. Okay, for me it's early, perhaps not for some of you.

Well, there wasn't really a big secret--it was the luck of the draw. Sorry to disappoint you.

Anyway, since I wasn't researching towards Christianity, I missed founding it. It was founded in 275 AD. I could handle the situation, but it was still a bit of a blow--having not had any luck finding other AI players by this point, I figured that the rest must be on an almost-pangaea-island. Christianity would spread like wildfire. It was a disappointment, but I could handle it.

I was pretty sure that I'd use the capital for one of my 3 Legendary Culture cities. I also chose to use the city up by Peter that had built The Pyramids as another such city, by founding some early Great Artists in it.

The trouble was that I couldn't decide on which city to use for my 3rd one. I had some nice resources to the West of the capital for one city, with 2 Gold and a Gem, plus a lot of river. However, that city was too busy building military defense and missionaries to accumulate a lot of culture.

I had a nice chunk of flood plains in the city to the South West of the capital, but it, too, just didn't seem like a good fit for the job.

Eventually, I chose a city that I founded in 605 AD. It was over by a second Copper that I'd discovered, somewhat to the South West of where Moscow was located.

In 395 AD, I had completed The Great Library. In all, the city in which I built it produced two Great Scientists. I had been hoping to lightbulb Philosophy with the first Great Scientist, but Peter beat me to it. Actually, I wasn't very disappointed at this news. I had a good chance of the religion spreading to me.

So, I used my first Great Scientist in my 3rd Legendary City, in order to build an Academy--that city could use all of the cultural help that it could get. Had I picked its location sooner and had I founded the city earlier, things may have been different, but they weren't, so I did what I could.

The second Great Scientist was used a bit later in a Golden Age.

In 875 AD, I lost a key defender (an Archer) to a Barbarian Archer. Peter, who'd been a panther waiting patiently in the grass, chose this moment to strike. He launched his invasion with Catapults and Swordsmen closing in on my Pyramids city (Barcelona), just south of Moscow.

With only Archers to defend, I was forced to whip an Axemen without any pre-production, i.e. at double its population cost. The war began with me trying to build troops from behind.

It was dicey, but that one Axeman defended from first a Catapult and then a Swordsman in the same turn. I was impressed at how the AI softened up the defender first with a Catapult.

My 3rd Legendary City, a little while after it was founded, began work on The Sistine Chapel. I was afraid that I'd be beaten to it, as I'd been beaten to Theology by quite a big time margin. However, I managed to build that Wonder as well, completing it in 905 AD.

In 1085 AD, The Pyramids finally paid off, at least in terms of Great People, and netted me a Great Engineer. However, I didn't have any Wonders to build that I really wanted. Chichen Itza was still available, but I didn't see how it would help me very much. I ended up settling the Great Engineer in my 3rd Legendary City, to help it produce some cultural buildings a bit faster.

In 1196 AD, I researched Optics and began the production of a Caravel. I ended up being the first to circumnavigate the world. Surprisingly, Montezuma took his sweet time in doing so--he showed up with a Caravel and met both Peter and I before I'd found any of the other AI. Unfortunately, he wasn't willing to join the war front against Peter, but at least Peter wasn't able to convince Montezuma to join in, either.

More Swordsmen and Catapults were thrown at me by Peter, along with a good mixture of Horse Archers and Spearsmen, but that initial battle for Barcelona had done the trick.

A slow supply of Spanish Axemen and War Elephants began to populate the battle field. Every battle was on home turf, as all I could do was play defensively for a couple of hundred years. Fortunately, I was able to win the majority of the battles; failure to win so many battles would have required me to give up on my hopes for a Cultural Victory.

Peter had Longbowmen defenders, so I couldn't easily counter by taking his cities. Instead, I had to wait a couple of squares away from my borders on several fronts, ready to send in troops wherever he attacked.

Since, by this time, Peter had cities to the East and South East of The Pyramids city (Barcelona), I was getting attacked all along my supply lines to that city.

I was able to pillage one Iron source (the one to the North of Madrid, our capital), but Peter had two Iron sources. He also had a Longbowman guarding his Horses.

I mustered a stack of units and sent them in--Horse Archers kept suiciding themselves on my War Elephants, but I had to retreat the stack a couple of times just to go back to my territory in order to regroup and heal. Finally, I was able to pillage his Horses. Unfortunately, Peter decided he'd instead build War Elephants. Only my heavily-promoted War Elephants could touch his, and even then, only with a 75% chance of winning. Further, I kept having to let Peter pillage a few squares in between battles with his War Elephants, as my few War Elephants would need time to heal.

In 1370 AD, I began implementing an operation code named "Convert some allies to my cause" or at least "Keep the bad guys off of my back". I began with Montezuma, getting him to adopt Judaism. The other AI on his continent would be converted as soon as I could get Missionaries to them. None of them wanted a piece of Peter, who I believe was also Jewish at the time, but at least I wasn't as obvious a target for them.

In 1400 AD, I was finally able to bring Macemen to the battle field. I spent a lot of time building troops and a lot of money upgrading Axemen to Macemen, just to stay alive.

In 1430 AD, I had learned Education, which is a pre-req for the Liberalism tech. I wanted to research Liberalism before the other AI, so that I'd get a free technology out of it. I had tried to keep a monopoly on Paper, the pre-req for Education--I even refused a demand from Julius to hand it over. Unfortunately, one of the AI researched it within a turn or two of my refusal. Further, by this time, the AI on the other two continents were trading heavily amongst themselves. So, it became a race to Liberalism.

The problem was that some of the AI had Philosophy, which is a pre-req tech for Liberalism, but I didn't have it. I had been trying for quite a number of years to get it as part of a peace deal with Peter, but he would have none of it. After researching Education, I finally decided that I'd give Peter peace and then would trade with him afterwards. He was lacking several techs and was the most technologically backwards Civ, so I figured I had a good shot.

In the Peace deal, at least I got a city out of him. However, that city was already 100% Spanish due to culture--it just had yet to flip to me--so it was pretty much a write-off for Peter and he was more than happy to oblige. I didn't even ask for extra Gold out of him in my haste to see if he'd accept.

Unfortunately, after declaring Peace, Peter wouldn't trade Philosophy. He received a nice tech for his remaining gold, but still, he wasn't happy enough.

Unable to trade with the Civs that had Philosophy, as they were all Christian and I was sticking with Judaism, I decided to research it the hard way.

As a further setback, the AI managed to research and trade Education during this time as well.

The race was on--every city switched from production to commerce, where possible, gaining me 1 turn of research. Since I was no longer at war, I could afford the temporary trade-off.

Well, the trade-off worked. I researched Liberalism in 1502 AD. Further, I research it first. I'm not sure if that date is a good or a bad one for this map, but I was quite happy by it.

However, I had barely squeaked Liberalism in--I tried to see what other Civs had for trade, but Egypt already had it. I must have researched it at the end of my turn before the begining of Egypt's turn, just in time for the free tech.

I picked up Nationalism (not really a big surprise) and shortly thereafter began building the Hermitage.

Interestingly, the city which was ready to build it was already my Legendary-City-to-be with the highest culture-per-turn value, my capital of Madrid. In the end, this approach worked out without me needing to settle or bomb any Great Artists in Madrid.

Food for thought for your Cultural-Victory-chasers: I built the Hermitage in the city which had the most building-based cultural points, as opposed to one which would rely on commerce-based culture at the end of the game. In this way, I may have maximized the benefits of this building, as I would accumulate a lot of extra culture even while I was in the building-stage and with my cultural rate at 0%.

In 1538 AD, I completed work on The Taj Mahal. Woohoo, a free Golden Age! I built it from the ground up, mostly using lumber to speed its construction. Also, in that year, I'd researched Printing Press, so I really started raking in the commerce.

In 1556 AD, Madrid completed work on the Hermitage. At this time, I was heavy into building the cathedral-equivalent buildings in each of my Legendary Culture cities, so after building the Hermitage, Madrid moved on to building a Buddhist Stupa (cathedral).

In 1577 AD, I received my second Great Engineer. By this time, I wasn't really sure what to do with him. I'd already built The Taj Mahal without the help of a Great Engineer. I still didn't have Divine Right, while I believe that both of the two Wonders you can build with that tech were already gone or soon to be gone anyway, so I kept him around.

In 1598 AD, Yakutsk, a Russian city, flipped to Spanish control. In the bargain, I obtained Taoism.

In 1607 AD, I built my first Taoist Missionary. He would start spreading religion #5 in each of my cities, in case you were counting.

In 1637 AD, my second Great Scientist was born. I also wasn't sure what I should do with him--an Academy could help, but would not help very much, as I'd all but shut down research at this point.

So in 1646 AD, as I mentioned previously, the Great Scientist was used on a Golden Age. I used my Great Engineer in the bargain. In a non-Cultural-Victory-game, I'd have waited for a Great Artist to partner-up for the Golden Age and would have kept my Great Engineer, but really, I think that I made the right choice. It was really tough to do, though, as it's not often that I get a Great Engineer in my games.

I was planning for a victory year around the 1780s AD. Unfortunately, my troubles were not over yet.

Around 1754 AD, Montezuma declared war on me. We were brothers of the faith! Arguably, I had not upgraded my Warrior defender in my capital, nor my Archer defenders in other cities, but come on, give me a break here!

Montezuma dropped several loads of escorted Riflemen, Knights, and Catapults on my Western shores. He did a great job of escorting his Galleons with Frigates. My Caravels couldn't touch his Frigates, so the only job they had was to lure the Frigates away and run from them. That circumnavigation bonus comes in handy when you are a tech behind in naval technology, as his Frigates had a tough time catching my Caravels. Still, it left me in a position where I was forced to playing defender to countless waves (actually, 3 waves, I believe) of landed troops.

I realized that it wouldn't be a viable strategy to lose my Legendary-to-be cities, so I blew my cultural budget on the military. Units were upgraded and new ones were built, emptying my coffers. Civics were switched in order to give me a better advantage. I knew that this war would hurt my chances at a reasonably fast win, but since I didn't want to completely lose, either, I took my chances.

I fought him hard, using Riflemen, War Elephants, and Macemen. I lacked a Horse resource and I hadn't researched Chemistry, so I was not able to produce either Conquistadors or Grenadiers.

In the end, Montezuma hadn't sent enough upgraded troops. He kept pillaging key resources, such as my health-related resources, but he was unable to breach the walls of any of my cities. Go cultural city-defensive bonus, go!

In 1766 AD, a Great Merchant was born. I was able to sneak out past Montezuma's boats of war and send him in a Caravel to Mali. Montezuma's Frigate chased my Caravel the whole way and sunk my boat on its return trip, but not before I obtained about 2400 in Gold.

Still, it was scary when Montezuma was the first to research Military Tradition. I could still see some of his cities, thanks to our shared religion, so I could see him upgrading his knights. Soon, it would be over.

So I poured my commerce into science. My research allowed me to finally bribe a war ally--Julius--into the fray. The results were astounding. I watched Julius make several almost successful simultaneous attacks on Montezuma's cities, only to be beaten back and slowly suffer the pillaging that Montezuma had been laying on me.

With Montezuma occupied, I tried to delay any further landings on my shores. I had to suicide a few Caravels and Galleons against Montezuma's Frigates, but I was eventually able to delay long enough for him to agree to Peace.

Immediately, I switched my Civics and Commerce budget back to a cultural focus, while the war between Montezuma and Julius raged on.

Thinking that I was home free, I was scared to find out that Peter had finally started getting some more technologies and was able to upgrade his mounted units to Knights. Fearing the worst, I accepted his demand to switch to Taoism, a religion which he's founded and had spread to all of his cities. This choice was worthwhile and kept him off of my back so that I could win the game two turns later.

In total, I culturally flipped 6 cities, culminating with the flip of Moscow in 1792 AD. It was satisfying to flip my opponent's capital; did you know that it was possible to do so? As a point of interest, I hadn't captured a single city all game via a militaristic attack--even the two Barb cities near me were culturally subsumed. Maybe it wasn't completely a peaceful game, but cultural subversion instead of conquest sure makes for a rewarding change of pace.

In the end, I managed to obtain Legendary Cultural status in a city two turns from the end of the game, while the last two cities reached Legendary status at the same time, ending the game. I ended up realising a few turns from the end of the game that my last Great Artist wouldn't be able to shave off any turns from the end of the game, so I culture bombed him in Moscow, just for the fun of it.

In all, I managed to build 10 Great Artists, 2 Great Scientists, 2 Great Engineers, and 1 Great Merchant.

Thanks go out to godotnut, VirusMonster, armstrong, actionmedia, walkerjks, uberfish, jesusin, Kelvenor, Dorkus, Woobi, Conquistador 63, HardCoder, and others for your questions, comments, and information in godotnut's Diety Cultural thread.

Thanks, ainwood, for such a fun map. It's still hard for me to believe that our starting location, with a pretty low amount of resources (for a GOTM map), would turn out to be one of the Legendary Cultural sites of the world!
 
Thanks for your detailed post, Dhoomstriker. And congratulations on your win, it must have been a very enjoyable game to play.

Food for thought for your Cultural-Victory-chasers: I built the Hermitage in the city which had the most building-based cultural points, as opposed to one which would rely on commerce-based culture at the end of the game. In this way, I may have maximized the benefits of this building, as I would accumulate a lot of extra culture even while I was in the building-stage and with my cultural rate at 0%.

I am a culture fricky. I have lots of comments about your game, but I wouldn't like to monopolize this thread. Let me just say that in my oppinion you started building Cathedrals too late, specialy considering that you had early religions.

Anyway, back to your quoted remark. I choose the Hermitage city according to the total culture output at 100% culture. That way I get the most out of it. When at 0% culture I am usually producing some 0 (zero, nill) cpt in all of my cities, so I completely dismiss the effect of the Hermitage before stopping researching.

In your game you probably did the right thing, though. That's because your main culture generator was not commerce, like in godotnut's games, was not GAs, like in bostich's games. It was Wonders.

I am convinced that Wonders as culture generators is not the most efficient way to win culturally. And it is not even feasible in higher levels. Why don't you try a commerce driven cultural game or a food driven cultural game sometime and convince yourself?

Thank you for your writing and thank you for providing food for thought!
 
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