AD 1500 Day55 2100 (449) 097.48/1480g/1567b/0903MT. (Reset to 70T/0S/40L). Hoover next turn. Total Change of plan. Buy SEs, eng game soon.
AD 1510 Day56 HOOVER DAM; Genetic Eng; S-Machine Tools. 29 new SEs built last turn. 0 PIs in empire now! But no factories either. Fund 4 facts; IPRB lots of freight. Build some wonders and kill Siuox. Freight paying Sci bill. 35 Frieght in Production, most next turn. No other units.
AD 1520 Day57 Machine Tools; S-Refining. Cure For Cancer Next Turn. PIs=80T now. H06 is 1st 50s+ city. Revolt-SlimButtes(Barbs, 208g)(Had a Dragoon, and making Cavalry, in disorder). Gift Sioux ABF. 45 freight in prod, only 7 left. Buy a few eng to join.
AD 1530 Day58 Refining; S-Miniturization. Had 26 new freight. GL next turn, WS after that. Making, joining cities. End in about 2 turns. Shuffle some engineers.
AD 1540 Day59 Miniturization; S-Combustion. 54 freight in prod. Capitalize some cities now. Buying improvement in 1 day now. Lots gold for now. IPRB French Lake Cruiser... crosshairs on spattering some barbs for the joy of killing. And killing some of my Engs in places, yet making a few for remote city joins. 52 freight in prod, 19 left. Freight is moving, but not really optimized.
AD 1550 Day60 Comb; S-Auto. Pollution skull at H06. Build last 3 wonders; use gold to top off 2. nEst day will be last, after making SHs. SH prebuild code=Walls (almost all cities in empire).
AD 1560 Day 61 Auto; S-Communism. ORACLE; GREAT WALL; EIFFEL TOWER. New skull. East SSC hill transformed. Bad bad no no: delivered over 10 freight before setting SSC citizens to trade squares (lost xxx gold). Silly: made 2 food caravans (disband for SH). Out of freight and gold... lots of SHs still left to do. Most engineers disbanded or joined now. All freight delivered, (usually incorrectly) in last 3 turns.
AD 1570 Day 62. 2984 148.36/3452g/2428b/1109MT. (Reset to 0T/0S/100L; shield output low for decreased skull risk & more gold). All non-NONE Engineeers now consumed. Communism; S-Mobile Warfare. United Nations available, but I'll end the game in 1570 (increase of 7332g to 8046g, growth & SHs) Just end the game by conquest now (my 1st GOTM Conquest). Revolt Sioux: 56*2-40=72g (city in anarchy). Final Civ2 Score: 3042, with 100% luxuries.
----------------------- AD 1570 ---------------------------
Victory = Conquer
Score = 3042/506 (with the Sioux city & final citizen arrangement @100% lux)
Pop: 148.36M (Democracy)
Tax: 0% (1348g, cost=1233g))
Sci: 0% (3b, ---Turns) (Advs cost about 3*531=1593b)
Lux: 100% (cities in WLTP & maxed happy dudes; score=3040)
Prod: 1059MT (0020T poll, 0 polluted tiles)
Cities: 98 (not incl. Sioux)
Wonders: 17 (Ancient: all; Ren: all; Ind: all; Mod: WS, HD, CC)
ENEMY:
Sioux: 1 city (size 1), Republic... Extict by revolt.
All other AIs are extinct.
FORCES (Many are NONEs):
4 Engineers
66 Riflemen
22 Cavalry
2 Destroyers
1 Cruiser
9 Transports
15 Dips (before Sioux Revolt)
0 Freight
Firsts for me in a GOTM (I've played 4 GOTMs before this, I think):
- Did not explore the whole world
- Came no where near a high population total
- Huge areas went unsettled
- Many many scrawny cities (last minute dumps for Engineers)
- Tremendous number of content, not happy, citizens due to smallish cities (need them in the 30's)
- Had no Size 30+ cities
- Had no 80+ shield cities
- Did not exceed 100 cities
- SSC never reached approached theoretical potential
- Mad massively undeveloped terrain
- Never possessed even 150 engineers
- Delivered lots fo freight with no regard to cargo type (e.g., no demands)
- Had no airfields
- Had no Naval battles (with AIs)
- Did not finish the Tech Tree (not even Flight/Mobile Warfare)
- Superhighways not done
- No 1,000g Freight, much less a 2,000 or 3,000g delivery
- Many cities with incomplete trade routes
- Had the Lighthouse while it was still in effect
- Lost the Pyramids race (was working on Celts, heheee..)
- Obsoleted 3 wonders (GL, GW, Oracle)
- Did not have/build all wonders
- AI never reached Navigation (without my gifting it to them).
- Never built an Airport (a favorite improvement)
- Personal record for minimal GOTM play time (despite logging!)
- And last but not least: Victory by Conquest!!!
The game was fast and fun. The log might help some people see how/when/why lots of mid-game things are done (esp. as it related to other posts/thoughts by me and others). The map size, civs, barbs, etc. were very good for a relatively short GOTM (e.g., not getting too bogged down). Good job to TF or Matrix or Smash or whoever made it this month!
PS, And good luck to all this month: there's plenty of "headroom" for Lucky, Smash, Chofritz, noughmaster, Sulla, and all you other high scorers!!
