The first 11 turns
I started this one ten days ago and have played quite a long way.
Regular readers will know I normally play to a landing ending, using a science city and democracy, with technical development tending to be a wee bit slower than the fastest players.
Viewed as a whole the large map is a splendid creation indeed. No doubt we can all think that our bit of the world might have been arranged slightly differently but it undoubtedly looks very nice. Although its size means it will take 200+ cities, it is mostly not such friendly terrain as the game's map generation creates. There are some areas that are fertile, but also a lot of patches where experience shows the AI will struggle to achieve its normal progress. I don't think this is a situation for OCC for me.
The place we start, on the west of South America, is one of those more difficult patches. There are admittedly a couple of the game's best special, whales, but there is very little grass, no forest, and few reasonable city sites. Venezuela is the nearest area that has more going for it, but most promising is Brazil and Argentina which look fantastic. The thing must be to use the Amazon river system to speed travel to there. And that has the additional benefit of collecting some huts on the way, often a good strategy on large maps.
The question is should we build Cuzco immediately, or in Venezuela, or in Brazil? The benefits of not squandering early turns have become clear from all the logs that are posted in the forum, but corruption in the early game is the disadvantage. Well maybe we can move the Palace later, I don't want to spend eight turns just moving, but equally I don't want to start here as I think that will mean it will take ages to bring Brazil/Argentina into play. Let's go and get a unit from the first hut, there is a good chance it will be a 2-move mercenary.
4000- move onto river
3950- pop hut in Amazon - NON chariot. Phew.
3900- chariot pops a hut - 100g. Settler moves north.
3850- moving
3800- chariot pops hut - HBR. Settler founds Cuzco at (33,73). Start on CB.
3750- pay 19g RB warriors.
3700- chariot pops hut - nomads - this is the key piece of luck - it is good timing and it is 3or4sq from a 4-special site next to previous hut. Warrior goes NE.
3650- warrior pops hut - weeds.
3600- move of nomads to preferred site succeeds. Chariot pops hut - 25g. 13g PRB settlers in Cuzco.
3550- found Quito at (52,83). There is corruption, it is virtually only half a city for now, but it is a great site for the science city.
3500- 13g PRB settlers in Cuzco.
So it seems to depend quite a bit on the huts, if it hadn't been a 2-move unit then good luck with the second hut would be needed to keep the same pace. If the nomad had come in the north things would have been more compact initially, so less corruption. And if there hadn't been nomads at all - well the game would just be very slow to get going I suppose.
I hope you had reasonable luck!
I started this one ten days ago and have played quite a long way.
Regular readers will know I normally play to a landing ending, using a science city and democracy, with technical development tending to be a wee bit slower than the fastest players.
Viewed as a whole the large map is a splendid creation indeed. No doubt we can all think that our bit of the world might have been arranged slightly differently but it undoubtedly looks very nice. Although its size means it will take 200+ cities, it is mostly not such friendly terrain as the game's map generation creates. There are some areas that are fertile, but also a lot of patches where experience shows the AI will struggle to achieve its normal progress. I don't think this is a situation for OCC for me.
The place we start, on the west of South America, is one of those more difficult patches. There are admittedly a couple of the game's best special, whales, but there is very little grass, no forest, and few reasonable city sites. Venezuela is the nearest area that has more going for it, but most promising is Brazil and Argentina which look fantastic. The thing must be to use the Amazon river system to speed travel to there. And that has the additional benefit of collecting some huts on the way, often a good strategy on large maps.
The question is should we build Cuzco immediately, or in Venezuela, or in Brazil? The benefits of not squandering early turns have become clear from all the logs that are posted in the forum, but corruption in the early game is the disadvantage. Well maybe we can move the Palace later, I don't want to spend eight turns just moving, but equally I don't want to start here as I think that will mean it will take ages to bring Brazil/Argentina into play. Let's go and get a unit from the first hut, there is a good chance it will be a 2-move mercenary.
4000- move onto river
3950- pop hut in Amazon - NON chariot. Phew.
3900- chariot pops a hut - 100g. Settler moves north.
3850- moving
3800- chariot pops hut - HBR. Settler founds Cuzco at (33,73). Start on CB.
3750- pay 19g RB warriors.
3700- chariot pops hut - nomads - this is the key piece of luck - it is good timing and it is 3or4sq from a 4-special site next to previous hut. Warrior goes NE.
3650- warrior pops hut - weeds.
3600- move of nomads to preferred site succeeds. Chariot pops hut - 25g. 13g PRB settlers in Cuzco.
3550- found Quito at (52,83). There is corruption, it is virtually only half a city for now, but it is a great site for the science city.
3500- 13g PRB settlers in Cuzco.
So it seems to depend quite a bit on the huts, if it hadn't been a 2-move unit then good luck with the second hut would be needed to keep the same pace. If the nomad had come in the north things would have been more compact initially, so less corruption. And if there hadn't been nomads at all - well the game would just be very slow to get going I suppose.
I hope you had reasonable luck!