I see from the game thread that both catalin72 and Blasph23 are playing, welcome! It seems that in recent years the February game often gets a bit more interest. Maybe it's a good time of year for people to have the time that Civ2 needs.
I will do as we usually do and post some remarks about what happened in my game in the early turns. Perhaps in a little bit more detail than usual. Maybe there is something that is interesting to discuss? I try for something reasonable, but often there are better approaches.
Ali helps by doing initial map analysis. Using only the information provided before the start we learn that are close to a 4-special site, on the ocean. This is good for the OCC that Ali says he is likely to play.
We can't know about our own continent though, as "black clicking" is not helpful when you are on land mass number 1.
To my own game: I decided not to do OCC, as I had done that in the previous game.
4000- Pop hut on mountain: horse.
The most likely outcome of an early pop is a unit and this is fine.
I move the horse west. I know from the map analysis there may be another hut nearby. And indeed one is revealed by the move.
3950- Hut:50g. Money is always welcome, but especially at the start.
Now the question is where to settle?
I could choose the 4-special trees.
I could follow the horse which is now on a good grassland canal site with whales.
The plains one square west of the mountain is possible - it gets whales, and a special under grass.
The grassland squares one or two north are possible - both have two specials.
Of these two I would choose the unshielded as it is better for future irrigation (and it doesn't "waste" the shield.)
The plains and wheat are also possible, although note it is an internal lake and not the ocean that they touch.
I decide the quickest location with ocean access comes first.
Settler moves to plains to west
3900- Found Beijing (22,18). Start on CoL.
3850-
3800-
3750- Hut:50g.
3700-
3650- Disc CoL -> CB. No purple; often this is seen as making a spaceship game less attractive.
3600-
3550-
3500-
3450- Size-1 settler.
3400-
3350-
3300- Beijing to size 2. Found Shanghai (25,15).
3250- Disc CB -> MM. (Mon n/a).
3200-
3150- Beijing makes settlers.
3100-
3050-
3000- Shanghai makes warriors. Found Guangzhou (17,19) - the canal site.
Cities:3, Pop:3, Gold:45, Techs:4. Despotism.
1 warrior,1 horse.
I will do as we usually do and post some remarks about what happened in my game in the early turns. Perhaps in a little bit more detail than usual. Maybe there is something that is interesting to discuss? I try for something reasonable, but often there are better approaches.
Ali helps by doing initial map analysis. Using only the information provided before the start we learn that are close to a 4-special site, on the ocean. This is good for the OCC that Ali says he is likely to play.
We can't know about our own continent though, as "black clicking" is not helpful when you are on land mass number 1.
To my own game: I decided not to do OCC, as I had done that in the previous game.
4000- Pop hut on mountain: horse.
The most likely outcome of an early pop is a unit and this is fine.
I move the horse west. I know from the map analysis there may be another hut nearby. And indeed one is revealed by the move.
3950- Hut:50g. Money is always welcome, but especially at the start.
Now the question is where to settle?
I could choose the 4-special trees.
I could follow the horse which is now on a good grassland canal site with whales.
The plains one square west of the mountain is possible - it gets whales, and a special under grass.
The grassland squares one or two north are possible - both have two specials.
Of these two I would choose the unshielded as it is better for future irrigation (and it doesn't "waste" the shield.)
The plains and wheat are also possible, although note it is an internal lake and not the ocean that they touch.
I decide the quickest location with ocean access comes first.
Settler moves to plains to west
3900- Found Beijing (22,18). Start on CoL.
3850-
3800-
3750- Hut:50g.
3700-
3650- Disc CoL -> CB. No purple; often this is seen as making a spaceship game less attractive.
3600-
3550-
3500-
3450- Size-1 settler.
3400-
3350-
3300- Beijing to size 2. Found Shanghai (25,15).
3250- Disc CB -> MM. (Mon n/a).
3200-
3150- Beijing makes settlers.
3100-
3050-
3000- Shanghai makes warriors. Found Guangzhou (17,19) - the canal site.
Cities:3, Pop:3, Gold:45, Techs:4. Despotism.
1 warrior,1 horse.