The early part of this game has caused me to think it might be interesting to discuss when to pop and when not-to-pop huts.
You may have spent some time expanding on the map analysis provided in the game thread to locate several "local" huts - the landmass is of reasonable size and must have several. I didn't work out where they were, partly because I was starting a month late, and partly because of preference. But anyway whether you did or not you are going to find local huts.
The first hut is unmissable - next to the starting position and on a river (which the start isn't.) So I imagine we all pop that one. I got the most likely outcome, mercenaries. Fine. They can go explore whilst the capital city gets going.
But what of the next huts? I used to pop almost always, but as I have played more I choose not-to-pop quite often. The main reason early on, as I see it, is to protect the technology path. Later you may not want to risk barbs destroying well-placed units.
So in this game I popped the second hut and got an off-path (to monarchy) tech. Again, fine. Should I now hold off popping until monarchy, or does the chance of a good result, especially nomads, mean pop is the best choice? What did you do?
I am writing this because I did pop, and it did not go so well!
A mini-log:
4000- Hut: Horse - it goes down river.
3950- Madrid (18,12). Start CB.
3600- Discover CB -> Alphabet. Hut: BW.
3400- Hut: Masonry.
2800- Madrid makes size 1 settler.
2650- Discover Alphabet -> CoL.
2150- Discover CoL -> MM.
This chance Masonry discovery drives up discovery costs and spoils the tech path. Did I succumb to temptation I shouldn't have?
I also popped the next one(s) - I think that is consistent with the Masonry pop - and that didn't recover things. So I expect to be a fair way behind others when we come to comparative stats.
You may have spent some time expanding on the map analysis provided in the game thread to locate several "local" huts - the landmass is of reasonable size and must have several. I didn't work out where they were, partly because I was starting a month late, and partly because of preference. But anyway whether you did or not you are going to find local huts.
The first hut is unmissable - next to the starting position and on a river (which the start isn't.) So I imagine we all pop that one. I got the most likely outcome, mercenaries. Fine. They can go explore whilst the capital city gets going.
But what of the next huts? I used to pop almost always, but as I have played more I choose not-to-pop quite often. The main reason early on, as I see it, is to protect the technology path. Later you may not want to risk barbs destroying well-placed units.
So in this game I popped the second hut and got an off-path (to monarchy) tech. Again, fine. Should I now hold off popping until monarchy, or does the chance of a good result, especially nomads, mean pop is the best choice? What did you do?
I am writing this because I did pop, and it did not go so well!
A mini-log:
4000- Hut: Horse - it goes down river.
3950- Madrid (18,12). Start CB.
3600- Discover CB -> Alphabet. Hut: BW.
3400- Hut: Masonry.
2800- Madrid makes size 1 settler.
2650- Discover Alphabet -> CoL.
2150- Discover CoL -> MM.
This chance Masonry discovery drives up discovery costs and spoils the tech path. Did I succumb to temptation I shouldn't have?
I also popped the next one(s) - I think that is consistent with the Masonry pop - and that didn't recover things. So I expect to be a fair way behind others when we come to comparative stats.