This game was quick. I had good luck with huts, getting a nomad and 2 advanced tribes. In an unusual twist, I decided not to pop a hut later in the game because another advanced tribe would have made the riot factor worse, and my civ was pretty well balanced in terms of happiness at the time.
My cities were quite close together, except for my 2 advanced tribes, which were a bit farther north (though close enough to help each other accumulate a 300 shield wonder). I shared pheasant between cities, and most ended up as size 3 cities working 3 forest tiles. I only had 10 cities in the game.
(1) 4000 BC: With the Pheasant, I don't think it is worth doing the size 1 settler trick. Will build both my early cities with access to the Pheasant.
(2) 3950 BC: Build Athens and Sparta. Athens is inland and Sparta on the Coast so the capital is just a little bit more central. Athens works pheasant and begins settler. Sparta begins warrior, will work ocean for a turn before switching to forest.
(3) 3900 BC: Begin Ceremonial burial.
(4) 3850 BC: ...
(5) 3800 BC:
(6) 3750 BC: Warrior completed, begin another warrior.
(7) 3700 BC: Ceremonial burial, begin Alphabet.
(8) 3650 BC:
(9) 3600 BC: Warrior uncovers another pheasant near Athens.
(10) 3550 BC: Sparta warrior; rehome warrior to Athens.
(11) 3500 BC:
(12) 3450 BC:
(13) 3400 BC: Athens size 2.
(14) 3350 BC: Move warrior out of Athens in wrong direction; change Sparta to ocean to give warrior time to get back before city grows.
(15) 3300 BC: Athens settler.
(16) 3250 BC:
(17) 3200 BC: (121,93) hut yields nomads!!! Build Thermopylae with Athens settler.
(18) 3150 BC: Alphabet, begin Bronze Working. Sparta size 2.
(19) 3100 BC:
(20) 3050 BC: (119,99) hut: horseman.
(21) 3000 BC: Thermopylae warrior.
(22) 2950 BC: NON settler builds Corinth, with access to whales. Rehome horseman to Corinth.
(23) 2900 BC:
(24) 2850 BC: Sparta settler. Map analysis reveals the resource seed to be 30.
(25) 2800 BC: (120,82) hut yields Delphi.
(26) 2750 BC: Hut gives 50 gold. Athens size 2.
(27) 2700 BC: Bronze Working, begin Code of Laws. Build Pharsalos. Work Fish because that makes city 6, so need monarchy before more expansion. Switch Sparta to Colossus, since it isn't in a good position to build settlers.
(28) 2650 BC: Athens settlers.
(29) 2600 BC: Thermopylae grows to size 2, but I forgot to put a warrior into the city, so it descends into disorder. (122,76) hut: Advanced tribe Knossos. This will put Athens into disorder, so I rush a warrior there for 19 gold.
(30) 2550 BC: Micromanage to keep Corinth in Order. Road between Sparta and Athens complete.
(31) 2500 BC: Order restored in Thermopylae. Will let Athens go into disorder because it isn't important at the moment.
(32) 2450 BC: Disorder in Athens.
(33) 2400 BC: Road between Athens and Thermopylae. Hut gives a barb horseman. Sparta is size 2
(34) 2350 BC: Corinth Size 2. Barb horse kills warrior. Code of Laws, begin Monarchy.
(35) 2300 BC: Corinth settlers. Thermopylae settlers.
(36) 2250 BC: Order in Athens. Delphi size 2.
(37) 2200 BC:
(38) 2150 BC: Pharsalos size 2.
(39) 2100 BC: Build Argos.
(40) 2050 BC: Build Mycenae.
(41) 2000 BC: Greeks are the largest civ. Monarchy, begin Currency. Warrior lost against barb horse, kill it with 2nd warrior.
Status:
9 cities, 14 citizens. 5 technologies, including Monarchy. Government: Despotism. Treasury 108 gold. 1 settler, 10 warriors, 1 horseman.
Foreign policy: No contact.
(42) 1950 BC:
(43) 1900 BC: Revolution. Build Herackleia.
(44) 1850 BC: Monarchy Established. Meet the Chinese: Peace. Trade Monarchy for Masonry (other choice is writing, but I want the Wonder tech). Give Code of Laws for alliance, in order to find out when they get techs.
(45) 1800 BC:
(46) 1750 BC: Babylonians begin Colossus.
(47) 1700 BC:
(48) 1650 BC: Currency, begin Trade.
(49) 1600 BC: Barbs land beside Pharsalos, archer defeated by warrior.
(50) 1550 BC:
(51) 1500 BC: Thermopylae grows to size 3, falls into disorder.
Status: 10 cities, 23 citizens. 7 technologies. Government: Monarchy. Treasury: 179 gold. Units: 18 warriors, 1 horseman.
Wonder Situation: 90 shields accumulated towards Colossus. Babylonians are working on the Colossus. 8 cities are working on settlers, to be switched to caravans once trade is discovered (it is currently half way done).
Foreign Policy: Chinese, Worshipful, Allied, No Embassy.
(52) 1450 BC: Order in Thermopylae. Hut yields horseman.
(53) 1400 BC: Knossos settlers.
(54) 1350 BC: Russians: Make peace. Chinese develop currency. Pharsalos settlers. Trade, begin Pottery. Get Map Making from Russians in exchange for Monarchy; give them Currency, but they won't trade maps (I didn't want to give them a wonder tech). Disband an exploring Delphi warrior to bring production in the city to 5 shields; then realize the city can produce 7 if it stops working the gems.
(55) 1300 BC: Corinth Caravan. I don't pop a hut because an advanced tribe would wreak the balance I've established in the civ.
(56) 1250 BC:
(57) 1200 BC: Delphi caravan. Thermopylae caravan. Athens caravan.
(58) 1150 BC: Mycenae caravan.
(59) 1100 BC: French begin Pyramids. Argos caravan. Give Chinese Trade in exchange for Writing so I can have a 30 shield unit for IRB. Caravan into Sparta for Colossus.
(60) 1050 BC: Sparta builds Colossus. Babylonians abandon the Colossus!
(61) 1000 BC:
10 cities, 26 citizens. 10 technologies. Govt: Monarchy. Treasury, 162 gold. 2 settlers, 19 warriors, 2 horsemen.
Foreign Policy: Russians, Neutral, Peace, No Embassy. Chinese, Worshipful, Allied, No Embassy.
Wonder situation: Colossus, 5 caravans stockpiled, all 10 cities working on caravans. French Working on Pyramids.
Below contains my end date.
My cities were quite close together, except for my 2 advanced tribes, which were a bit farther north (though close enough to help each other accumulate a 300 shield wonder). I shared pheasant between cities, and most ended up as size 3 cities working 3 forest tiles. I only had 10 cities in the game.
(1) 4000 BC: With the Pheasant, I don't think it is worth doing the size 1 settler trick. Will build both my early cities with access to the Pheasant.
(2) 3950 BC: Build Athens and Sparta. Athens is inland and Sparta on the Coast so the capital is just a little bit more central. Athens works pheasant and begins settler. Sparta begins warrior, will work ocean for a turn before switching to forest.
(3) 3900 BC: Begin Ceremonial burial.
(4) 3850 BC: ...
(5) 3800 BC:
(6) 3750 BC: Warrior completed, begin another warrior.
(7) 3700 BC: Ceremonial burial, begin Alphabet.
(8) 3650 BC:
(9) 3600 BC: Warrior uncovers another pheasant near Athens.
(10) 3550 BC: Sparta warrior; rehome warrior to Athens.
(11) 3500 BC:
(12) 3450 BC:
(13) 3400 BC: Athens size 2.
(14) 3350 BC: Move warrior out of Athens in wrong direction; change Sparta to ocean to give warrior time to get back before city grows.
(15) 3300 BC: Athens settler.
(16) 3250 BC:
(17) 3200 BC: (121,93) hut yields nomads!!! Build Thermopylae with Athens settler.
(18) 3150 BC: Alphabet, begin Bronze Working. Sparta size 2.
(19) 3100 BC:
(20) 3050 BC: (119,99) hut: horseman.
(21) 3000 BC: Thermopylae warrior.
(22) 2950 BC: NON settler builds Corinth, with access to whales. Rehome horseman to Corinth.
(23) 2900 BC:
(24) 2850 BC: Sparta settler. Map analysis reveals the resource seed to be 30.
(25) 2800 BC: (120,82) hut yields Delphi.
(26) 2750 BC: Hut gives 50 gold. Athens size 2.
(27) 2700 BC: Bronze Working, begin Code of Laws. Build Pharsalos. Work Fish because that makes city 6, so need monarchy before more expansion. Switch Sparta to Colossus, since it isn't in a good position to build settlers.
(28) 2650 BC: Athens settlers.
(29) 2600 BC: Thermopylae grows to size 2, but I forgot to put a warrior into the city, so it descends into disorder. (122,76) hut: Advanced tribe Knossos. This will put Athens into disorder, so I rush a warrior there for 19 gold.
(30) 2550 BC: Micromanage to keep Corinth in Order. Road between Sparta and Athens complete.
(31) 2500 BC: Order restored in Thermopylae. Will let Athens go into disorder because it isn't important at the moment.
(32) 2450 BC: Disorder in Athens.
(33) 2400 BC: Road between Athens and Thermopylae. Hut gives a barb horseman. Sparta is size 2
(34) 2350 BC: Corinth Size 2. Barb horse kills warrior. Code of Laws, begin Monarchy.
(35) 2300 BC: Corinth settlers. Thermopylae settlers.
(36) 2250 BC: Order in Athens. Delphi size 2.
(37) 2200 BC:
(38) 2150 BC: Pharsalos size 2.
(39) 2100 BC: Build Argos.
(40) 2050 BC: Build Mycenae.
(41) 2000 BC: Greeks are the largest civ. Monarchy, begin Currency. Warrior lost against barb horse, kill it with 2nd warrior.
Status:
9 cities, 14 citizens. 5 technologies, including Monarchy. Government: Despotism. Treasury 108 gold. 1 settler, 10 warriors, 1 horseman.
Foreign policy: No contact.
(42) 1950 BC:
(43) 1900 BC: Revolution. Build Herackleia.
(44) 1850 BC: Monarchy Established. Meet the Chinese: Peace. Trade Monarchy for Masonry (other choice is writing, but I want the Wonder tech). Give Code of Laws for alliance, in order to find out when they get techs.
(45) 1800 BC:
(46) 1750 BC: Babylonians begin Colossus.
(47) 1700 BC:
(48) 1650 BC: Currency, begin Trade.
(49) 1600 BC: Barbs land beside Pharsalos, archer defeated by warrior.
(50) 1550 BC:
(51) 1500 BC: Thermopylae grows to size 3, falls into disorder.
Status: 10 cities, 23 citizens. 7 technologies. Government: Monarchy. Treasury: 179 gold. Units: 18 warriors, 1 horseman.
Wonder Situation: 90 shields accumulated towards Colossus. Babylonians are working on the Colossus. 8 cities are working on settlers, to be switched to caravans once trade is discovered (it is currently half way done).
Foreign Policy: Chinese, Worshipful, Allied, No Embassy.
(52) 1450 BC: Order in Thermopylae. Hut yields horseman.
(53) 1400 BC: Knossos settlers.
(54) 1350 BC: Russians: Make peace. Chinese develop currency. Pharsalos settlers. Trade, begin Pottery. Get Map Making from Russians in exchange for Monarchy; give them Currency, but they won't trade maps (I didn't want to give them a wonder tech). Disband an exploring Delphi warrior to bring production in the city to 5 shields; then realize the city can produce 7 if it stops working the gems.
(55) 1300 BC: Corinth Caravan. I don't pop a hut because an advanced tribe would wreak the balance I've established in the civ.
(56) 1250 BC:
(57) 1200 BC: Delphi caravan. Thermopylae caravan. Athens caravan.
(58) 1150 BC: Mycenae caravan.
(59) 1100 BC: French begin Pyramids. Argos caravan. Give Chinese Trade in exchange for Writing so I can have a 30 shield unit for IRB. Caravan into Sparta for Colossus.
(60) 1050 BC: Sparta builds Colossus. Babylonians abandon the Colossus!
(61) 1000 BC:
10 cities, 26 citizens. 10 technologies. Govt: Monarchy. Treasury, 162 gold. 2 settlers, 19 warriors, 2 horsemen.
Foreign Policy: Russians, Neutral, Peace, No Embassy. Chinese, Worshipful, Allied, No Embassy.
Wonder situation: Colossus, 5 caravans stockpiled, all 10 cities working on caravans. French Working on Pyramids.
Below contains my end date.
Spoiler :
(62) 975 BC: Barb archers land beside Sparta. Stop recording caravan production. Horseman kills barb archers.
(63) 950 BC:
(64) 925 BC:
(65) 900 BC: Pottery, begin Mysticism (over Literacy, which is farther up the tech tree). Taxes to 70% to help fund partial rush buying of caravans.
(66) 875 BC: Greeks are most powerful civ. Chinese are number 5, Russians number 6. Chinese get MapMaking from Russians. Athens is size 4. Take settler that was mining grassland to strike silk, and send it to turn a pheasant into buffalo so that Athens will produce 10 shields.
(67) 850 BC: Chinese begin Pyramids. Sparta size 4. Pheasant changed to Buffalo. 4 caravans into Corinth for Pyramids (the only wonder currently being constructed by the AI).
(68) 825 BC: Corinth Builds Pyramids. French change to Great Wall, Chinese change to Great Wall. Demand tribute from the Russians, they give me 100 gold. Get the Chinese Map.
(69) 800 BC: Chinese develop Literacy. Get Literacy from the Chinese in exchange for Pottery.
(70) 775 BC: Science to 70% in order to get Mysticism. 4 caravans to Sparta for Hanging Gardens. Was going to put 4 caravans into Delphi, but decide it is best to get 2 more caravans for a 300 shield wonder instead.
(71) 750 BC: Babylonians begin Great Wall. Sparta builds Hanging Gardens; WLTKD begins.
(72) 725 BC:
(73) 700 BC: 5 caravans into Athens for Great Wall.
(74) 675 BC: Athens builds Great Wall. Babylonians abandon Great Wall, French Abandon, Chinese change to Great Library. Silk mined near Argos.
(75) 650 BC: 4 vans into Herakleia for Lighthouse. The end is in sight. Most cities have maximum trade in order to speed up the discovery of Mysticism.
(76) 625 BC: Herakleia builds Lighthouse. 6 caravans to Delphi for Great Library.
(77) 600 BC: Delphi builds Great Library. Chinese change to Marco Polo's Embassy.
(78) 575 BC: Mysticism, begin Philosophy. 5 caravans into Athens for the Oracle. Silk Mined near Sparta.
(79) 550 BC: Athens builds Oracle. GOTM Complete.
(63) 950 BC:
(64) 925 BC:
(65) 900 BC: Pottery, begin Mysticism (over Literacy, which is farther up the tech tree). Taxes to 70% to help fund partial rush buying of caravans.
(66) 875 BC: Greeks are most powerful civ. Chinese are number 5, Russians number 6. Chinese get MapMaking from Russians. Athens is size 4. Take settler that was mining grassland to strike silk, and send it to turn a pheasant into buffalo so that Athens will produce 10 shields.
(67) 850 BC: Chinese begin Pyramids. Sparta size 4. Pheasant changed to Buffalo. 4 caravans into Corinth for Pyramids (the only wonder currently being constructed by the AI).
(68) 825 BC: Corinth Builds Pyramids. French change to Great Wall, Chinese change to Great Wall. Demand tribute from the Russians, they give me 100 gold. Get the Chinese Map.
(69) 800 BC: Chinese develop Literacy. Get Literacy from the Chinese in exchange for Pottery.
(70) 775 BC: Science to 70% in order to get Mysticism. 4 caravans to Sparta for Hanging Gardens. Was going to put 4 caravans into Delphi, but decide it is best to get 2 more caravans for a 300 shield wonder instead.
(71) 750 BC: Babylonians begin Great Wall. Sparta builds Hanging Gardens; WLTKD begins.
(72) 725 BC:
(73) 700 BC: 5 caravans into Athens for Great Wall.
(74) 675 BC: Athens builds Great Wall. Babylonians abandon Great Wall, French Abandon, Chinese change to Great Library. Silk mined near Argos.
(75) 650 BC: 4 vans into Herakleia for Lighthouse. The end is in sight. Most cities have maximum trade in order to speed up the discovery of Mysticism.
(76) 625 BC: Herakleia builds Lighthouse. 6 caravans to Delphi for Great Library.
(77) 600 BC: Delphi builds Great Library. Chinese change to Marco Polo's Embassy.
(78) 575 BC: Mysticism, begin Philosophy. 5 caravans into Athens for the Oracle. Silk Mined near Sparta.
(79) 550 BC: Athens builds Oracle. GOTM Complete.