GOTM #13 *Spoilers* Thread

[I've seen the whole map]

I've decided I'm not going to milk it or anything. It takes too long, and my goal is to win some fastest award. Anyhow, I don't stand a chance in score against people like Sir. Pleb or Aeson, if they still play.
 
Wow, I sure did get a lot of great leaders in this game... that militaristic trait goes a long way! I think I ended up getting 6 before I won. Anyone else experience this?

-Apolex
 
I felt worried at first with so many neighbours discovered so quickly. Like most, the russians gave me an early scare demanding 13 gold which I happily gave them.

My first city irrigated the wheat and for the rest of BC era, pumped out settlers non-stop...ok maybe one stop to produce a temple along the way.

My plan was simple: Land grab in a circle around my capital..My second city was also near wheat so initially it was a settler prducer...Got to 6 cities then switched to military - producing barracks everywhere. I was at 100% tech the whole time until I started completing barracks. Then jag's were produced and thanks to my decision to go for early horsemen, I was able to make those Russians pay for their early extortion. I mafe an alliance with the Persians to crush the Russians - didn't need them at all but it drew all of their heavy attackers across my lands to the Russian homeland. After I defeated the last Russian city (in the homeland), the Alliance was ended peacefully and I demanded they withdraw their troops...hahaha - idiots were surrounded by my lands so meanwhile I'd built up a huge army on their borders.

War was declared when one of my horsemen accidentally (cough) captured a bunch of their workers... All of their units in my lands were destroyed and a few turns later, all of the Persian homelands were mine. Of course, as the battle was drawing to a close I was building up on the Egyptian border. Like Russia, Persia had headed way south, near the Zulus. In fact the Zulu, Perisan and Russian captals were all next to each other...

Egyptians put up hardly any fight at all and they had only one more city near the Zulu's in that rocky area...

Zulus were next. I had a little war with them but I was overextended so only captured 2 cities. Made peace and built up another force - always settling the new lands...By now of course I had discovered the island to the north and China had settled on my island with one city. I had to build up at my Russian port city for the big Roman invasion. Somewhere around there I finished off the Zulu, Egyptian, Persian, Russian civs. The Indians were producing wonders like crazy so I knew they were ahead of me in tech. I hade Great Library (produced with my seconds Great Leader) so I knew I was second in tech since I never got anything from it.

By the time it was 500AD I had wiped out all my neighours and was madly clearing jungle and researching techs to get galleons. It was about 300 game years until a lone Indian caravel managed to cross the vast ocean to say hi. This game me immediate access to all the other civs and soon I could see most of the map.

My tactic as always is to crush my closest rival and then take all opposing cities that have wonders. It is now 1750AD and from 1700AD until now is all it took to take out the main Indian cities on the island they share with the Japanese and English and Iriquois. Greece is puny in this map - banished to a small island of 3 cities.

Hitting the Indian continent with 15 fully loaded galleons was a good move as some of their cities were well defended. Now it's 1750AD and I just produces Theory of Evolution in the Indian lands with another GL . Meanwhile I'm picking off the Greek and Indian cities on another large island with propaganda... I produce techs every 4 turns and +300 gold per turn so I guess I need to work out whether to finish the game by conquest or if I will try this milking thing for the first time ever...

Maybe I can go for space victory, but it will take ages for that and I think other will have done it by 1800AD which I have no chance of...

Good map though for Aztec, especially starting where we did ...
 
So with me and the Iroquois left after we eliminated the rest ourseleves, I declared war, and let caravel by caravel come towards my lands.

The first few caravels landed knights, but I had already placed so many knights on that seashore that the Iroquoius knights were chopped up. As they sent more caravels, galleons and frigates, I got cannons and bombed their ships, and then took them out with frigates and ironclads.

Soon the Iroquois offensive stopped. I had built up many galleons, but it took alot of turns. I sent 30 cavalry over towards the main Iroqious continent, where Japan used to be. Then got a city but were stuck in there for many turns as the Iroquoius counter-attacks slowly decimated me, although I killed many of their units. While this is first group fiercly defended the city, I was really building up many troops for a second fleet. My cities were very productive even without factories or hospitals, and I produced infantry 3-4 turns per city. From somewhere like 30 infantry, which I had got through upgrading, I added another 60 very fast. My cavalry numbers went up by 50 units also, and my cannon/artillery units went up by 15 and galleons and ironclads also went up alot. I have a huge army, paying over 100 gpt for units in monarchy. 90 infantry, 100 cavalry, 30 artillery, 10 knights, 30 spearmen, 10 pikes, 5 muskets, 25 galleons, 20 ironclads, 5 frigates, 100+ workers.

Soon after a second batch of soldiers came. This time it was the much needed infantry, along with artillery since I planned for more conquering and some more cavalry. I took 3 more Iroquois cities.

Meanwhile I sent a much larger group of cavalry from the China island towards the Iroquois mainland, but on the Indian side of the continent. I have somewhere around 50 cavalry there.

My goal is to capture a few Iroquious cities on both sides, cut off their saltpeter, and bring in tons more infantry to hold them back. The way the Japanese side is shaped, all I need to do it heavily fortify 2 squares that join this part to the rest of the continent, and make sure there isn't any naval landing.
 
I think the biggest boost in the game for me was when the Persians built the Pyramid, and the Russians built the Colossus. I'll take those please... thank you very much. I spent my production building a swordsman army, which easily destroyed the Russians. I had held off on my GA until I was producing vet swordsmen. Once I started the GA, the Zulu and Egyptians fell quickly, and the Persians' Pyramids were mine. After that, having that whole island with a granary in every city was unstoppable. I switched from all gold to mostly tech, overran the Chinese/Roman island with cavalry, and finished the game with a pretty early space-race victory. As a caveat, I took a tank expedition over to the Iriquois island and destroyed them after they sneak-attacked me and took a city. I fought a quick war with the Indians and Greeks to secure the last 2 remaining luxuries before my Space Race victory.

I would say the Russians were my biggest competition in the game. Once they were disposed of it was cruise control to Antares. The Iriquois managed to build a pretty big empire too before they screwed up and attacked me.

-Apolex
 
I had no competition in any of my wars because I only picked fights when I had overwhelming odds. The only reason I managed to pull this off is by pumping out my 6 initial cities which had NO defense to speak of. This was a risk and of course a human player would have destroyed me in seconds.

The AI happily left me alone until the Russians found they were blocked off from the rest of the land. That's when they demanded money form me. So my riskiest action really was in paying them off in case they saw it as a sign of weakness.

The rest of the game has been about pumping out units/wonders/improvements (yes I'm builder at heart)

I deliberately hold my cities (about 60 of them) to pop 12 and they pump out infantry in 2 or 3 turns. Most of my cities would have pumped out the Pentagon in 9 or 10 turns but my Iron Works city does it in 8 ... First time ever I've been able to build an Iron Works and in this map I had two cities that were allowed to build it... I chose the city with less corruption of course...

I built the two double your science wonders in the same city as I built a Forbidden Palace (Antium I think - thanks rome) and this city pumps out the science pretty well, even when I've got science set to 10% only...

All in all I think it was fun to play - I even let my hunderds of workers go auto and they happily railroaded every single tile on the whole big continent...fools!

haha
 
OK. So this is both the first time I have ever tried GOTM and the Monarch difficulty, so I won't be expecting much of my end result.

For me, I got to a surprisingly slow start, considering the very early UU of the Aztecs. However, I didn't want the GA to start so early so I restricted my early warfare to the use of archers, and kept JWs out the back for a future GA trigger once I could switch to Republic without compunction.

The Persians founded their second city four tiles away from the borders of Tenochtitlan, so I sent a stack of archers to try and apply some pressure, and perhaps burn the settlement to make room for my own expansion. Unfortunately, there was only 2 in the stack, I was utterly desperate and lost both of them. I returned later with four, then marched further towards Persia with eight as my cities came up (I built barracks first, then started pumping out archers if there was already a JW defending the city).

When I sued for peace with Persia (though they still had quite a bit of their empire left at that point), I got quite a few techs off them and turned towards Russia with a stack of 14 archers and 4 spearmen (again, trying to avoid the uncomfortably early GA). I took Moscow and two other cities, sued for peace and started cranking out JWs (for upgrade to swordsmen) and chariots (for later upgrade to knights).

I switched to Monarchy as soon as I got the tech and my economy boomed. I imported Iron from Russia (since I hadn't yet conquered their ore fields) and upgraded the bulk of my JW horde into swordsmen. Using them, I went to war with Egypt, captured Thebes and gained the Great Lighthouse (as well as knocking them out of the race for the Great Library). Cleo begged for peace after that.

The Romans had become quite an annoyance, having wiped out China really quickly and controlling their entire island. On two occasions they demanded tribute, declaring war when I refused to give in to them. One such time, they allied the Zulu against me (though no battle was fought in that war).

In the middle ages, I completed my conquest of Persia. All that remained of them was Tarsus, a city established northwest of Zululand which was later wiped out by the Zulu.

Next I turned towards Russia, again leaving them with nothing more than a couple of backwater settlements of theirs near Zululand's northern border. Towards the end of that war, I sent my stack of jag. warriors into the mountains near Tenochtitlan (since they sent a stack of archers and swordsmen that way), switched to Republic and let the Russians try attacking my JWs. Needless to say, it fired up my golden age. I immediately sued for peace and built up more horsemen, markets and cathedrals in the newly conquered Persian and Russian cities, and Leonardo's Workshop (unfortunately, the Iroquois beat me to Sistine Chapel).

I am currently assembling an invasion force of knights and pikemen and a huge fleet to invade the Romans and perhaps redeem the honour they robbed me of. Also, I plan on gaining Copernicus' Observatory, which Rome built very quickly (having been beaten to Sistine Chapel as well, they immediately switched to it). Perhaps Rome will be my FP location, and I could try and get Newton's University.

I haven't gone any further yet, as I am still assembling my invasion force. My goal will be to seize their capital as early as possible, and take one of their ports so as to be able to quickly prepare new arrivals for battle, supply the newly conquered territories with luxuries from the mainland, and supply the mainland with some of that sweet Roman wine. And all hopes are on getting a leader in this upcoming war so as to be able to make the FP possibly very quickly.
 
One of the fun things about this GOTM was how easy the invasion of the Rome/China island was. I put 3 caravels in the one tile right between our two islands and basically walked my cavalry force right over! That was nice, given that most invasions overseas take a lot more planning and time. In my game the Chinese and Romans were about 50:50 on their island, so they were already pre-devided for conquering :lol:

-Apolex
 
Originally posted by Phaedrus


There are no faces to click on. There is an orange dot in the blank spaces when I click on them. Cleopatra appears no matter which blank space I click. Obviously something has gone wrong.

I don't know if you've solved this problem yet, but this bug happened to me once - I got the orange dot instead of the face, but I was able to right-click on it and select a civ and then the leader appeared instead of the dot.

Anyhow, this was my first attempt at GOTM, and I'm embarrassed to say I got creamed. I've played and won two Monarch games, so I thought I could handle this. But, I've never been the Aztecs before, and I've never played with quite such a crowded map. An early war with Russia did me well, but I hate that useless early Golden Age. Eventually I was doing nicely with about 10 cities two thirds of the way through the Ancient age. I built up a healthy stack of elite Jags, vet and regular swordsmen, a couple of archers, and a couple of spearmen, and set out to wipe Russia off the map so I could get their good quality land (and GL, which they beat me to by nine turns!).

That's when it all came apart. I lost most of my nice little stack without taking a city! Bad luck or bad planning, I don't know. At any rate, I couldn't produce reinforcements fast enough, and then Persia and China (!) ganged up on me. It was over pretty quickly.

:(
 
Originally posted by Greg Loader
Phaedrus, hold down shift and RIGHT click with your mouse to choose the faces in diplomacy screen. Last tourny game was the first time I played with lots of civ's, and I had the same problem.

Greg

IT WORKED! Thanks Greg. I suppose this is in the book somewhere and I'm just being stupid. Doh!

My game has gone strange. I was way ahead in tech, points, wonders and territory so I decided to cruise to an easy finish without any more warfare. I don't give the AI enough credit. They saw what was coming and ALL ganged up and declared war on me. Suicide. They are sailing frigates and galleons wave after wave against my battleship and destroyer fleet. No one ever makes it. The ocean is red. So sad. What AI has managed to do is tweak my citizens war weariness and slowed down the inevitable. I landed 50 tanks on the Roman's island and took Rome. I read in another post that the AI likes buying their cities back for some nice coin. All I wanted was peace and 3000 gold but they didn't bite.

So I'm going through the Roman's stronghold now taking 3 cities per turn. I'm going to ask AI to "give peace a chance" after this because I'm getting war weary too.


Phaedrus
 
Well, I was really pissed that I missed out on the Great Lighthouse. So I buckled down and developed my two land masses and did my research. Once I got to navigation I sent my caravels out in search of land in all directions. It didn't take long and I had met all the civs and got their maps. I sold the most powerful civ "Engineering" for two contacts, world map, all their gold and 46 gold per turn. Now let's see I have navigation and they need engineering and they are the next most advanced, I'm way ahead on techs and half of my best cities have universities and they don't even have a clue what a university is. Anyway, I pawned engineering for everything any of the other civs had that I could use. Since I didn't commit any forces on my exploration sortie's I can now focus on the best areas to cause havoc. The corral is forming. :)
 
It seems like everybody avoided an early GA by not fighting until they got swordsmen. I went ahead and got it in the beginning. This gave me a nice brief boost in which I built tons of Jaguar Warriors and conquered Russia and beat up Egypt a bit.

A later GA would be good, but it I never really needed it. In the Middle Ages I was zooming through techs, and I was far more powerful than the other civs. In the Industrial Age, I have a tech lead, and overwhelming amount of troops.

Cartouche Bee's game is similar to mine. We didn't get the GL, and used semi-suicide galleys and caravels to find the other island. The difference was, I only met the Iroquois as the other's were dead.

My army is growing, even though I should stop. If there were more civs left, I could easily let this grow to over 200 infantry, 150 cavalry, and then tanks, but I don't think I'll need to. How sad! :( . I wanted to fight more.

This one was too easy. I hope we get tougher monarch games because this one has to be one of the easier ones.
 
Nope, no suicide sortie's with galleys or caravels for me. I did search out surrounding coast and sea (always had to end up back on a coast). Even if you were to get through you can't risk ocean travel with troops till navigation, so I just sat pretty tight till navigation.

The other civ's had no territory to really be able to develop and that's what lead them down a very slow tech path.
 
I waited till Navigation also, so I could cross oceans, but I still lost some of my ships on ocean tiles, because the islands were spread apart. I tried before Navigation but I couldn't get anywhere.
 
That's weird! I can't check right now but I thought navigation extended ocean travel to all vessels. Were these galleys that you lost? I sure did not lose any caravels and would have been freaking if I did. :)
 
Experience has shown me that if the "missing races" haven't found your island/continent (whatever) by the time you've explored all of the water around your holdings, then there is very likely a huge expanse of water to get through. I decided to sit and wait for them to find me. I worked on improving the output of all my citiies, preparing for wonders, tech and income. Basically several hundred years of no opposition at all.

During this time I noted that the Indians were rolling out the wonders so naturally they were public enemy #1 for me. They had the Great Lighthouse so they did find me eventually and by using their world map, and communications I was able to see the whole map and make no errors in my build plan for the invasion. Granted it took another several hundred years to get the force big enough (15 galleons, 8 frigates). I was using Calvary, swordsman, Riflemen, cannons. Once I got their capital, I immediately built barracks then Temple. Barracks was important to fast heal my troops and also during the journey I had discovered more techs so I upgraded all my riflement to infantry and cannons to artillery.

My force was large enough to take all of the indian cities on that island leaving only 1 or 2 per city on defence.

I have found that the only way to ensure victory in an invasion is to overwhelm the enemy. The horde mentality seems to work well for me. Cannons don't do much vs a city of 12 so I lost alot of units getting the first one. After that my artillery was far more effective.

In my opinion, there was no need on that map to discover the other continent at all. There was plenty of room on our own continents to keep us happy.
 
Which is better. Early or late GA? I think if your's going for Cultural Victory or Domination/Conquest, then early is best so you can get those early temples or troops. If you are playing for Spaceship/Diplomatic then later is better so you can advance quickly through the tech tree. What do you think, CB et al?

I was going for spaceship, but in 700 AD I accidentally triggered my Golden Age by building the Art of War!!! I am in despotism because there has not been a convenient time to switch to monarchy or republic, so, what a waste. Considered reloading, but I want to submit this game, so I didn't.

Might as well finish off the one Zulu, Russian and Persian City which I allowed to survive on my island. What to do with the Jag Warriors which I stockpiled for my GA? Turn them to shields?

PS. Just got my 6th Great Leader which built Leonardo's for me. Nurse those elites - never attack partially healed.

Greg
 
early or late GA really depends on the difficulty. at higher difficulties (deity for example), it's almost necessary to get an early GA in order to get parity.
 
Greg-
The Aztecs are religious so you would only have one turn of anarchy. IMHO a golden age with 1 turn of anarchy and 19 turns of republic or monarchy is much better than 20 turns of despotism.
 
Generally Middle Age GAs are best for me. This works well in a slow growing game, which won't end most likely till the Modern Era. I like early Middle Ages, particullary because by then you should have somewhat developed cities and be in monarchy. I can get Sun Tzu, Leo's, and bach's which are all very good wonders. Industrial Age GA isn't that bad, again if there are plenty of civs left and its a close game. Early GAs will give a big boost, but sometimes they are bad and those 20 turns whiz by without much done. Don't get it before you atleast 3 cities.

6 leaders is alot. I've only got 3 so far, but that's because I haven't built Heroic Epic.

I continued fighting with the Iroquious. The army is still growing, even faster with war time mobolization. Most of the land that would have belonged to the Greeks and Japanese has been conquered and some on the Indian coast. There is a brief interlude right now while we both regroup. The Iroquoius have lost alot of Cavalry but so have I. The difference is that I have Replaceable Parts and they don't. That has been a huge factor. Also they don't have their land railroaded so they are slow in transporting their troops.

One big mistake I made, because I haven't played Civ 3 in ages, was my first two major landings on the continent. I landed both with just cavalry. I forgot the old D-Day method of landing alot of infantry or whatever your best defensive unit on mountains and hills with artillery, and let the enemy come and waste his cavs on those guys, and then send in the rest. I just forgot some of my strategies.

I have plenty of troops. Once again I feel like I'll end up doing more fighting then I intended too, but its ok. I doubt I can take the whole continent. Once I get to the big core cities, I'll be thrown into slow long battles with enemy infantry. I have beaten enemy infantry before and captured size 15 cities guarded by them with cavalry. I'll need alot of artillery support though. I may be able to do it. Otherwise I'll wait till tanks and try to finish it then. Don't want to wait for the Iroquios to get Mech infantry or worse, nukes.
 
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