Erkon said:
Originally Posted by Erkon
In this game, the Challenger Class save is unfavourable if your aiming for a conquest victory... [LowtherCastle]But why? I'm curious how do you think that through?[LowtherCastle]
I can't say I follow Erkon and DaviddesJ's discussion about Alphabet etc., but it does seem to me that if you are trying for a fast Conquest your ideal is to have the AIs be backwards and isolated, so you can beat them through sheer firepower and smart tactics without having to develop advanced units. The same would seem to apply to Domination, but too a lesser extent.
Whereas if you're trying for a Space Race or Diplomatic win, especially the former, you're going to need to acquire a lot of technology. Smart trading with the AIs is essential to moving through the tech tree at top speed. And while the extra techs will give the AI a headstart, all that means is they will have more technologies to trade with you when you beeline your way to something they want.
Cultural victories also require a fair amount of research, at least the way most people play them, but not nearly as much as Space Race or Diplomatic. Still, I'm not so sure I agree with Erkon that the AI having a leg up on technology is a benefit for a Cultural player. As he pointed out it means the AIs are likely to beat you to the early religions. You might want to found those yourself when playing for Culture. They'll have something of an advantage when it comes to Confucianism, Judaism, and even Christianity, too. A Cultural game where you fail to found any of those five religions could be tough, especially on an island map where religions may not spread as easily on their own.