Major Advantage
Prince
Since I am no contender for the green star, here is the final part of my log.
I beefed up my defense before starting the space race with a battleship, an alpine, a marine, and a tank. They were useful as blockers but saw very little action. This was in no small part due to geography. The lake by Beijing helped a lot and so did the swamps and jungles around its perimeter. Romans sent nearly a dozen diplomats my way but they could not find a way to penetrate my perimeter. They brought in cavalry and cannons too but never used them against my defenses. The English sent only a soldier or two because they were busy dealing with barbarians. I built the battleship in case they try a naval attack from their mainland and they never did. Egyptians were friendly till the end and even offered alliance right before the end which I accepted. Vikings were too weak and too far to matter all game.
I also finished, a few days ago. I think I did pretty well, being behind in city size, wonder construction and 5-6 techs all the time, I was only behind 5 turns when it came to launch.
My endgame was rather boring. English grew very powerful, so I chose to ally with them rather than with Rome (was nominal at war with them, but they were never ante portas), so England would not attack me. I had to give them some techs, but they never joined the space race. In the end, I built some more wonders for score and eventually also got a lot of peace-points for score.
1010 demo(revolt&est.)->gunpowder(782); Stock exchange built; get 50g and feudalism from Rome
1030 Gunp.->Magnetism
1060 Magn.->Explosives
1090 Expl.->Steam; get steam engine from Rome
1100 Reserarch Metallurgy; a lot of barb activity west of us
1120 Metall->Railroad(819); delivery 348
1130 French want us to join their war with England, we decline, alliance holds
1140 Delivery 332 (dye to egypt, but every city drops out of demand)
1150 Railroad->Electricity
1180 Electr.->Industy(861)
1190 Newton College
1200 Ind->Corporation(882)
1210 Missed Corporation because of Barb archer on silk
1220 Corp.->Refining
1250 Refining->Steel() delivery 616
1260 Steel->Combustion
1280 Comb->Automobile(966); factory built
1300 Auto->Mass prod.
1310 Superhighways
1320 MassPrd.->Conscription
1330 50g from Rome
1340 Conscr.->Electronics
1360 Electron.->Refrigeration
1370 Mass transport
1380 Refr.->Chivalry
1390 Hail England to get chivalry, they want 250g from us! We agree and get chivalry from them
(England turns to fundamentalism! We had planned to buy some engineers from them. French cancel alliance as we refuse to join their war with england)
1400 We missed leadership! shift of key-civ?
1410 Leadership->Tactics(1272); delivery 510
1420 Tactics->Machine tools
(Egyptians develop communism and cancel Marco)
1430 7 vans (5*hides) and 1 dip on their way to England
1440 Mach tools->Communism; get communism from Egypt
1450 Research Mini
1460 Mini->Computers(1368); deliv. 366; bribe english engineer for 1780g
(English are at war with Rome, what did they have for breakfast?)
1470 offshore platform
(French civ destroyed by england)
1480 Computers->Espionage(1508); delivery 744
1490 Espio->Atomic(1534); Science Lab built; deliv 399
1500 Atomic->Nucl. fission(1560); 399
Stats at 1500AD:
city size: 19; techs: 61; gov: Demo; gold: 4197; city buildings: Library, Market place, aquaeduct, bank, university, sewer, harbour, public transport, stock exchange, superhighways, science lab, offshore platform; Marco Polo, Coloccus, Shakespeare, Copernicus, Newton
trade routes: 3; units: 1 settler, 2 engineers, 2 archers, 1 horse, 8 vans, 1 boat, 1 dip
1510 Fission->NPower(1586); 432
1515 Npower->Flight; 2*432
(More barbs uprising west of us)
1520 Flight->Laser
1525 Nuclear Plant; bribe barb musceteer for 61, kill cannon with it
1530 Bribe cannon for 82, kill musceteer with it
1535 Laser->Radio
1540 Supermarket built
1545 English hail us, since they were getting too powerful we decide to ally with them rather than with Rome, get 150g gift
1550 Radio->Adv. Flight; baracks built
1555 Restart celebrations
1560 City walls
1565 Adv. Flight->Rocketry(1848); deliv. 348
1580 Rockets->Recycling
1595 Recycling->Space; Recycling center; bribe barb dragoon (none) 102g, take barb leader with it for 100
1605 England builds UN
1610 Space->Plastics
1615 Apollo built; begin spaceship
1625 Englich hail us and demand tactics, granted, ask for gift, get pottery
1630 Plastics->Amph. warf.
1635 Embassy with England, they are republic now
1650 Amph->Supercond.; could bribe egypt engineer for 356, but do not need it any more
1660 Embassy with Egypt, was planning to buy some defenders, but there are none available
1670 Supercond.->Fusion
1680 Bribe egypt dip for 103
1690 15 structure complete, 100g from hut on island 13;
1700 Fusion->Environmet
1705 100g from hut on island 9;
(England demands adv. flight, granted, ask for gift, get monotheism)
1710 100g from island 10
1720 3 sets of components completed
1735 Standard spaceship completed! Launch it now or take the risk and go for a bigger ship? 8 more structures, 4 more components and 3 more modules, so at least 15 more turns, we have only 1212g and 4 vans left, so probably more turns... play it safe and launch now, keep the save for an alternative ending
1740 Env->FT1
1742 Eiffel Tower built; delivery for 456
1744 SETI built, Science Lab sold
1745 FT1->Guerilla, cancel science
1747 GW built
1748 drop off van in England, get hailed, give plastics, get mob. warf. as gift, van delivered for 432
1749 Lighthouse built
1750 The eagle has landed