GOTM 151 Spoiler

Prof. Garfield

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This game was quick. I had good luck with huts, getting a nomad and 2 advanced tribes. In an unusual twist, I decided not to pop a hut later in the game because another advanced tribe would have made the riot factor worse, and my civ was pretty well balanced in terms of happiness at the time.

My cities were quite close together, except for my 2 advanced tribes, which were a bit farther north (though close enough to help each other accumulate a 300 shield wonder). I shared pheasant between cities, and most ended up as size 3 cities working 3 forest tiles. I only had 10 cities in the game.

(1) 4000 BC: With the Pheasant, I don't think it is worth doing the size 1 settler trick. Will build both my early cities with access to the Pheasant.
(2) 3950 BC: Build Athens and Sparta. Athens is inland and Sparta on the Coast so the capital is just a little bit more central. Athens works pheasant and begins settler. Sparta begins warrior, will work ocean for a turn before switching to forest.
(3) 3900 BC: Begin Ceremonial burial.
(4) 3850 BC: ...
(5) 3800 BC:
(6) 3750 BC: Warrior completed, begin another warrior.
(7) 3700 BC: Ceremonial burial, begin Alphabet.
(8) 3650 BC:
(9) 3600 BC: Warrior uncovers another pheasant near Athens.
(10) 3550 BC: Sparta warrior; rehome warrior to Athens.
(11) 3500 BC:
(12) 3450 BC:
(13) 3400 BC: Athens size 2.
(14) 3350 BC: Move warrior out of Athens in wrong direction; change Sparta to ocean to give warrior time to get back before city grows.
(15) 3300 BC: Athens settler.
(16) 3250 BC:
(17) 3200 BC: (121,93) hut yields nomads!!! Build Thermopylae with Athens settler.
(18) 3150 BC: Alphabet, begin Bronze Working. Sparta size 2.
(19) 3100 BC:
(20) 3050 BC: (119,99) hut: horseman.
(21) 3000 BC: Thermopylae warrior.
(22) 2950 BC: NON settler builds Corinth, with access to whales. Rehome horseman to Corinth.
(23) 2900 BC:
(24) 2850 BC: Sparta settler. Map analysis reveals the resource seed to be 30.
(25) 2800 BC: (120,82) hut yields Delphi.
(26) 2750 BC: Hut gives 50 gold. Athens size 2.
(27) 2700 BC: Bronze Working, begin Code of Laws. Build Pharsalos. Work Fish because that makes city 6, so need monarchy before more expansion. Switch Sparta to Colossus, since it isn't in a good position to build settlers.
(28) 2650 BC: Athens settlers.
(29) 2600 BC: Thermopylae grows to size 2, but I forgot to put a warrior into the city, so it descends into disorder. (122,76) hut: Advanced tribe Knossos. This will put Athens into disorder, so I rush a warrior there for 19 gold.
(30) 2550 BC: Micromanage to keep Corinth in Order. Road between Sparta and Athens complete.
(31) 2500 BC: Order restored in Thermopylae. Will let Athens go into disorder because it isn't important at the moment.
(32) 2450 BC: Disorder in Athens.
(33) 2400 BC: Road between Athens and Thermopylae. Hut gives a barb horseman. Sparta is size 2
(34) 2350 BC: Corinth Size 2. Barb horse kills warrior. Code of Laws, begin Monarchy.
(35) 2300 BC: Corinth settlers. Thermopylae settlers.
(36) 2250 BC: Order in Athens. Delphi size 2.
(37) 2200 BC:
(38) 2150 BC: Pharsalos size 2.
(39) 2100 BC: Build Argos.
(40) 2050 BC: Build Mycenae.
(41) 2000 BC: Greeks are the largest civ. Monarchy, begin Currency. Warrior lost against barb horse, kill it with 2nd warrior.

Status:
9 cities, 14 citizens. 5 technologies, including Monarchy. Government: Despotism. Treasury 108 gold. 1 settler, 10 warriors, 1 horseman.
Foreign policy: No contact.

(42) 1950 BC:
(43) 1900 BC: Revolution. Build Herackleia.
(44) 1850 BC: Monarchy Established. Meet the Chinese: Peace. Trade Monarchy for Masonry (other choice is writing, but I want the Wonder tech). Give Code of Laws for alliance, in order to find out when they get techs.
(45) 1800 BC:
(46) 1750 BC: Babylonians begin Colossus.
(47) 1700 BC:
(48) 1650 BC: Currency, begin Trade.
(49) 1600 BC: Barbs land beside Pharsalos, archer defeated by warrior.
(50) 1550 BC:
(51) 1500 BC: Thermopylae grows to size 3, falls into disorder.

Status: 10 cities, 23 citizens. 7 technologies. Government: Monarchy. Treasury: 179 gold. Units: 18 warriors, 1 horseman.
Wonder Situation: 90 shields accumulated towards Colossus. Babylonians are working on the Colossus. 8 cities are working on settlers, to be switched to caravans once trade is discovered (it is currently half way done).
Foreign Policy: Chinese, Worshipful, Allied, No Embassy.

(52) 1450 BC: Order in Thermopylae. Hut yields horseman.
(53) 1400 BC: Knossos settlers.
(54) 1350 BC: Russians: Make peace. Chinese develop currency. Pharsalos settlers. Trade, begin Pottery. Get Map Making from Russians in exchange for Monarchy; give them Currency, but they won't trade maps (I didn't want to give them a wonder tech). Disband an exploring Delphi warrior to bring production in the city to 5 shields; then realize the city can produce 7 if it stops working the gems.
(55) 1300 BC: Corinth Caravan. I don't pop a hut because an advanced tribe would wreak the balance I've established in the civ.
(56) 1250 BC:
(57) 1200 BC: Delphi caravan. Thermopylae caravan. Athens caravan.
(58) 1150 BC: Mycenae caravan.
(59) 1100 BC: French begin Pyramids. Argos caravan. Give Chinese Trade in exchange for Writing so I can have a 30 shield unit for IRB. Caravan into Sparta for Colossus.
(60) 1050 BC: Sparta builds Colossus. Babylonians abandon the Colossus!
(61) 1000 BC:

10 cities, 26 citizens. 10 technologies. Govt: Monarchy. Treasury, 162 gold. 2 settlers, 19 warriors, 2 horsemen.
Foreign Policy: Russians, Neutral, Peace, No Embassy. Chinese, Worshipful, Allied, No Embassy.
Wonder situation: Colossus, 5 caravans stockpiled, all 10 cities working on caravans. French Working on Pyramids.

Below contains my end date.
Spoiler :
(62) 975 BC: Barb archers land beside Sparta. Stop recording caravan production. Horseman kills barb archers.
(63) 950 BC:
(64) 925 BC:
(65) 900 BC: Pottery, begin Mysticism (over Literacy, which is farther up the tech tree). Taxes to 70% to help fund partial rush buying of caravans.
(66) 875 BC: Greeks are most powerful civ. Chinese are number 5, Russians number 6. Chinese get MapMaking from Russians. Athens is size 4. Take settler that was mining grassland to strike silk, and send it to turn a pheasant into buffalo so that Athens will produce 10 shields.
(67) 850 BC: Chinese begin Pyramids. Sparta size 4. Pheasant changed to Buffalo. 4 caravans into Corinth for Pyramids (the only wonder currently being constructed by the AI).
(68) 825 BC: Corinth Builds Pyramids. French change to Great Wall, Chinese change to Great Wall. Demand tribute from the Russians, they give me 100 gold. Get the Chinese Map.
(69) 800 BC: Chinese develop Literacy. Get Literacy from the Chinese in exchange for Pottery.
(70) 775 BC: Science to 70% in order to get Mysticism. 4 caravans to Sparta for Hanging Gardens. Was going to put 4 caravans into Delphi, but decide it is best to get 2 more caravans for a 300 shield wonder instead.
(71) 750 BC: Babylonians begin Great Wall. Sparta builds Hanging Gardens; WLTKD begins.
(72) 725 BC:
(73) 700 BC: 5 caravans into Athens for Great Wall.
(74) 675 BC: Athens builds Great Wall. Babylonians abandon Great Wall, French Abandon, Chinese change to Great Library. Silk mined near Argos.
(75) 650 BC: 4 vans into Herakleia for Lighthouse. The end is in sight. Most cities have maximum trade in order to speed up the discovery of Mysticism.
(76) 625 BC: Herakleia builds Lighthouse. 6 caravans to Delphi for Great Library.
(77) 600 BC: Delphi builds Great Library. Chinese change to Marco Polo's Embassy.
(78) 575 BC: Mysticism, begin Philosophy. 5 caravans into Athens for the Oracle. Silk Mined near Sparta.
(79) 550 BC: Athens builds Oracle. GOTM Complete.
 
This was a fun game, but I clearly have a lot to learn from the guys here.

3950 BC: Athens founded
3650 BC: Sparta founded
3550 BC: Alphabet
3100 BC: Advanced Tribe hut popped
3000 BC: Ceremonial Burial
2900 BC: 4th city founded
2650 BC: Writing
2250 BC: 5th city founded
2150 BC: Code of Laws
1650 BC: Monarchy (switched to immediately)
1600 BC: popped Pottery hut
1400 BC: 6th and 7th cities founded
1200 BC: Barbarians land
1050 BC: payed barbs 145c not to kill my city
1050 BC: popped another advanced tribe
1000 BC: Literacy

8 cities. No contact yet. Still in despotism. Sparta is working on Hanging Gardens.
I notice I'm already falling behind Prof. Garfield in tech.
Based on his notes I suppose I need to micromanage better.
I generally let cities go into disorder before dealing with them, losing production.

975 BC: Aztecs build Hanging Gardens ( i switch to colossus )
775 BC: Bronze Working
725 BC: more barbarians land
675 BC: Babylon builds Colossus
600 BC: barb archer destroys a city
575 BC: Mystisism - bribe the archer
525 BC: replaced 8th city
450 BC: 500,000 pop
425 BC: Chinese build Pyramids
425 BC: Founded 9th city
375 BC: Philosophy - Currency
350 BC: Encounter a Chinese Horseman up north - make peace
325 BC: Encounter the Russians - make peace - they attack the Chinese - they don't seem to be getting along
325 BC: Get Mapmaking from Chinese, Warrior Code and Map Making from Russians
250 BC: Babylonians build Marco Polo
225 BC: Establish embassy with the Russians - they have 3 cities
125 BC: 1 million citizens
75 BC: Republic - I switch to Republic
25 BC: Establish embassy with Chinese - they have 5 cities. I pump up luxuries to try and grow some cities

20 AD: I have 9 cities. 3 ancient wonders built by enemies. My tech really fell behind here. Obviously, I'm going to have to get into attack mode eventually.
I've got 3 cities working on wonders, but none completed yet. I still don't have caravans which is really hurting.

80 AD: subverted a new Chinese city - stole Masonry
100 AD: founded 11th city
160 AD: Trade - finally, 12th city founded
320 AD: I build Oracle and Great Wall - Polytheism
340 AD: 13th city founded
360 AD: Stole Construction from the Chinese - they declare war
400 AD: I bribe a warrior and let them attack it in a fortified square. then make peace.
460 AD: i build Great Library
500 AD: Monotheism - If i can complete the Lighthouse that will give me 4 of the 7 wonders. Then I'm thinking about attacking the Chinese with crusaders they seem to be the second most powerful civ.

more later.
 
Prof Garfield:

Your hut outcome was pretty spectacular. But what might have been better is you avoided the dreaded "SCROLLS".
Your tech development was an almost perfect progression:
CB -> Alphabet -> BW -> CoL -> Monarchy -> Masonry -> Currency -> Trade (-1350)

I played the game early in January (more details to follow soon), here is my progression:
Alpabet -> Col -> HBR (Hut) -> BW -> CB (Trade with Chinese) -> Masonry (Trade with Chinese) -> Map Making (Hut) -> Monarchy -> Currency -> Trade (-850)

If I can count correctly, you got Trade 14 turns earlier than I did. Getting trade later meant I couldn't build caravans fast enough.
The first 2 wonders built in my game were Hanging Gardens (Babylonians) and Pyramids (Aztecs).

Of course, I couldn't have stopped the Babylonians from building HG, because I hadn't researched Pottery at the time they built it (not sure if I could have gotten it from the Chinese or Russians).

Losing out on HG was bad enough, but losing it to the Babylonians meant my game was a lot longer since I had to travel to the other end of the world to capture it.


Additional Note on 2/10: I checked my saves. When the Babylonians built HG, the Chinese and Russians had not researched Pottery. So there was no way for me to get it. I probably could have rushed the Pyramids, but I am not sure what the Aztecs would have changed to, so I might have lost something else instead.
 
Good job, Professor! It seems to me you played this game close to perfection, combined with a good amount of luck, such as hut outcome and the Babylonians abandoning their wonder construction.

I think my own game was played to much like a normal game, too many cities that are pretty much unneeded, but caused many riots. And during tech-trade I chose construction over masonry, simply "by default". :lol:

-4000 Athen founded, begin with s1-settler
-3950 Research Alph.
-3850 25g from hut
-3550 Archer from hut 120,82
-???? Alph->Burial
-3250 Sparta founded
-3150 Thermopylae founded
-3100 None-Archer from hut
-2850 Burial->Bronze
-2750 Advanced tribe (Corinth)
-2650 50g from hut
-2550 barb horse from hut
(barbs kill Archer)
-2400 Bronze->Code of Laws; Delphi founded
-2250 heavily wounded barb horse dies in attack on Corinth; Chinese begin Pyramids
-2150 Meet russians, sign peace, no tech trade offer

Stats at -2000:
Cities: 5; techs: 3; gold: 55; wonders: -
units: 3 settler, 7 warrior, 2 archer

-1950 Laws->Monarchy
-1850 Discover Shanghai, sign peace with china, they offer to trade warrior code, of course not
-1800 Pharsalos founded, Legion from hut
-1750 Chariot&50g from hut
-1700 Knossos founded
-1650 pottery from hut
-1450 Monarchy(est.)->Currency
-1400 Argos founded; currency from hut; demand russian tribute, get 75g
-1350 Research trade, start HG in Athen
-1200 Mycenae founded, 50g from hut
-1150 Barb horse from hut
(Archer killed by barb horse)
-1100 Heraklaia founded, riot factor causes some trouble, 40%lux for one turn
-1050 Ephesos founded

Stats at -1000:
Cities: 11; techs: 7; gold: 140; wonders: Pyramids in Peking
units: 5 settler, 8 warrior, 1 phalanx, 1 archer, 2 legion, 1 chariot
 
520 AD: Iron Working from Great Library
540 AD: Mathematics from Great Library
540 AD: French have nearly completed the Lighthouse, that stinks, i can't buy it. Looks like 3/7
640 AD: Feudalism from Great Library.
700 AD: Found Astronomy
720 AD: Build Sun Zhu - That replaces one wonder - need 3 more
780 AD: Found another city - that's 14
820 AD: Sioux horseman comes up from the west - make peace
900 AD: Seafaring from Great Library - discover Navigation
920 AD: Revolution - Going back to monarchy for an invasion
1060 AD: Wheel from Great Library - I've built up enough crusaders to invade i hope
1080 AD: Mikes Chapel - need 2 more wonders
1080 AD: Conquer Nanking - sell barracks
1080 AD: Found another city
1200 AD: Xinjian captured - 5 cities left
1260 AD: Babylon builds Copurnicus
1280 AD: Bridge Building from Great Library
1360 AD: Captured Tsingtao
1380 AD: Barbs land down south, i've only got warriors defending my city.
1400 AD: Barbs capture Knossos - I take it right back - they sold my temple
1420 AD: Captured Tientsin
1440 AD: Capture Shanghai
1460 AD: 4 million citizens - I'm about to attack Beijing and take the Pyramids
1480 AD: Beijing and Pyramids captured - I'll probably just keep fighting the Chinese and eliminate them with the crusaders i have over there since it's almost 1500. I'm also building carvels for a trip to Tenochtilan.
1510 AD: Capture Chengdu - Chinese destroyed - I've got 22 cities, the russians and Sioux seem to be on my continent but i think I will ignore them and make a boat trip to Tenochtilan since they have a wonder.
1520 AD: 5 million citizens
1540 AD: Starting Magellean's while I'm moving all my crusaders down south to catch the boats
1560 AD: Almost ready to send about 5 Caravels out
1600 AD: University from Great Library
1620 AD: Built 2 more cities - Launched 6 caravels full of crusaders and diplomats
1650 AD: Discover Physics - started building some aqueducts
1680 AD: Found another city
1700 AD: Finish Magelleans (Need 1 more wonder) - 6 million

I've captured 1 of the wonders that i didn't build, and I have build 3 of the necessary 4 replacement wonders. At this point I feel I'm powerful enough that success seems inevitable, but it may still take a while.
 
-4000 Athens founded
-3950 Start Alphabet
-3850 Warrior
-3650 Warrior, Hut -> 50g
-3550 Sparta founded
-3500 Alphabet -> Code of Laws
-3350 Hut -> Horse
-3200 Hut -> Advanced Tribe -> Thermopylae
-3150 CoL -> Bronze Working
-3050 Hut -> Barb Horse (killed)
-3000 Athens builds Settlers

stats at -3000:
pop.: .05M; cities: 3; techs: 2, gov: Depostism, gold: 74; trade routes: 0D0F; cost/turn:0
units: 1 Settler, 4 Warriors, 1 Horsemen
wonders: None
Footprint: 3 Cities in Greece

Russians : No Contact
Babylonians: No Contact
French: No Contact
Aztecs: No Contact
Chinese: No Contact
Sioux: No Contact

-2950 Hut -> Barb Horse, Hut -> Horse
-2900 Hut -> HBR
-2700 Hut -> 50g
-2650 Corinth founded
-2550 BW -> Ceremonial Burial
-2400 Hut -> 50g
-2300 Find Beijing (owned by Barbs), Hut -> Chariot
-2250 Meet Chinese, trade Alphabet -> CB (Masonry and Mysticism also available), get 50 Tribute, Delphi founded
-2200 Start Masonry, Trade with Chinese Col -> Masonry
-2150 Start Monarchy, Hut -> Map Making
-2100 Hut -> Chariot
-2050 Pharsalos founded
-2000

stats at -2000:
pop.: .14M; cities: 6; techs: 7, gov: Despotism, gold: 256; trade routes: 0D0F; cost/turn:0
units: 1 Settler, 7 Warriors, 2 Horsemen, 2 Chariot
wonders: None
Footprint: 6 cities in Greece

Russians : No Contact
Babylonians: No Contact
French: No Contact
Aztecs: No Contact
Chinese: No Embassy
Sioux: No Contact

-1900 Give Map Making to Chinese, Exchange Maps, Hut -> Advanced Tribe -> Knossos
-1800 Argos founded
-1700 Monarchy -> Currency, Hut -> Math, REVOLUTION
-1650 Monarchy established
-1550 Mycenae founded
-1500 Meet Russian, Peace, Give MM+HBR+Monarchy, exchange maps, 100g Tribute Hut -> Advanced Tribe -> Herakleia, Hut -> Chariot
-1400 Hut -> Barb Horse (killed)
-1250 Barb raiding party near Knossos
-1200 Ephesos founded
-1100 Currency -> Trade
-1050 Hut -> 50g
-1000


stats at -1000:
pop.: .29M; cities: 11; techs: 10, gov: Monarchy, gold: 184; trade routes: 0D0F; cost/turn:0
units: 9 Settlers, 14 Warriors, 2 Horsemen, 3 Chariot, 1 Catapult
wonders: None
Footprint: 10 cities in Greece, 1 city north of Russians/Chinese

Russians : No Embassy
Babylonians: No Contact
French: No Contact
Aztecs: No Contact
Chinese: No Embassy
Sioux: No Contact

I thought my game went fairly well to this point. I popped 18 huts. I got 3 Advanced Tribe, 3 Tech, 5 Units, 4 Gold and 3 Barbs. I wasn't really thinking about the effect of the 3 Tech while I was playing.

Goals for the next section were to finish TRADE, builds vans and Wonders while continuing to expand.
 
My next 500 years:

-975 Trade->Writing; hail chinese to tech-trade, get construction
-900 Thessalonica founded
-875 Rhodes founded
-775 1st woder built: HG in Athen
-725 Writ.->Mapmak.; 2 barb archers embark near Thessa
(Thessal. destroyed, settler trapped on peninsula)
-700 Eretria founded
-675 Troy, Doom City founded; demand chinese tribute, they pay 100g
(Doom City captured by barbs; French start Oracle)
-600 Babylonians begin Colossus
-575 Get some cash by van to China? From Athen, boosted by celebrations and Colossus?
-550 Get Masonry + 150g tribute from China, want to build pyramids but obviously they have been built in Peking? Can't remember that have happened; Halica founded
-525 Athen builds Colossus (Babyls switch to GW)

Stats at -500:
Cities: 15; techs: 11; gold: 185; wonders: HG, Colossus, Pyramids in Peking
units: 6 settler, 13 warrior, 4 phalanx, 1 archer, 2 legion, 1 chariot, 4 vans
Goals: Get on with wonders and road/settle a path towards Peking for capturing Pyramids
 
-925 Hut -> Archer
-850 Trade -> Writing
-825 Hut -> Advanced Tribe -> Thessalonica
-800 Rhodes and Eretria founded
-775 Babylonians almost done with HG, Tryo founded
-750 Bablyon builds HG (and switch to Colossus), Delphi builds first food caravan
-700 Aztecs almost done with Pyramids, 2 more food vans
-675 Teotihuacan builds Pyramids, French change to Colossus, 2 more food vans, 4 food vans to Athens, 100 tribute from Chinese, Hut -> Advanced Tribe -> Marathon, Hut -> 50g, Give Currency to Russians
-650 Athens builds Colossus, Babyonians abandon and French switch to GW, Writing -> Mysticism, Trade with Chinese Writing -> Mysticism, Halicarnassus and Pergamon founded
-625 Start Literacy, 1 food van built
-600 1 food van built, Miletos founded
-575 Hut -> Literacy
-550 Start Republic
-525 1 food van built, Artemisium founded
-500 French abandon GW

stats at -500:
pop.: .71M; cities: 20, techs: 14, gov: Monarchy, gold: 74; trade routes: 0D0F; cost/turn: 0
units: 8 Settler, 30 Warriors, 1 Archers, 2 Horsemen, 3 Chariot, 1 Catapult, 4 Caravan
wonders: Colossus
Footprint: 16 cities in Greece, 4 cities north of Russians/Chinese

Russians : No Embassy
Babylonians: No Contact, HG
French: No Contact
Aztecs: No Contact, Pyramids
Chinese: No Embassy
Sioux: No Contact


-475 Babylonians start LH, French start GW, 2 food vans built, 4 food vans to Sparta, Peace with Russians, 50 Tribute from Chinese
-450 1 food van built, Sparta builds MPE
Russians: 11 tech, 5 cities, 205 gold, Monarchy
Babylonians: 9 tech, 6 cities, 248 gold, Despotism, (Pottery and Seafaring)
French: 7 tech, 5 cities, 151 gold, Despotism, (Construction)
Aztecs: 12 tech, 4 cities, 210 gold, Despotism, (Construciton, Pottery, Warrior Code and Wheel)
Chinese: 11 tech, 5 cities, 56 gold, Monarchy
Sioux: 8 tech, 3 cities, 248 gold, Despotism, (Pottery, WC and Wheel)
Give techs to Babylonians, French, Aztecs and Sioux to get their maps
-425 Republic -> Philosophy, Republic established, but I switch back to Monarchy, Support is too high and not enough luxuries to stay in Republic
-400 1 food van built
-375 Corinth builds first non-food van (Dye), Pharsalos builds Lighthouse, Babylonians abandon
-350 1 food van built
-325 Athens builds Silk van
-300 Chinese start GW
-275 1 food van built
-250 3 food vans built, having problems with riot factor and disorder, change T/L/S to 0/3/7
-225 Russians discover Polytheism, Eretria builds Dye van, having Barb problems, need money, change T/L/S to 5/3/2
-200 1 food van built, Megara founded, bribe 2 barb Archers 61g each
-175 set T/L/S to 1/3/6
-150 2 food vans built
-125 1 food van built, Athens builds GW, Chinese change to Oracle, French abandon, Philosophy -> Astronomy -> Polytheism
-100 2 food vans built
-75 1 food van built, get 150 tribute from Chinese
-50 1 food van built
-25 1 food van built, Corinth builds Oracle, Chinese abandon, Phocaea founded (Island 33)
+1 Trade with Chinese, Literacy for Polytheism, Give then Republic and Trade, no Tribute, Corinth Dye to Teotihuacan 328

stats at +1:
pop.: 1.47M; cities: 22, techs: 18, gov: Monarchy, gold: 418; trade routes: 0D1F; cost/turn: 0
units: 9 Settler, 38 Warriors, 3 Archers, 2 Horsemen, 3 Chariot, 2 Catapult, 2 Trireme, 1 Diplomat, 4 Caravan
wonders: Colossus, LH, Oracle, GW, MPE
Footprint: 17 cities in Greece, 4 cities north of Russians/Chinese, 1 city on 33

Russians: 13 tech, 5 cities, 373 gold, Monarchy (Pottery)
Babylonians: 12 tech, 6 cities, 253 gold, Monarchy, (Pottery and Seafaring), HG
French: 11 tech, 7 cities, 177 gold, Monarchy, (Construction)
Aztecs: 15 tech, 4 cities, 195 gold, Monarchy, (Construction, Pottery, Warrior Code and Wheel), Pyramids
Chinese: 16 tech, 5 cities, 209 gold, Monarchy (Pottery)
Sioux: 10 tech, 3 cities, 311 gold, Despotism, (Pottery, WC and Wheel)
 
+20 Chinese start GL, start Medicine, Medicine -> Monotheism, 1 food van built, Eretria Dye to LBH 88, Athens Silk to Teotihuacan 493
+40 3 food vans built, Sicyon founded (Island 33)
+60 4 food vans built, give Philosophy to Russians
+80 Babylonians develop Literacy, start GL, Monotheism -> University, 1 food van built
+100 1 food van built, Corinth builds Mike's(400 replacement for HG)
+120 1 food van built
+140 1 Food van built, Knossos builds Silver van
+160 Sneak attack by Russians kills Chariot, Sparta builds Silk van, kill 2 Russian units
+180 Kill Russian settler and elephant, bribe Minks 288 (60+2settlers+phalanx)
+200 Thermopylae builds GL, Babylonians and Chinese abandon, All Ancient Wonders have been built
+220 Athens builds Dye van, Kill Russian Diplomat and Horse, kill Phalanx in Smolensk, Capture Smolensk (39), Gortyn founded
+240
+260
+280 Chinese develop Construction (GL gives it to me), Chinese destroy Barbarian held Beijing, Artemisium builds Silk van, kill 2 phalanx in St. Petersburg, Bribe size 5 St. Pete 165 (96+Barracks+Mktplc), Russians offer 200 for CF, I take it, Get 200 Tribute from Chinese
+300 Rhodes builds Silk van, Mytilene founded
+320 Babylonians develop Banking
+340 Give Sioux 3 techs
+360 Herakleia builds Silk van, Tegea founded (Island 31)
+380 1 food van built, University -> Banking, Trade with Babylonians Philo -> Banking and Construction -> Seafaring, Knossos Silver to LBH 150
+400 Start Navigation, Thessalonica builds Cloth van, 1 food van built
+420 Eretria builds Wool van, Attack Moscow (Vet phalanxes behind CW), 4 Crusaders die but 2 phalanx are killed, Capture Moscow (24), Give Aztecs Republic
+440 1 food van built, Kill Phalanx in Kiev, Bribe size 3 Kiev for 159 (13+Warrior+Barracks), Russians destroyed, Romans are in the game
+480 1 food van built, Athens Dye to Tlatelolco 684, Syracuse founded
+500 Navigation -> Chemistry, 5 food and 1 commodity van built, Sparta Silk to Tlatelolco 408, 6 food vans + 400g to Pharsalos

stats at +500:
pop.: 3.32M; cities: 32, techs: 27, gov: Monarchy, gold: 751; trade routes: 0D6F; cost/turn: 6
units: 16 Settler, 47 Warriors, 3 Phalanx, 4 Archers, 4 Horsemen, 2 Chariot, 16 Crusaders, 2 Catapult, 7 Trireme, 3 Diplomat, 11 Caravan
wonders: Colossus, LH, GL, Oracle, GW, MPE, Mike's
Footprint: 18 cities in Greece, 5 cities in Russia, 6 cities north of Russians/Chinese, 2 cities on 33, 1 city on 31

Russians: Destroyed in +440
Romans: 18 tech, 1 city, 0 gold, Despotism
Babylonians: 18 tech, 7 cities, 261 gold, Republic, HG
French: 14 tech, 8 cities, 207 gold, Republic
Aztecs: 21 tech, 5 cities, 166 gold, Republic, (Engineering and Wheel), Pyramids
Chinese: 18 tech, 6 cities, 209 gold, Republic
Sioux: 15 tech, 3 cities, 371 gold, Despotism, (Wheel)

+520 1 food van built, Pharsalos builds Magellan's(400 replacement for Pyramids)
 
-750 Bablyon builds HG
This seems like terrible news, meaning the necessity to grab a city at the other end of the world. I was lucky as my needed-to-conquer wonder was just around the corner.

The final part of my log:
Spoiler :

-475 Hail Russia, don't gamble on tech-trade as they offer IW, get 150g tribute
-450 Mapmak.->Myst.; bribe Doom City back for 26g
-400 Embassy with Russia
-375 Knossos builds Great Wall (Babyls to LH); Milet, Artemis founded
-325 50g from china
-250 Myst.->Lit.; dye(d)>Moskau 144g
-225 Lighthouse built in Pharsalos (Babyl to Oracle); Oracle built in Delphi (Babyl aband), I love to have them in their right places;); Megara founded
plan: prepare to build GL (have 6 vans standing by, build when AIs are ready), use Sun Tzu as compensation wonder, attack Peking with vet-ellies (>polytheism), build Marco soon for tech exchange
-200 Phocae founded
-150 Literacy->HBR;
-100 75g from Russia, 50g from China
-75 Marco Polo built; get HBR from France; Russians are working on Feudalism, nobody's doing Poly
(Sioux start GL)
-50 Research Philo

Stats at +20:
Cities: 21; techs: 15; gold: 72; wonders: HG, Colossus, LH, Oracle, GW, Marco Polo, Pyramids in Peking
units: 8 settler, 25 warrior, 6 phalanx, 3 archer, 2 legion, 1 chariot, 13 vans

And the final part
+40 Philo->Polyth.->Medicine; new plan: try to conquer Peking with ellies and build Shakespeare as additional wonder (in case Russians don't geut feudalism in time)
60 two more cities
100 gems(d) 54g, domestic hides(d) 52g, Mytilene founded inside Peking's city radius
120 dye(d) 68g, prepare for final turn
140 Medicine->Republic; copper(d) 100g; wait one more turn since only 2 ellies could attack this turn, rush dip for spying
160 Shakespeare Theater built in Thermopylae; dip reports 2 warrior + 1 archer behind city walls, don't care for peace and sneak attack: 4 eles needed to kill the Archer, 1 for each warrior, grab Peking (27g + Pyramids);
All ancient wonders + Shakespeare in our possession
 
Starting on this I did not even think it possible to build all 7 wonders before the rivals build any. Prof. Garfield's game, which does just that, is quite an achievement.

In my case, Babylonians started Pyramids in -1350 and finished it in -625. I could have prevented it but I did not even bother, thinking that they would switch to another wonder anyway. The fact that I have to go to the other end of the world to capture it means that my game will take quite long to finish.

My challenge right now is to make sure that I do not miss out on any other ancient wonders. 2 are done and 2 are about to be done. Rivals are building 2.

My hut luck was decent but not excellent. Got money, 1 on path tech (Bronze), and one advanced tribe. No units till -725, no nomads, and no barbarians.
 
-4000 So far rivals are Babylonian, French, Aztec.
Initial strategy: One settler heads south the other east to tip a hut before the southern one builds a city. Hopefully I will get a unit. Money would be good too. Capital will go for size 1 settler while the other settler tips huts or makes improvements. As soon as the size 1 settler is ready two new cities will be built.
-3950 Russian and Chinese are also in.
-3850 50g from hut! This is good. It speeds up size 1 settler. Athens founded at 4 special location with access to 2 whales, fish, and pheasant.
-3800 -> Alphabet
-3650 25g from hut. Really needed unit.
-3600 Whale revealed.
-3450 Alphabet -> Code of Laws.
-3300 Size 1 settler produced. Bronze working from hut.
-3250 Sparta founded by second None settler at 125,101.
-3150 Thermopylae founded at 112, 96 sharing 6 tiles with Athens. Sioux are also in.

Status at -3000
Population: 0.05M; Cities: 3; Techs: 2; Government: Despotism
Gold: 40; Cost: 0; Trade routes: 0D0F;
Wonders:
Units: 3 Warriors
Goals: Monarchy, Trade
Russian: no contact
Babylonian: no contact
French: no contact
Aztec: no contact
Chinese: no contact
Sioux: no contact

-2800 Code of Laws -> Ceremonial Burial.
-2600 Advanced tribe founds Corinth. Delphi founded.
-2400 50g from hut.
-2300 Pharsalos founded.
-2250 Ceremonial Burial -> Monarchy. Knossos founded.
-2200 50g from hut.

Status at -2000
Population: 0.09M; Cities: 7; Techs: 4; Government: Despotism
Gold: 6; Cost: 0; Trade routes: 0D0F;
Wonders:
Units: 2 settlers, 3 Warriors
Goals: Monarchy, Trade
Russian: no contact
Babylonian: no contact
French: no contact
Aztec: no contact
Chinese: no contact
Sioux: no contact

-1950 Argos founded. Met Chinese and refused their demand for Code of Laws. Agreed to peace.
-1850 Monarchy -> Currency. Monarchy established. T3L0S7. 50g from hut. Mycenae founded.
-1600 Herakleia founded.
-1500 Currency -> Trade.
-1350 Babylonians start Pyramids. Ephesos founded.
-1300 Thessalonica founded.
-1200 Trade -> Mapmaking.
-1050 Ran into Russians. Agreed to peace.
-1000 Rhodes founded.

Status at -1000
Population: 0.35M; Cities: 13; Techs: 7; Government: Monarchy
Gold: 10; Cost: 0; Trade routes: 0D0F;
Wonders:
Units: 4 settlers, 23 Warriors, 1 Phalanx, 1 van
Goals: Marco, Colossus
Russian: no embassy
Babylonian: no contact
French: no contact
Aztec: no contact
Chinese: no embassy
Sioux: no contact

-0975 Eretria founded.
-0925 Mapmaking -> Writing. T7L0S3
-0775 Marco built. Troy founded.
Monarchy, Trade, Burial -> French (4) -> peace, Pottery, maps, 0g
Pottery, Trade -> Chinese (2) -> Writing, Masonry, maps
Monarchy, Trade, Mapmaking -> Aztec (0) -> peace, Republic, Literacy, maps, 0g
Mapmaking, Republic -> Sioux (5) -> peace, maps
Monarchy, Trade, Literacy, Republic, Mapmaking -> Babylonian (3) -> peace, maps, 0g
Mapmaking, Republic, Burial -> Russian (1) -> Iron Working, Wheel, maps
-0750 Sioux start Great Library. -> Mysticism. Hanging Gardens built. Russian -> 75g, Chinese -> 125g.
-0725 None horseman from hut. First Trireme produced. T3L0S7
-0700 Marathon founded. Russian -> 50g, Chinese -> 75g.
-0650 Russian -> 25g, Chinese -> 0g.
-0625 Babylonians build Pyramids. Halicarnassus founded.
-0600 Seafaring from hut.
-0575 French start Colossus; mine will be done next turn. Pergamon founded. Chinese -> 0g. T7L0S3
-0550 Colossus built. French switch to Lighthouse.
-0525 Aztec civilization destroyed by barbarians. Spanish appear with 2 settlers and plenty of techs on the same land mass north of Sioux. Miletos founded bordering Kiev on one side and Canton on the other. Russian -> 50g, Chinese -> 0g.

Status at -0500
Population: 0.8M; Cities: 19; Techs: 16; Government: Monarchy
Gold: 0; Cost: 0; Trade routes: 0D0F;
Wonders: Hanging Gardens, Colossus, Marco
Units: 4 settlers, 35 Warriors, 1 Phalanx, 1 None horseman, 2 Trireme, 1 Diplomat, 1 van
Goals: Lighthouse (6 turns), Great Wall (4 turns), exploration of the west wing of home continent.
Russian: 3 cities, 10 techs
Babylonian: 3 cities, 11 techs; Pyramids
French: 4 cities, 9 techs; building Lighthouse
Aztec: Destroyed by barbarians
Spanish: 1 city, 16 techs;
Chinese: 4 cities, 12 techs
Sioux: 5 cities, 15 techs; building Great Library
 
In this era I managed to beat rivals to wonder building. None came too close. I ended the era with 6 of the 7 ancient wonders and no penalty wonders.

-0475 Literacy -> Chinese -> Mysticism. A couple of techs to French who are also researching Mysticism and trying to build Lighthouse to delay their achievement. Advanced tribe founds Artemisium in the west wing of the home continent.
-0450 -> Math. Chinese -> 75g.
-0425 Philosophy form hut.
-0400 Sioux have abandoned Great Library!? Math -> Astronomy. Great Wall built. Megara founded.
-0375 Sioux restart Great Library in the same city!? Babylonians start Great Library as well. Chinese -> 50g.
-0350 Lighthouse built. French abandon. Advanced tribe founds Phocaea in the west wing of the home continent. Medicine from hut. Revolution started.
-0325 Russian -> 50g, Chinese -> 25g, Philosophy, Math, writing -> Sioux -> Banking, 0g. Republic established. T2L7S1
-0225 Great Library built. Babylonians and Sioux abandon. No one is building any wonder now. French and Chinese have Mysticism though. Sicyon founded as the first offshore city on island 34.
-0200 Athens reaches size 8. No other city can continue celebration. T3L4S3
-0175 Warrior code from Great Library. 25g from hut.
-0150 Philosophy -> Chinese -> Horseback riding.
-0125 Babylonians develop Mysticism. Gortyn founded.
-0100 French start Oracle.
-0050 Oracle built. French abandon. All ancient wonders have now been built.
+0001 Gems from Athens to Moscow for 396 establishes the first trade route. Currency -> Chinese -> Polytheism. Advanced tribe founds Mytilene on island 39. T2L4S4

Status at +0001
Population: 2.2M; Cities: 25; Techs: 24; Government: Republic
Gold: 215; Cost: 6; Trade routes: 0D1F;
Wonders: All ancient wonders except Pyramids, Marco
Units: 11 settlers, 22 Warriors, 1 Phalanx, 1 None horseman, 3 Trireme, 1 Diplomat, 3 vans, 1 explorer
Goals: Monotheism. Sending 3-4 Triremes with vet Crusaders to capture Babylon. One more Barracks (one just finished). More deliveries to help with both science and cash. Either Magellan or Michelangelo for the penalty wonder.
Footprint: 23 in homeland two of which are on the west end of the west wing far removed from the rest; one each on 34 and 39.
Russian: 3 cities, 15 techs
Babylonian: 4 cities, 14 techs; Pyramids
French: 4 cities, 17 techs;
Aztec: Destroyed by barbarians
Spanish: 1 city, 17 techs;
Chinese: 5 cities, 19 techs
Sioux: 5 cities, 19 techs;
 
This ended up taking much longer than I expected. The main culprit was the map; I should have black clicked more.

My leading two ships were heading north in the waters that separated the western edge of home continent from Sioux land on continent 16 only to discover that continent 16 extends east wards all the way to just west of Moscow.

I expected to finish before 500 but that was not meant to be.

+0020 Astronomy -> Monotheism.
+0040 Domestic Hides for 52 establishes the first domestic route.
+0060 Tegea founded.
+0080 Beads to Canton for 240. T0L4S6
+0100 Syracuse founded. T2L4S4.
+0120 Monotheism -> Construction. T4L4S2. Apollonia founded.
+0160 Monotheism -> French -> Construction.
+0180 -> Navigation. T2L4S4
+0200 Wool to Moscow for 108.
+0220 Barbarian ship heading for heartland. Naples founded.
+0240 Vet Crusader kills 2 barbarian legions.
+0260 One more barbarian legion lands and is killed. Athens reaches size 12. Issus founded.
+0280 Navigation -> Bridge Building.
+0300 Magellan built.
+0320 Advanced tribe founds Cunaxa on continent 16.
+0340 Navigation -> Spanish -> Bridge Building. Advanced tribe founds Cremona on continent 16. Cannae founded.
+0360 -> Engineering. Advanced tribe founds Capua on continent 16.
+0380 Turin founded.
+0400 Sioux build Copernicus.
+0420 Barabarians capture Little Big Horn. Nomad from hut.
+0440 Engineering -> Sanitation.
+0460 Gems to Russians for 102. Advanced tribe founds Genoa on island 31.
+0500 Wine to Russians for 77. Crusader from hut.
+0520 Michelangelo built. Others abandon. Crete and Verona founded.
+0540 Crusader from hut.
+0560 Sanitation -> University. Advanced tribe founds Salamis. First ship of 2 vet crusaders and one caravan arrives in Babylon.
+0580 Advanced tribe founds Lisbon. Hides to Babylon for 548.
+0600 Babylon inspected. It has 3 defenders (phalanx, archer, warrior) behind city walls and producing a catapult. I need at least 4 crusaders if I get lucky. Realistically I need 6-8. I have 11 crusaders: 2 near Babylon, 2 a couple of turns away, and the other seven on route. T3L4S3
+0620 University -> Invention.
+0640 Hamburg founded.
+0660 Legion from hut. Prague founded. Gems to Russians for 84.
+0680 Salzburg founded.
+0700 Barbarian caravel attacks my caravel with 3 crusaders (farthest away from Babylon) on board; mine survives. Dye to Shanghai for 26. Revolution started. Babylon attacked with 6 crusaders. 3 Crusaders kill defenders of Babylon. The fourth takes the city. Pyramids is ours.
 
I am aware my game does not count since I finished beyond the Dead Line.
Still, was fun , played the game in less than 4 hours, after I was able to download it.
Built all 7 wonders PLUS Marco before 200 AD.
I Wish I had logged in a week ago !!
Game over by 180 AD.
 
The deadline was just a few days ago and nothing is graded yet. I say go ahead and submit. Magic and Prof. Garfield, what do you think?
 
Fine with me.

Nice to see someone else got all the wonders as well. I had debated on building Marco in order to be able to better choose which wonders to complete in which order, but I ultimately decided I didn't need it.
 
Shall I post my Log then ? And submit my game ?
I made the log based on the few saves I made ..I did not really keep track of the game....
I would not mind if it does not count....just play it to have fun.
I only built Marco because it saved me to get a couple of Techs that I would not Have ASAP and to keep track of what Civ was building WHAT.
 
Game 151-
( Original Post missed several turns, I kept a basic handwritten log and I only had a few saves of the game, so I had to research several points - ie Mysticism was one of my Techs and never traded since I had it as a White Tech )

4000 - Settler 1 moves to tile 115.93 - Setller 2 - Moves to tile 115.95- Possible locations for a 2 or 3 location special, both could be supported by Phaesant, building Athens city at 114.94 will allow just one settler to use Phaesant
3950 - Both Settlers Build Roads - Building roads will allow both Cities to get an income from Trade, and using Phaesant as a shield source, roads will allow both cities to get Trade arrows...
3900 - Settler 1 moves to 116.94 - Settler 2 moves to 112.96
3800 - Athens Built at 116.94 - Reseraching BW
3750- Sparta Built at 112.96- Income = 2 Gold , Discoveries = 6 turns
3550 - Athens Build First Warriors- Sparta Buid warriors - Both Go East to scout- In order to find out where Specials and Huts are I need to locate a Hut ASAP - Bronze Works discovered @ Alphabet
3450 - Hut at @ 121.93= None Settlers- Discovery of Hut implies that a Hut May Exist at 119.99 , according to my Excel Sheet- Black Clicking shows 119. 99 as Land- Second warrior Warrior moves East on the 119 row....
3300 - Hut @ 119.99 = Archers- PERFECT !! Now I Use my excel file and find that my start was correct- That Implies that both cities have access to Sparta has access to 4 special tiles ( 109.95, 113.93, 115.97 and 119.99 ) while Athens has access to 3 Specials ( 113.93, 115.97 and 119.95 ) - 113.93 and 115.97 will be shared
3250 - None Settlers Mine 113.93 , Where a Hidden Special is under.....
3150 - Warriors find Horseman on Hut @ 120.82
3050- Horseman find NONE horseman at 122.76 - Warriors Find $ 25 Gold on 125.01
3000- Babylonians Destroy By Barbarians.- Good News !! Mining 113.93 = Silk- Thermopylae built at 118.98
2850 - Researching CURRENCY - Hut @128.78 = 50 Gold
2500 - Corinth Built at 114.100 - Hut @ 108.80 Pottery - Hut @113.71 = 50 Gold
2300 - Delphi built at 114.90
2250 - Currency @ Ceremonial Burial
2000 -6 Cities -4 Techs - ( Alphabet, Bronze works , Currency and Pottery ) Researching C.Burial - Discoveries 11 Turns - My 6 Cities are in a compact location - Have 1 Warrior defending the alley ( 122.82 ), but no strong Defensive Units
1950 - Pharsalos Built at 124.98 - Hut @ 94.84 = 50 Gold , Hut @ 95.95 = None Chariot
1850 - Knossos Built at 118.90 - Advanced tribe at 88.82 ( Argos )- Debating about starve the city and get a Settler - Hut 89.93 = Barbarians ( 1 )
1800- Ceremonial Burial @ Code of Laws.- Construction of Wonders Beguins in Athens - Thermophylae and Delphi all Building Hanging Gardens -
1200 - Sparta beguins Building HG Wonder - Trade will be available in 8 Turns - 5 Other cities start to build Settlers, that will be shifted to Caravans as soon as Trade is discovered.
1600- Mycenae Built at 123.93
975- Trade @ Monarchy - Herakleia built at 121.85- ( 3 Special Location, one hidden 120.88 )- Herakleia - Will Just produce Phalanxes to protect Alley from Invasions - None Settlers , will just construct roads to connect all 9 Cities in the Mainland - Time to play the Game !!- Debating About researh of Map Making ( Trireme ) to Uncover fish/whale special on 113.103 but Decided Monarchy was the best option.
950 - Hut 126.84 = Chariot
900 - Meet Russians - Got 150 Gold.- 120.88 Mined = Silk
850- Chinese Destroy by Russians.
800- Hanging Gardens built at Delphi.
750 - Monarchy - @ Sneak attack by Russians.
725 - MONARCHY Rules.
700 - COLOSSUS at Sparta.- All posible Wonders are Built - Building Marco Polo will allow me to exchange knowledge to get fast to the Techs I do not know....ASAP.
625 - Marco Polo at Thermopylae:
Marco Polo Wonder - Reports :
Russian - 5 Cities - Despotism - 7 Techs - ( 4 White - Horseback , Iron , Warrior Code and the Wheel , all useless to me ) - Researching : Masonry -Uncoopertive - At WAR - 245 Gold.
Japanese - 5 Cities - Despotism - 6 Techs - ( 3 White - HB , Map Making and Writing )- Neutral - 244 Gold
French - 4 Cities - Despotism - 6 Techs ( 3 White- Map Making , Warrior Code and writing ) -Uncooperative - 72 Gold - Building Lighthouse-
Aztecs - 1 City - Despotism - 7 Techs ( 3 White - LITERACY , MASONRY AND WRITING - Receptive - 92 Gold
Americans - 1 Cities - Despotism - 6 Techs - Uncooperative , 6 Gold - RESEARCHING MAP MAKING
Sioux - 4 Cities - Despotism - 8 Techs ( 5 White - HB , Literacy , Map Making , Writing and Warrior code )- Neutral 202 gold,
Exchanged Pottery x Map Making with Japanese, Trade x Masonry with Aztecs. More Wonders are Possible...Athens Allready has 137 Shields working on Wonder , six Caravans being produced, ( 180 Tiles so far ) most of my cities are connected by roads and less than a few tiles apart.
Masonry will allow me to built Great Wall, and Map making the Lighthouse that I need to built ASAP , since French started a few turns ago. Athens Switches to LIGHTHOUSE Building - 8 Cities on Mainland produce 45 Shields per turn and NO shields are waisted for troop or Settler support - Will keep an eye on the French.
350 - Lighthouse Built in Athens -Researching Mysticism
150 - Built Great Wall at Sparta- MYSTICISM @ Philosophy
75 -Traded with aztecs x Literacy - : Athens and Sparta building Wonders.....will shift to Great Library and Oracle....
1 AD - Athens has 276 Shields to create a wonder ....Sparta 20....all other 6 cities building Caravans...Legions Hold the Russian attack on 120.88, 120.90and 122.90 all fortified....Oracle Built at Athens....
STATUS AT 1 AD - Cities = 10, Population 34 , ( 850.000 )- Techs = 14 , Researching Philosophy , Government = Monarchy
Power = Supreme - Reputation Spotless
Wonders - SIX - ( 3 At Sparta : Pyramids, Colossus and Great Wall - HG at Delphi - Lighthouse at Athens - Marco at Therophylae -
Athens building ORACLE - ( 276 out of 300 Shields ) - Sparta working on Final Wonder - 5 Caravans being produced - ( 180 Shields )-
Marco Polo Reports :
Russian - 7 Cities - Despotism - 9 Techs - ( 4 White ) -Enraged - At WAR - 437 Gold.
Japanese - 5 Cities - Despotism - 8 Techs - ( 3 White )- Icy , Peace - 468 Gold
French - 6 Cities - Despotism - 8 Techs ( 1 White ) -Neutral , - Peace - 190 Gold - Building Oracle -
Aztecs - 1 City - Monarchy - 12 Techs- Enthusiastic - Peace - 131 Gold
Americans - 2 Cities - Despotism - 9 Techs ( 1 white )- Uncooperative , 127 Gold
Sioux - 6 Cities - Republic - 13 Techs ( 2 White )- Receptive , Peace 286 gold, Building Great Library
40 AD - ORACLE Built at Athens - Sparta Building Great Library -
140 AD - Sparta needs only 10 shields to Build GREAT Library....
160 AD - End of the Game - Great Library Built at Sparta - All 7 Ancient World Wonders , plus Marco Polo are Created - 10 Cities - Population = 1.130.000 - 16 Techs -
 
Getting old and SENILE!!

I forgot WHAT saves I need to upload , in this game I only have just 3 or 4 .

In the old days used to be 1000 BC, 1 AD and Game end.

Correct ?

Sorry Guys have not done that in almost TWO years.

Then I should change my save files under my name.....I am SO out of this !!
Sorry !
 
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