Well, this was my first GOTM. I orginally just wanted to try it out for the QSC, but once I got it going, I couldn't stop.
4000 BC:
Build Tenochitlan
The Navajo tribe has taught us Pottery
Start research on Alphabet (will be done in 40 turns)
Move Worker#1 NW
Research=20%; Happiness=0%; Gold=10 (+3gpt)
3450BC:
Meet Zulu & Persian
3600BC:
Get Bronze Working from the South Hut (this is really useless since the Egyptian was willing to give it to me for free or dirt cheap)
3550BC:
Declare war on Zululand
Kill the Zulu Scout near Zululand border in the South
3150BC:
Get Masonry from the South East Hut (another useless hut since I could get it from the Persian dirt cheap)
2950BC:
Shaka Paid 10 Golds for Peace Treaty (no battle ever fought between us and the Zululand). How is about that? I won a war without ever have to fight any battle.
2670BC:
Give Mansonry to Rusia for 15 Golds
Declare War on Egypt
Capture Egyptian Worker
Declare War on Rusia
Capture Rusian Worker
2350BC:
Sign Peace Treaty with Egypt (no battle ever fought between us and Egypt). I won another war without ever have to fight any battle.
2310BC:
Our JWarrior accidentally killed a Rusian Warrior
Our Civ unexpectedly enter the Golden Age
2150BC:
We discover Alphabet
Start research on Mathematics (will be done in 40 turns)
2030BC:
Catherine Paid Worker+The Wheel + 40 Golds for Peace
1625BC:
The end of Golden Age
Total Units: 17 JWarriors; 2 spearmans; 3 regular workers; 3 foreign workers
668 Golds in storage
1600BC:
Trade Alphabet with Cleopatra for Iron Working + 70 Golds
Trade Alphabet With Catherine for Mysticism + 1 Gold
1425BC:
Trade Alphabet with Shaka for 50 Golds
1000BC:
We discover Mathematics
Trade Mathematics with Cleopatra for 70 Golds + Polytheism
Trade Mathematics + 21 Golds with Catherine for Writing
Trade Mysticism with Shaka for 26 Golds
Trade Polytheism with Xerxes for Horseback Riding + 17 Golds
Total Units: 30 JWarriors; 4 spearmans; 8 regular workers; 3 foreign workers
1601 Golds in storage (including 75 golds from destroying 3 barb camps)
----
Around 800BC, I hooked up iron from the south (near the Zulu border) and upgrade more than 3 dozen of veteran Jwarrior to swordmans and immediately finish off the Rusian without any problem.
I went on to finish off Persia before they get iron; therefore, no immortals to worry about.
After that, Egypt was the next to go. They just had a few spearmans and didn't stand a chance against my elite swordmans. Since their palace was ontop a hill, I lost four swordmans trying to capture it. Other than that, no problem.
Of course, the Zulus was no match. They got about 5 towns and in the desert and swamp. Other than Egypt, the Zulus was the second one with the worst starting position in this game. Anyway, it was a bloody war trying to kill off a half dozen of Impies. At one point, I sent my only army of horseman (at full health of 14 HP) against a single Impi on an open plain and lost!

This was my worst depeat ever. It took me more than 30 turns and lost a half dozen more horsemans just to finish them off. Those Impies were really dangerous!
After getting my own island, I searched for Republic and immediately aimed for Navigation. Under Republic, my civ could discover new tech in every 4 turns (while still making about 23 GPT) and I got to Navigation within less than 20 turns.
After crossing the big ocean, I saw an open square near the Ivory and I built a town there.

I named this town "Ivory Heaven" (since there are a lot of ivories near by); my people were all happy with six luxuries. In the meantime, I was starting to ship all my knights across the ocean to Ivory Heaven and start the long search for Cavalry. Once I got Cavalry (Greece, Iroquois, Japan, and Britain just got Knight at this time; they are the only four rulers on this side of the world), I finished all of them within 20 turns. That was it! This game was fairly easily.
